<?xml version="1.0" encoding="UTF-8"?>
<diguy_digest>
	<data_version>13.0.0</data_version>
	<copyright>Copyright (C) 2014 VT MAK</copyright>
	<character_digest>
		<character_type name="mideast_mped_with_bundle">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_afghan_male_1_bundle" />
			<default_skinned_appearance name="sk_afghan_male_1_bundle" />
			<hand_item_class name="bundles" />
			<appearances>
				<appearance name="afghan_old_man" />
				<appearance name="north_alliance_1_cell" />
				<appearance name="north_alliance_2_cell" />
				<appearance name="north_alliance_3_cell" />
				<appearance name="north_alliance_3_ped" />
				<appearance name="north_alliance_4_cell" />
				<appearance name="north_alliance_4_ped" />
				<appearance name="sk_afghan_doctor" />
				<appearance name="sk_afghan_gov_official" />
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_elder_1" />
				<appearance name="sk_afghan_male_elder_2" />
				<appearance name="sk_afghan_male_elder_3" />
				<appearance name="sk_afghan_male_elder_4" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_farmer_1" />
				<appearance name="sk_afghan_male_farmer_2" />
				<appearance name="sk_afghan_male_farmer_3" />
				<appearance name="sk_afghan_male_farmer_4" />
				<appearance name="sk_afghan_male_farmer_5" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_nomad_1" />
				<appearance name="sk_afghan_male_nomad_2" />
				<appearance name="sk_afghan_male_nomad_3" />
				<appearance name="sk_afghan_male_nomad_4" />
				<appearance name="sk_afghan_male_nomad_5" />
				<appearance name="sk_afghan_male_pakol_1" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_arab_male_1" />
				<appearance name="sk_arab_male_10" />
				<appearance name="sk_arab_male_11" />
				<appearance name="sk_arab_male_2" />
				<appearance name="sk_arab_male_3" />
				<appearance name="sk_arab_male_4" />
				<appearance name="sk_arab_male_5" />
				<appearance name="sk_arab_male_6" />
				<appearance name="sk_arab_male_7" />
				<appearance name="sk_arab_male_8" />
				<appearance name="sk_arab_male_9" />
				<appearance name="sk_sam" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
				<appearance name="taliban_1_cell" />
				<appearance name="taliban_1_ped" />
				<appearance name="taliban_2_cell" />
				<appearance name="taliban_2_ped" />
				<appearance name="taliban_3_cell" />
				<appearance name="taliban_3_ped" />
				<appearance name="taliban_4_cell" />
				<appearance name="taliban_4_ped" />
			</appearances>
			<hand_items>
				<hand_item name="no_bundle" />
				<hand_item name="bundle" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.180000</duration>
					<speed>1.106045</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.670000</duration>
					<speed>3.043263</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.640000</duration>
					<speed>2.878613</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hold" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_put_in_hole" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.800000</duration>
					<speed>0.278965</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mideast_fped_with_bundle">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_afghan_female_farmer_3_bundle" />
			<default_skinned_appearance name="" />
			<hand_item_class name="bundles" />
			<appearances>
				<appearance name="afghan_female1" />
				<appearance name="afghan_female2" />
				<appearance name="afghan_female3" />
				<appearance name="afghan_female4" />
				<appearance name="afghan_female5" />
				<appearance name="afghan_female6" />
				<appearance name="afghan_female7" />
				<appearance name="afghan_female8" />
				<appearance name="afghan_female9" />
				<appearance name="sk_afghan_female_1" />
				<appearance name="sk_afghan_female_2" />
				<appearance name="sk_afghan_female_3" />
				<appearance name="sk_afghan_female_4" />
				<appearance name="sk_afghan_female_5" />
				<appearance name="sk_afghan_female_6" />
				<appearance name="sk_afghan_female_burka_1" />
				<appearance name="sk_afghan_female_burka_2" />
				<appearance name="sk_afghan_female_burka_3" />
				<appearance name="sk_afghan_female_burka_4" />
				<appearance name="sk_afghan_female_burka_5" />
				<appearance name="sk_afghan_female_farmer_1" />
				<appearance name="sk_afghan_female_farmer_2" />
				<appearance name="sk_afghan_female_farmer_3" />
				<appearance name="sk_afghan_female_farmer_4" />
				<appearance name="sk_afghan_female_farmer_5" />
				<appearance name="sk_afghan_female_farmer_6" />
				<appearance name="sk_afghan_female_farmer_7" />
				<appearance name="sk_afghan_female_nomad_1" />
				<appearance name="sk_afghan_female_nomad_10" />
				<appearance name="sk_afghan_female_nomad_2" />
				<appearance name="sk_afghan_female_nomad_3" />
				<appearance name="sk_afghan_female_nomad_4" />
				<appearance name="sk_afghan_female_nomad_5" />
				<appearance name="sk_afghan_female_nomad_6" />
				<appearance name="sk_afghan_female_nomad_7" />
				<appearance name="sk_afghan_female_nomad_8" />
				<appearance name="sk_afghan_female_nomad_9" />
				<appearance name="sk_afghan_female_old" />
				<appearance name="sk_arab_female_1" />
				<appearance name="sk_arab_female_2" />
				<appearance name="sk_arab_female_3" />
				<appearance name="sk_arab_female_4" />
			</appearances>
			<hand_items>
				<hand_item name="no_bundle" />
				<hand_item name="bundle" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.180000</duration>
					<speed>1.106045</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.670000</duration>
					<speed>3.043263</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.640000</duration>
					<speed>2.878613</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hold" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_put_in_hole" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.800000</duration>
					<speed>0.278965</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="eod">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="civilian" />
			</character_type_map>
			<default_appearance name="sk_eod_suit_1" />
			<default_skinned_appearance name="sk_eod_suit_1" />
			<appearances>
				<appearance name="sk_eod_suit_1" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_dial_phone" >
					<duration>3.100000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_dial_phone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_dial_phone" >
					<duration>1.120000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_eat" >
					<duration>10.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>misc9</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_calm" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="islam_pray" >
					<duration>26.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_wave" >
					<duration>2.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_talk_on_cell_phone" >
					<duration>8.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_talk_on_cell_phone" >
					<duration>1.270000</duration>
					<speed>1.302922</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>2.520000</duration>
					<speed>1.545833</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>3.100000</duration>
					<speed>0.922246</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.730000</duration>
					<speed>2.909174</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="insurgent_mortar">
			<class>human</class>
			<quality_bias>10</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_taliban_2_60mm_mortar" />
			<default_skinned_appearance name="sk_taliban_2_60mm_mortar" />
			<hand_item_class name="mortar_weapons" />
			<appearances>
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
			</appearances>
			<hand_items>
				<hand_item name="US_60mm_mortar" />
				<hand_item name="US_81mm_mortar" />
				<hand_item name="60mm_mortar" />
				<hand_item name="82mm_mortar" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fire_mortar" >
					<duration>2.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.530000</duration>
					<speed>0.158321</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.210000</duration>
