Character vehicle_wheels

Vehicle with moving wheels.

This character type has articulations for rolling and turning wheels. The original 'vehicle' character type has only fixed wheels.

Quality Bias: 6

Default Appearance

police_car_2013

Type Map Information

Field Value
   Character Class    vehicle
   Category    unspecified
   Subcategory    unspecified

Actions

Name Speed (m/s) Distance (m) Duration (s) Direction of Travel Facing Direction Posture Primary Variant Secondary Variants Aimable?
still_all_closed 0 0 0.5 none inherit upright normal (none) no
slower_forward 2 2 1 forward (mixed) upright normal (none) no
still_DF_slower_open 0 0 0.5 none inherit upright normal (none) no
still_DF_slow_open 0 0 0.5 none inherit upright normal (none) no
still_DF_medium_open 0 0 0.5 none inherit upright normal (none) no
still_DF_fast_open 0 0 0.5 none inherit upright normal (none) no
still_DF_slower_closed 0 0 0.5 none inherit upright normal (none) no
still_DF_slow_closed 0 0 0.5 none inherit upright normal (none) no
still_DF_medium_closed 0 0 0.5 none inherit upright normal (none) no
still_DF_fast_closed 0 0 0.5 none inherit upright normal (none) no
slower_DF_open 2 2 1 forward (mixed) upright normal (none) no
slow_forward 4 4 1 forward (mixed) upright normal (none) no
medium_forward 10 10 1 forward (mixed) upright normal (none) no
fast_forward 20 20 1 forward (mixed) upright normal (none) no
faster_forward 50 50 1 forward (mixed) upright normal (none) no
fastest_forward 100 100 1 forward (mixed) upright normal (none) no
back_slower 2 0.967 0.483 backward forward upright normal (none) no
back_slow 4 1.93 0.483 backward forward upright normal (none) no
back_medium 10 4.83 0.483 backward forward upright normal (none) no
back_fast 20 9.67 0.483 backward forward upright normal (none) no
back_faster 50 24.2 0.483 backward forward upright aim (none) no
back_fastest 100 48.3 0.483 backward forward upright normal (none) no
dead 0 0 0.5 none inherit upright normal (none) no
movement 0 0 0.5 locomotion forward upright normal (none) no

Available Appearances

Skinned Appearances

Segmented Appearances

Links

Link Name Parent Link Offset Angle Offset Variables
position ground (none) (none) q.rz,
q.rx,
q.ry,
q.x,
q.y,
q.z
base position (none) (none) q.base_rz,
q.base_rx,
q.base_ry,
q.base_tx,
q.base_ty,
q.base_tz
body base (none) (none) (none)
front_passenger body (none) (none) q.front_passenger_rz
front_driver body (none) (none) q.front_driver_rz
rear_passenger body (none) (none) q.rear_passenger_rz
rear_driver body (none) (none) q.rear_driver_rz
turret body (none) (none) (none)
barrel turret (none) (none) (none)
barrel_flash barrel (none) (none) (none)
front_rotor body (none) (none) (none)
rear_rotor body (none) (none) (none)
front_wheel_l base (none) (none) q.front_wheel_l_rz,
q.front_wheel_l_rx,
q.front_wheel_l_ry,
q.front_wheel_l_tx,
q.front_wheel_l_ty,
q.front_wheel_l_tz
front_wheel_r base (none) (none) q.front_wheel_r_rz,
q.front_wheel_r_rx,
q.front_wheel_r_ry,
q.front_wheel_r_tx,
q.front_wheel_r_ty,
q.front_wheel_r_tz
rear_wheel_l base (none) (none) q.rear_wheel_l_rz,
q.rear_wheel_l_rx,
q.rear_wheel_l_ry,
q.rear_wheel_l_tx,
q.rear_wheel_l_ty,
q.rear_wheel_l_tz
rear_wheel_r base (none) (none) q.rear_wheel_r_rz,
q.rear_wheel_r_rx,
q.rear_wheel_r_ry,
q.rear_wheel_r_tx,
q.rear_wheel_r_ty,
q.rear_wheel_r_tz
police_car_body_lod2 position (none) (none) (none)
police_car_body_lod3 position (none) (none) (none)
police_car_body_lod4 position (none) (none) (none)


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