					<speed>1.031103</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.690000</duration>
					<speed>4.003212</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>3.040269</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="usmc_mortar">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_usmc_1_desert_60mm_mortar" />
			<default_skinned_appearance name="sk_usmc_1_desert_60mm_mortar" />
			<hand_item_class name="mortar_weapons" />
			<appearances>
				<appearance name="sk_brazilian_soldier" />
				<appearance name="sk_multicam_1" />
				<appearance name="sk_multicam_2" />
				<appearance name="sk_multicam_3" />
				<appearance name="sk_multicam_4" />
				<appearance name="sk_multicam_5" />
				<appearance name="sk_usmc_1" />
				<appearance name="sk_usmc_1_desert" />
				<appearance name="sk_usmc_2" />
				<appearance name="sk_usmc_2_desert" />
				<appearance name="sk_usmc_3" />
				<appearance name="sk_usmc_4" />
				<appearance name="sk_usmc_4_desert" />
				<appearance name="sk_usmc_5" />
				<appearance name="sk_usmc_5_desert" />
				<appearance name="usmc_1" />
				<appearance name="usmc_1_60mm_mortar" />
				<appearance name="usmc_1_desert" />
				<appearance name="usmc_2" />
				<appearance name="usmc_2_desert" />
				<appearance name="usmc_3" />
				<appearance name="usmc_3_desert" />
				<appearance name="usmc_4" />
				<appearance name="usmc_4_desert" />
				<appearance name="usmc_5" />
				<appearance name="usmc_5_desert" />
			</appearances>
			<hand_items>
				<hand_item name="US_60mm_mortar" />
				<hand_item name="US_81mm_mortar" />
				<hand_item name="60mm_mortar" />
				<hand_item name="82mm_mortar" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fire_mortar" >
					<duration>2.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.530000</duration>
					<speed>0.158321</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.210000</duration>
					<speed>1.031103</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.690000</duration>
					<speed>4.003212</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>3.040269</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="usmc_mg">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_usmc_1_desert_mg_m240" />
			<default_skinned_appearance name="sk_usmc_1_desert_mg_m240" />
			<hand_item_class name="heavy_mgs" />
			<appearances>
				<appearance name="sk_brazilian_soldier" />
				<appearance name="sk_multicam_1" />
				<appearance name="sk_multicam_2" />
				<appearance name="sk_multicam_3" />
				<appearance name="sk_multicam_4" />
				<appearance name="sk_multicam_5" />
				<appearance name="sk_usmc_1" />
				<appearance name="sk_usmc_1_desert" />
				<appearance name="sk_usmc_2" />
				<appearance name="sk_usmc_2_desert" />
				<appearance name="sk_usmc_3" />
				<appearance name="sk_usmc_4" />
				<appearance name="sk_usmc_4_desert" />
				<appearance name="sk_usmc_5" />
				<appearance name="sk_usmc_5_desert" />
				<appearance name="usmc_1" />
				<appearance name="usmc_1_desert" />
				<appearance name="usmc_2" />
				<appearance name="usmc_2_desert" />
				<appearance name="usmc_3" />
				<appearance name="usmc_3_desert" />
				<appearance name="usmc_4" />
				<appearance name="usmc_4_desert" />
				<appearance name="usmc_5" />
				<appearance name="usmc_5_desert" />
			</appearances>
			<hand_items>
				<hand_item name="m240" />
				<hand_item name="tripod_m240" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.230000</duration>
					<speed>1.031826</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.260000</duration>
					<speed>0.974342</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.690000</duration>
					<speed>4.003212</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>3.040269</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.720000</duration>
					<speed>3.040270</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.320000</duration>
					<speed>0.487486</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.440000</duration>
					<speed>0.484601</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier_07">
			<class>human</class>
			<quality_bias>10</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_multicam_1" />
			<default_skinned_appearance name="sk_multicam_1" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="alan" />
				<appearance name="bdu" />
				<appearance name="bdu2" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_radio" />
				<appearance name="brian_plaid" />
				<appearance name="carl" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="daniel" />
				<appearance name="dcu" />
				<appearance name="dcu2" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="eric" />
				<appearance name="frank" />
				<appearance name="george" />
				<appearance name="henry" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="iraqi_insurgent_3" />
				<appearance name="iraqi_soldier_1" />
				<appearance name="ivan" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="martin" />
				<appearance name="ofw_uniform" />
				<appearance name="ofw_uniform_updated" />
				<appearance name="rex" />
				<appearance name="scorpion" />
				<appearance name="scott" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_afghan_army_1" />
				<appearance name="sk_afghan_army_2" />
				<appearance name="sk_afghan_army_3" />
				<appearance name="sk_afghan_army_4" />
				<appearance name="sk_afghan_local_police_1" />
				<appearance name="sk_afghan_local_police_2" />
				<appearance name="sk_afghan_police_1" />
				<appearance name="sk_afghan_police_2" />
				<appearance name="sk_afghan_policeman_1" />
				<appearance name="sk_afghan_policeman_2" />
				<appearance name="sk_afghan_policeman_3" />
				<appearance name="sk_afghan_policeman_4" />
				<appearance name="sk_afghan_soldier_1" />
				<appearance name="sk_afghan_soldier_2" />
				<appearance name="sk_afghan_soldier_3" />
				<appearance name="sk_afghan_soldier_4" />
				<appearance name="sk_african_insurgent_1" />
				<appearance name="sk_african_insurgent_2" />
				<appearance name="sk_african_insurgent_3" />
				<appearance name="sk_african_insurgent_4" />
				<appearance name="sk_brazilian_soldier" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_colombian_army_1" />
				<appearance name="sk_colombian_army_2" />
				<appearance name="sk_colombian_army_3" />
				<appearance name="sk_colombian_army_4" />
				<appearance name="sk_colombian_police_1" />
				<appearance name="sk_colombian_police_2" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_ghillie_suit_desert" />
				<appearance name="sk_ghillie_suit_forest" />
				<appearance name="sk_iranian_marine_1" />
				<appearance name="sk_iraq_army_1" />
				<appearance name="sk_iraq_army_2" />
				<appearance name="sk_iraq_army_3" />
				<appearance name="sk_iraq_army_4" />
				<appearance name="sk_iraq_police_1" />
				<appearance name="sk_iraq_police_2" />
				<appearance name="sk_iraqi_insurgent_1" />
				<appearance name="sk_iraqi_insurgent_2" />
				<appearance name="sk_iraqi_insurgent_3" />
				<appearance name="sk_libya_army_1" />
				<appearance name="sk_libya_army_2" />
				<appearance name="sk_libya_army_3" />
				<appearance name="sk_libya_army_4" />
				<appearance name="sk_libya_police_1" />
				<appearance name="sk_libya_police_2" />
				<appearance name="sk_middle_eastern_insurgent_1" />
				<appearance name="sk_middle_eastern_insurgent_2" />
				<appearance name="sk_middle_eastern_insurgent_3" />
				<appearance name="sk_middle_eastern_insurgent_4" />
				<appearance name="sk_multicam_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_multicam_2" />
				<appearance name="sk_multicam_3" />
				<appearance name="sk_multicam_4" />
				<appearance name="sk_multicam_5" />
				<appearance name="sk_north_alliance_1" />
				<appearance name="sk_north_alliance_2" />
				<appearance name="sk_north_alliance_3" />
				<appearance name="sk_north_alliance_4" />
				<appearance name="sk_north_alliance_5" />
				<appearance name="sk_north_alliance_6" />
				<appearance name="sk_pakistan_army_1" />
				<appearance name="sk_pakistan_army_2" />
				<appearance name="sk_pakistan_army_3" />
				<appearance name="sk_pakistan_army_4" />
				<appearance name="sk_pakistan_police_1" />
				<appearance name="sk_pakistan_police_2" />
				<appearance name="sk_russian_rebel_1" />
				<appearance name="sk_russian_rebel_2" />
				<appearance name="sk_russian_rebel_3" />
				<appearance name="sk_russian_rebel_4" />
				<appearance name="sk_russian_rebel_5" />
				<appearance name="sk_russian_rebel_6" />
				<appearance name="sk_soldier_european" />
				<appearance name="sk_soldier_opfor_1" />
				<appearance name="sk_somalia_army_1" />
				<appearance name="sk_somalia_army_2" />
				<appearance name="sk_somalia_army_3" />
				<appearance name="sk_somalia_army_4" />
				<appearance name="sk_somalia_police_1" />
				<appearance name="sk_somalia_police_2" />
				<appearance name="sk_south_asian_insurgent_1" />
				<appearance name="sk_south_asian_insurgent_2" />
				<appearance name="sk_sudan_army_1" />
				<appearance name="sk_sudan_army_2" />
				<appearance name="sk_sudan_police_1" />
				<appearance name="sk_sudan_police_2" />
				<appearance name="sk_syrian_army_1" />
				<appearance name="sk_syrian_army_2" />
				<appearance name="sk_syrian_army_3" />
				<appearance name="sk_syrian_army_4" />
				<appearance name="sk_syrian_insurgent_1" />
				<appearance name="sk_syrian_insurgent_2" />
				<appearance name="sk_syrian_insurgent_3" />
				<appearance name="sk_syrian_insurgent_4" />
				<appearance name="sk_syrian_police_1" />
				<appearance name="sk_syrian_police_2" />
				<appearance name="sk_uganda_army_1" />
				<appearance name="sk_uganda_army_2" />
				<appearance name="sk_uganda_police_1" />
				<appearance name="sk_uganda_police_2" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_1" />
				<appearance name="sk_usmc_1_desert" />
				<appearance name="sk_usmc_2" />
				<appearance name="sk_usmc_2_desert" />
				<appearance name="sk_usmc_3" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_4" />
				<appearance name="sk_usmc_4_desert" />
				<appearance name="sk_usmc_5" />
				<appearance name="sk_usmc_5_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="steve" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="usmc_1" />
				<appearance name="usmc_1_desert" />
				<appearance name="usmc_2" />
				<appearance name="usmc_2_desert" />
				<appearance name="usmc_3" />
				<appearance name="usmc_3_desert" />
				<appearance name="usmc_4" />
				<appearance name="usmc_4_desert" />
				<appearance name="usmc_5" />
				<appearance name="usmc_5_desert" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.650000</duration>
					<speed>2.878703</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_fire_m203" >
					<duration>6.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="run" >
					<duration>0.680000</duration>
					<speed>4.003934</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.070000</duration>
					<speed>0.261373</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.920000</duration>
					<speed>0.292179</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.980000</duration>
					<speed>0.297628</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.100000</duration>
					<speed>0.270979</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_fire_m203" >
					<duration>6.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_ambient_1" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_2" >
					<duration>6.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_3" >
					<duration>4.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>13.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.030000</duration>
					<speed>0.248707</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.760000</duration>
					<speed>0.282567</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.100000</duration>
					<speed>1.032210</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.220000</duration>
					<speed>1.031852</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.340000</duration>
					<speed>0.907646</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.550000</duration>
					<speed>0.760467</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.610000</duration>
					<speed>0.614387</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.340000</duration>
					<speed>0.875828</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.040000</duration>
					<speed>0.908480</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.250000</duration>
					<speed>0.975164</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.760000</duration>
					<speed>0.636941</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.100000</duration>
					<speed>0.141528</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crouched_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier_blend_tree_test">
			<class>human</class>
			<quality_bias>10</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_multicam_1_m4" />
			<default_skinned_appearance name="sk_multicam_1_m4" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_brazilian_soldier" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_multicam_2" />
				<appearance name="sk_multicam_3" />
				<appearance name="sk_multicam_4" />
				<appearance name="sk_multicam_5" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_1" />
				<appearance name="sk_usmc_1_desert" />
				<appearance name="sk_usmc_2" />
				<appearance name="sk_usmc_2_desert" />
				<appearance name="sk_usmc_3" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_4" />
				<appearance name="sk_usmc_4_desert" />
				<appearance name="sk_usmc_5" />
				<appearance name="sk_usmc_5_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="usmc_1" />
				<appearance name="usmc_1_desert" />
				<appearance name="usmc_2" />
				<appearance name="usmc_2_desert" />
				<appearance name="usmc_3" />
				<appearance name="usmc_3_desert" />
				<appearance name="usmc_4" />
				<appearance name="usmc_4_desert" />
				<appearance name="usmc_5" />
				<appearance name="usmc_5_desert" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.100000</duration>
					<speed>1.032210</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_ambient_1" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_2" >
					<duration>6.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_3" >
					<duration>4.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>13.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.070000</duration>
					<speed>0.261373</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.980000</duration>
					<speed>0.297628</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fire_m203" >
					<duration>6.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.030000</duration>
					<speed>0.248707</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.440000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.920000</duration>
					<speed>0.292179</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.100000</duration>
					<speed>0.270979</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.760000</duration>
					<speed>0.282567</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_fire_m203" >
					<duration>6.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.190000</duration>
					<speed>1.096729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.100000</duration>
					<speed>0.141528</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.340000</duration>
					<speed>0.875828</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.040000</duration>
					<speed>0.908480</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.610000</duration>
					<speed>0.614387</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.250000</duration>
					<speed>0.975164</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.760000</duration>
					<speed>0.636941</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.650000</duration>
					<speed>3.997151</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.650000</duration>
					<speed>2.878703</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crouched_movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fped_07">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_female_suit_1" />
			<default_skinned_appearance name="sk_female_suit_1" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_air_force_female_white_1" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_1" >
					<duration>5.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_2" >
					<duration>6.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>8.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc7</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>5.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc7</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="stand_arms_folded" >
					<duration>5.610000</duration>
					<speed>0.012823</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_arms_at_side" >
					<duration>5.610000</duration>
					<speed>0.012823</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat_plant_bomb" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>20.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>5.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.660000</duration>
					<speed>0.244369</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>1.630000</duration>
					<speed>0.227802</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.470000</duration>
					<speed>0.307972</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>1.920000</duration>
					<speed>0.245016</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_fast" >
					<duration>0.870000</duration>
					<speed>1.044244</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.090000</duration>
					<speed>1.031134</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.450000</duration>
					<speed>0.924583</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>1.030000</duration>
					<speed>1.196384</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="stroll" >
					<duration>2.270000</duration>
					<speed>0.386771</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>1.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>1.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.830000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mped_07">
			<class>human</class>
			<quality_bias>9</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_male_suit_5" />
			<default_skinned_appearance name="sk_male_suit_5" />
			<hand_item_class name="street_implements" />
			<appearances>
				<appearance name="alan" />
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="brian_plaid" />
				<appearance name="carl" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="daniel" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="eric" />
				<appearance name="firefighter" />
				<appearance name="frank" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="george" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="henry" />
				<appearance name="invisible_human" />
				<appearance name="ivan" />
				<appearance name="jason" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="martin" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex" />
				<appearance name="rex_suit" />
				<appearance name="scott" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_air_force_male_white_1" />
				<appearance name="sk_border_agent_1" />
				<appearance name="sk_busker" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_military_general_1" />
				<appearance name="sk_military_general_2" />
				<appearance name="sk_navy_male_asian_1" />
				<appearance name="sk_navy_male_black_1" />
				<appearance name="sk_navy_male_black_2" />
				<appearance name="sk_navy_male_hispanic_1" />
				<appearance name="sk_navy_male_white_1" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="steve" />
				<appearance name="yari_suit" />
			</appearances>
			<hand_items>
				<hand_item name="cell" />
				<hand_item name="camcorder" />
				<hand_item name="glock" />
				<hand_item name="oc" />
				<hand_item name="taser" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_strum_guitar_1" >
					<duration>7.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_guitar" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_guitar" >
					<duration>15.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_take_phone_video" >
					<duration>5.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_text" >
					<duration>2.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="in_truck" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="islam_pray" >
					<duration>26.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>3.100000</duration>
					<speed>0.922246</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.730000</duration>
					<speed>2.909174</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="kneel_dig" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>2.520000</duration>
					<speed>1.545833</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_calm" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_eat" >
					<duration>10.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>misc9</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat_plant_bomb" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_1" >
					<duration>5.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_2" >
					<duration>6.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_beg" >
					<duration>11.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_check_list" >
					<duration>2.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_come_here" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_conduct_search" >
					<duration>13.320001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_flex_cuffs" >
					<duration>4.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_get_searched" >
					<duration>13.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hostage" >
					<duration>7.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_insult" >
					<duration>2.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_stop_vehicle" >
					<duration>2.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_take_hostage" >
					<duration>7.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_talk_on_cell_phone" >
					<duration>8.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_use_camcorder" >
					<duration>16.110001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_wave" >
					<duration>2.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>unknown</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc5</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>10.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>8.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.960000</duration>
					<speed>0.251941</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.800000</duration>
					<speed>0.166256</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.260000</duration>
					<speed>0.288615</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.080000</duration>
					<speed>0.292100</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.450000</duration>
					<speed>0.924298</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_talk_on_cell_phone" >
					<duration>1.270000</duration>
					<speed>1.302922</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_text" >
					<duration>2.590000</duration>
					<speed>1.295105</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="cped_07">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_male_child_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="afghan_boy1" />
				<appearance name="afghan_boy2" />
				<appearance name="afghan_boy3" />
				<appearance name="afghan_boy4" />
				<appearance name="afghan_girl1" />
				<appearance name="afghan_girl2" />
				<appearance name="female_teen_1" />
				<appearance name="female_teen_2" />
				<appearance name="female_teen_3" />
				<appearance name="jpchild_1" />
				<appearance name="jpchild_2" />
				<appearance name="jpchild_3" />
				<appearance name="male_teen_1" />
				<appearance name="male_teen_2" />
				<appearance name="male_teen_3" />
				<appearance name="sk_afghan_boy_1" />
				<appearance name="sk_afghan_boy_2" />
				<appearance name="sk_afghan_boy_3" />
				<appearance name="sk_afghan_boy_farmer_1" />
				<appearance name="sk_afghan_boy_farmer_2" />
				<appearance name="sk_afghan_boy_farmer_3" />
				<appearance name="sk_afghan_boy_farmer_4" />
				<appearance name="sk_afghan_boy_farmer_5" />
				<appearance name="sk_afghan_boy_farmer_6" />
				<appearance name="sk_afghan_boy_nomad_1" />
				<appearance name="sk_afghan_boy_nomad_2" />
				<appearance name="sk_afghan_boy_nomad_3" />
				<appearance name="sk_afghan_boy_nomad_4" />
				<appearance name="sk_afghan_boy_nomad_5" />
				<appearance name="sk_afghan_girl_1" />
				<appearance name="sk_afghan_girl_2" />
				<appearance name="sk_afghan_girl_farmer_1" />
				<appearance name="sk_afghan_girl_farmer_2" />
				<appearance name="sk_afghan_girl_farmer_3" />
				<appearance name="sk_afghan_girl_farmer_4" />
				<appearance name="sk_afghan_girl_farmer_5" />
				<appearance name="sk_afghan_girl_nomad_1" />
				<appearance name="sk_afghan_girl_nomad_2" />
				<appearance name="sk_afghan_girl_nomad_3" />
				<appearance name="sk_afghan_girl_nomad_4" />
				<appearance name="sk_anthony" />
				<appearance name="sk_ariel" />
				<appearance name="sk_chen" />
				<appearance name="sk_james" />
				<appearance name="sk_kim" />
				<appearance name="sk_male_child_1" />
				<appearance name="sk_male_child_2" />
				<appearance name="sk_male_child_3" />
				<appearance name="sk_male_child_4" />
				<appearance name="sk_pablo" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>10.860001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc5</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>5.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc7</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.350000</duration>
					<speed>1.017060</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.900000</duration>
					<speed>1.855748</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.750000</duration>
					<speed>2.329033</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mideast_soldier_07">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_iraq_police_1" />
			<default_skinned_appearance name="" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="iraqi_insurgent_1" />
				<appearance name="iraqi_insurgent_2" />
				<appearance name="iraqi_police_1" />
				<appearance name="iraqi_police_2" />
				<appearance name="iraqi_soldier_2" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
				<appearance name="somali_militia_1" />
				<appearance name="taliban_1" />
				<appearance name="taliban_2" />
				<appearance name="taliban_3" />
				<appearance name="taliban_4" />
				<appearance name="taliban_5" />
				<appearance name="taliban_6" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.650000</duration>
					<speed>2.878703</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_fire_m203" >
					<duration>6.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="run" >
					<duration>0.680000</duration>
					<speed>4.003934</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.070000</duration>
					<speed>0.261373</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.920000</duration>
					<speed>0.292179</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.980000</duration>
					<speed>0.297628</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.100000</duration>
					<speed>0.270979</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_fire_m203" >
					<duration>6.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_ambient_1" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_2" >
					<duration>6.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_3" >
					<duration>4.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>13.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.030000</duration>
					<speed>0.248707</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.760000</duration>
					<speed>0.282567</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.100000</duration>
					<speed>1.032210</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.220000</duration>
					<speed>1.031852</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.340000</duration>
					<speed>0.907646</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.550000</duration>
					<speed>0.760467</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.610000</duration>
					<speed>0.614387</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.340000</duration>
					<speed>0.875828</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.040000</duration>
					<speed>0.908480</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.250000</duration>
					<speed>0.975164</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.760000</duration>
					<speed>0.636941</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.100000</duration>
					<speed>0.141528</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crouched_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mideast_fped_07">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_afghan_female_farmer_3" />
			<default_skinned_appearance name="sk_afghan_female_farmer_3" />
			<hand_item_class name="farm_tools" />
			<appearances>
				<appearance name="afghan_female1" />
				<appearance name="afghan_female2" />
				<appearance name="afghan_female3" />
				<appearance name="afghan_female4" />
				<appearance name="afghan_female5" />
				<appearance name="afghan_female6" />
				<appearance name="afghan_female7" />
				<appearance name="afghan_female8" />
				<appearance name="afghan_female9" />
				<appearance name="sk_afghan_female_1" />
				<appearance name="sk_afghan_female_2" />
				<appearance name="sk_afghan_female_3" />
				<appearance name="sk_afghan_female_4" />
				<appearance name="sk_afghan_female_5" />
				<appearance name="sk_afghan_female_6" />
				<appearance name="sk_afghan_female_burka_1" />
				<appearance name="sk_afghan_female_burka_2" />
				<appearance name="sk_afghan_female_burka_3" />
				<appearance name="sk_afghan_female_burka_4" />
				<appearance name="sk_afghan_female_burka_5" />
				<appearance name="sk_afghan_female_farmer_1" />
				<appearance name="sk_afghan_female_farmer_2" />
				<appearance name="sk_afghan_female_farmer_3" />
				<appearance name="sk_afghan_female_farmer_4" />
				<appearance name="sk_afghan_female_farmer_5" />
				<appearance name="sk_afghan_female_farmer_6" />
				<appearance name="sk_afghan_female_farmer_7" />
				<appearance name="sk_afghan_female_nomad_1" />
				<appearance name="sk_afghan_female_nomad_10" />
				<appearance name="sk_afghan_female_nomad_2" />
				<appearance name="sk_afghan_female_nomad_3" />
				<appearance name="sk_afghan_female_nomad_4" />
				<appearance name="sk_afghan_female_nomad_5" />
				<appearance name="sk_afghan_female_nomad_6" />
				<appearance name="sk_afghan_female_nomad_7" />
				<appearance name="sk_afghan_female_nomad_8" />
				<appearance name="sk_afghan_female_nomad_9" />
				<appearance name="sk_afghan_female_old" />
				<appearance name="sk_arab_female_1" />
				<appearance name="sk_arab_female_2" />
				<appearance name="sk_arab_female_3" />
				<appearance name="sk_arab_female_4" />
			</appearances>
			<hand_items>
				<hand_item name="spade" />
				<hand_item name="pickaxe" />
				<hand_item name="camcorder" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_1" >
					<duration>5.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_2" >
					<duration>6.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>8.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc7</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>5.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc7</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="stand_arms_folded" >
					<duration>5.610000</duration>
					<speed>0.012823</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_arms_at_side" >
					<duration>5.610000</duration>
					<speed>0.012823</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat_plant_bomb" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>20.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>5.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.660000</duration>
					<speed>0.244369</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>1.630000</duration>
					<speed>0.227802</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.470000</duration>
					<speed>0.307972</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>1.920000</duration>
					<speed>0.245016</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_fast" >
					<duration>0.870000</duration>
					<speed>1.044244</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.090000</duration>
					<speed>1.031134</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.450000</duration>
					<speed>0.924583</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>1.030000</duration>
					<speed>1.196384</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="stroll" >
					<duration>2.270000</duration>
					<speed>0.386771</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>1.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>1.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.830000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mideast_mped_07">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_arab_male_2" />
			<default_skinned_appearance name="sk_arab_male_2" />
			<hand_item_class name="farm_tools" />
			<appearances>
				<appearance name="afghan_old_man" />
				<appearance name="north_alliance_1_cell" />
				<appearance name="north_alliance_1_ped" />
				<appearance name="north_alliance_2_cell" />
				<appearance name="north_alliance_2_ped" />
				<appearance name="north_alliance_3_cell" />
				<appearance name="north_alliance_3_ped" />
				<appearance name="north_alliance_4_cell" />
				<appearance name="north_alliance_4_ped" />
				<appearance name="sk_afghan_doctor" />
				<appearance name="sk_afghan_gov_official" />
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_elder_1" />
				<appearance name="sk_afghan_male_elder_2" />
				<appearance name="sk_afghan_male_elder_3" />
				<appearance name="sk_afghan_male_elder_4" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_farmer_1" />
				<appearance name="sk_afghan_male_farmer_2" />
				<appearance name="sk_afghan_male_farmer_3" />
				<appearance name="sk_afghan_male_farmer_4" />
				<appearance name="sk_afghan_male_farmer_5" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_nomad_1" />
				<appearance name="sk_afghan_male_nomad_2" />
				<appearance name="sk_afghan_male_nomad_3" />
				<appearance name="sk_afghan_male_nomad_4" />
				<appearance name="sk_afghan_male_nomad_5" />
				<appearance name="sk_afghan_male_pakol_1" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_arab_male_1" />
				<appearance name="sk_arab_male_10" />
				<appearance name="sk_arab_male_11" />
				<appearance name="sk_arab_male_2" />
				<appearance name="sk_arab_male_3" />
				<appearance name="sk_arab_male_4" />
				<appearance name="sk_arab_male_5" />
				<appearance name="sk_arab_male_6" />
				<appearance name="sk_arab_male_7" />
				<appearance name="sk_arab_male_8" />
				<appearance name="sk_arab_male_9" />
				<appearance name="sk_sam" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
				<appearance name="taliban_1_cell" />
				<appearance name="taliban_1_ped" />
				<appearance name="taliban_2_cell" />
				<appearance name="taliban_2_ped" />
				<appearance name="taliban_3_cell" />
				<appearance name="taliban_3_ped" />
				<appearance name="taliban_4_cell" />
				<appearance name="taliban_4_ped" />
			</appearances>
			<hand_items>
				<hand_item name="spade" />
				<hand_item name="pickaxe" />
				<hand_item name="camcorder" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_strum_guitar_1" >
					<duration>7.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_guitar" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_guitar" >
					<duration>15.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_take_phone_video" >
					<duration>5.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_text" >
					<duration>2.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="in_truck" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="islam_pray" >
					<duration>26.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>3.100000</duration>
					<speed>0.922246</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.730000</duration>
					<speed>2.909174</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="kneel_dig" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>2.520000</duration>
					<speed>1.545833</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_calm" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_eat" >
					<duration>10.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>misc9</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat_plant_bomb" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_1" >
					<duration>5.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_2" >
					<duration>6.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_beg" >
					<duration>11.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_check_list" >
					<duration>2.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_come_here" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_conduct_search" >
					<duration>13.320001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_flex_cuffs" >
					<duration>4.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_get_searched" >
					<duration>13.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hostage" >
					<duration>7.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_insult" >
					<duration>2.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_stop_vehicle" >
					<duration>2.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_take_hostage" >
					<duration>7.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_talk_on_cell_phone" >
					<duration>8.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_use_camcorder" >
					<duration>16.110001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_wave" >
					<duration>2.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>unknown</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc5</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>10.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>8.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.960000</duration>
					<speed>0.251941</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.800000</duration>
					<speed>0.166256</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.260000</duration>
					<speed>0.288615</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.080000</duration>
					<speed>0.292100</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.450000</duration>
					<speed>0.924298</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_talk_on_cell_phone" >
					<duration>1.270000</duration>
					<speed>1.302922</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_text" >
					<duration>2.590000</duration>
					<speed>1.295105</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier">
			<class>human</class>
			<quality_bias>3</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="bdu" />
			<default_skinned_appearance name="" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_low_count" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="iraqi_insurgent_1" />
				<appearance name="iraqi_insurgent_2" />
				<appearance name="iraqi_insurgent_3" />
				<appearance name="iraqi_police_1" />
				<appearance name="iraqi_police_2" />
				<appearance name="iraqi_soldier_1" />
				<appearance name="iraqi_soldier_2" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="medic2" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="ofw_uniform" />
				<appearance name="ofw_uniform_updated" />
				<appearance name="policeman1" />
				<appearance name="policeman2" />
				<appearance name="policeman3" />
				<appearance name="policeman4" />
				<appearance name="policeman5" />
				<appearance name="scorpion" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_afghan_policeman_1" />
				<appearance name="sk_afghan_policeman_2" />
				<appearance name="sk_afghan_policeman_3" />
				<appearance name="sk_afghan_policeman_4" />
				<appearance name="sk_afghan_soldier_1" />
				<appearance name="sk_afghan_soldier_2" />
				<appearance name="sk_afghan_soldier_3" />
				<appearance name="sk_afghan_soldier_4" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_soldier_opfor_1" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_medic" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="somali_militia_1" />
				<appearance name="taliban_1" />
				<appearance name="taliban_2" />
				<appearance name="taliban_3" />
				<appearance name="taliban_4" />
				<appearance name="taliban_5" />
				<appearance name="taliban_6" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.622000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.622000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.565000</duration>
					<speed>0.673579</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>2.025000</duration>
					<speed>0.454144</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.887000</duration>
					<speed>0.504300</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo_back" >
					<duration>1.726000</duration>
					<speed>0.614695</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.611000</duration>
					<speed>0.375361</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.700000</duration>
					<speed>3.043047</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.510000</duration>
					<speed>5.592601</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.553000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="stand_aim_extreme" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim_extreme" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>2.333340</duration>
					<speed>1.064115</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.200010</duration>
					<speed>1.082662</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier2">
			<class>human</class>
			<quality_bias>3</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="bdu" />
			<default_skinned_appearance name="" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_low_count" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="iraqi_insurgent_1" />
				<appearance name="iraqi_insurgent_2" />
				<appearance name="iraqi_insurgent_3" />
				<appearance name="iraqi_police_1" />
				<appearance name="iraqi_police_2" />
				<appearance name="iraqi_soldier_1" />
				<appearance name="iraqi_soldier_2" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="medic2" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="ofw_uniform" />
				<appearance name="ofw_uniform_updated" />
				<appearance name="policeman1" />
				<appearance name="policeman2" />
				<appearance name="policeman3" />
				<appearance name="policeman4" />
				<appearance name="policeman5" />
				<appearance name="scorpion" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_afghan_policeman_1" />
				<appearance name="sk_afghan_policeman_2" />
				<appearance name="sk_afghan_policeman_3" />
				<appearance name="sk_afghan_policeman_4" />
				<appearance name="sk_afghan_soldier_1" />
				<appearance name="sk_afghan_soldier_2" />
				<appearance name="sk_afghan_soldier_3" />
				<appearance name="sk_afghan_soldier_4" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_soldier_opfor_1" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_medic" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="somali_militia_1" />
				<appearance name="taliban_1" />
				<appearance name="taliban_2" />
				<appearance name="taliban_3" />
				<appearance name="taliban_4" />
				<appearance name="taliban_5" />
				<appearance name="taliban_6" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.020000</duration>
					<speed>1.813086</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.320000</duration>
					<speed>0.894577</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.330000</duration>
					<speed>0.854970</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo_back" >
					<duration>0.980000</duration>
					<speed>1.182891</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.440000</duration>
					<speed>0.502686</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.800000</duration>
					<speed>2.653525</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.790000</duration>
					<speed>2.661609</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.510000</duration>
					<speed>5.592601</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="stand_aim_extreme" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim_extreme" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>2.330000</duration>
					<speed>1.064459</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.200000</duration>
					<speed>1.082671</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="female_pedestrian">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_female_casual_3" />
			<default_skinned_appearance name="sk_female_casual_3" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>1.030000</duration>
					<speed>1.196384</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="stroll" >
					<duration>2.270000</duration>
					<speed>0.386771</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="male_pedestrian">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_male_suit_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jason" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>2.520000</duration>
					<speed>1.545833</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>3.100000</duration>
					<speed>0.922246</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier_at4">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_usmc_1_at4" />
			<default_skinned_appearance name="sk_usmc_1_at4" />
			<hand_item_class name="at4_launcher" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="at4" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.190000</duration>
					<speed>0.486554</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.150000</duration>
					<speed>1.098765</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.510000</duration>
					<speed>0.754655</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.690000</duration>
					<speed>0.595534</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.740000</duration>
					<speed>2.579729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.640000</duration>
					<speed>3.498538</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.230000</duration>
					<speed>0.264868</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier_javelin">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_usmc_1_javelin" />
			<default_skinned_appearance name="sk_usmc_1_javelin" />
			<hand_item_class name="javelin_launcher" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="javelin" />
				<hand_item name="javelin_clu_only" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.840000</duration>
					<speed>0.335024</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.380000</duration>
					<speed>0.887464</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.320000</duration>
					<speed>0.995176</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.700000</duration>
					<speed>0.593524</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.750000</duration>
					<speed>2.476341</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.620000</duration>
					<speed>3.946038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sim_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>3.120000</duration>
					<speed>0.190756</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="soldier_m9">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="sk_usmc_1_m9" />
			<default_skinned_appearance name="sk_usmc_1_m9" />
			<hand_item_class name="m9_pistol" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_brazilian_soldier" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_multicam_2" />
				<appearance name="sk_multicam_3" />
				<appearance name="sk_multicam_4" />
				<appearance name="sk_multicam_5" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_1" />
				<appearance name="sk_usmc_1_desert" />
				<appearance name="sk_usmc_2" />
				<appearance name="sk_usmc_2_desert" />
				<appearance name="sk_usmc_3" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_4" />
				<appearance name="sk_usmc_4_desert" />
				<appearance name="sk_usmc_5" />
				<appearance name="sk_usmc_5_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="usmc_1" />
				<appearance name="usmc_1_desert" />
				<appearance name="usmc_2" />
				<appearance name="usmc_2_desert" />
				<appearance name="usmc_3" />
				<appearance name="usmc_3_desert" />
				<appearance name="usmc_4" />
				<appearance name="usmc_4_desert" />
				<appearance name="usmc_5" />
				<appearance name="usmc_5_desert" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="m9" />
			</hand_items>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.200000</duration>
					<speed>0.459925</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.540000</duration>
					<speed>0.534442</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.190000</duration>
					<speed>1.096729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.210000</duration>
					<speed>1.138762</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo_back" >
					<duration>1.240000</duration>
					<speed>0.941874</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.210000</duration>
					<speed>1.215424</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.380000</duration>
					<speed>0.823530</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back_aim" >
					<duration>1.390000</duration>
					<speed>0.820424</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>2.894399</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.590000</duration>
					<speed>4.879481</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.420000</duration>
					<speed>0.665601</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="sergeant2">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="sergeant" />
			</character_type_map>
			<default_appearance name="sk_iraq_police_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_1_medic" />
				<appearance name="acu_2" />
				<appearance name="acu_2_medic" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_3_medic" />
				<appearance name="acu_4" />
				<appearance name="acu_4_bdu_vest_medic" />
				<appearance name="acu_4_medic" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_low_count" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="iraqi_insurgent_1" />
				<appearance name="iraqi_insurgent_2" />
				<appearance name="iraqi_insurgent_3" />
				<appearance name="iraqi_police_1" />
				<appearance name="iraqi_police_2" />
				<appearance name="iraqi_soldier_1" />
				<appearance name="iraqi_soldier_2" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="medic" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="ofw_uniform" />
				<appearance name="ofw_uniform_updated" />
				<appearance name="scorpion" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_afghan_policeman_1" />
				<appearance name="sk_afghan_policeman_2" />
				<appearance name="sk_afghan_policeman_3" />
				<appearance name="sk_afghan_policeman_4" />
				<appearance name="sk_afghan_soldier_1" />
				<appearance name="sk_afghan_soldier_2" />
				<appearance name="sk_afghan_soldier_3" />
				<appearance name="sk_afghan_soldier_4" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_soldier_opfor_1" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="somali_militia_1" />
				<appearance name="taliban_1" />
				<appearance name="taliban_2" />
				<appearance name="taliban_3" />
				<appearance name="taliban_4" />
				<appearance name="taliban_5" />
				<appearance name="taliban_6" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<actions>
				<action name="stand_neutral" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_neutral2" >
					<duration>2.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.533330</duration>
					<speed>0.743930</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.700000</duration>
					<speed>3.043047</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.800000</duration>
					<speed>2.653525</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="qtr_turn_R_ready" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>ready</primary_variant>
				</action>
				<action name="qtr_turn_L_ready" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>ready</primary_variant>
				</action>
				<action name="8th_turn_R_ready" >
					<duration>1.390000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>ready</primary_variant>
				</action>
				<action name="8th_turn_L_ready" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>ready</primary_variant>
				</action>
				<action name="qtr_turn_R_neutral" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="qtr_turn_L_neutral" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="8th_turn_R_neutral" >
					<duration>1.390000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="8th_turn_L_neutral" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="go_to_mother_and_return" >
					<duration>17.120001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk_to_mother1" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk_to_mother2" >
					<duration>3.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk_to_mother3" >
					<duration>2.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_talk1" >
					<duration>3.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk2" >
					<duration>2.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="slouch_L" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_L_long" >
					<duration>7.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R2" >
					<duration>3.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R3" >
					<duration>0.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R4" >
					<duration>1.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R5" >
					<duration>3.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R6" >
					<duration>3.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R_long" >
					<duration>13.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="point_N" >
					<duration>2.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="point_E" >
					<duration>2.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="point_S" >
					<duration>4.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="point_W" >
					<duration>3.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="chop_N" >
					<duration>1.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="chop_E" >
					<duration>2.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="chop_S" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="chop_W" >
					<duration>3.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="indicate_sectors" >
					<duration>12.433000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="indicate_sectors_part1" >
					<duration>3.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="indicate_sectors_part2" >
					<duration>3.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="indicate_sectors_part3" >
					<duration>5.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="radio" >
					<duration>6.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="situation_report" >
					<duration>22.719999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_lt1_9" >
					<duration>9.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_lt2_6" >
					<duration>6.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_lt_no" >
					<duration>1.100000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_lt_shrug" >
					<duration>1.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_mother1_25" >
					<duration>24.780001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_mother2_34" >
					<duration>34.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="copter1_2" >
					<duration>2.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="copter2_9" >
					<duration>9.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="explosion_8" >
					<duration>8.360000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="left_gesture" >
					<duration>2.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="talk_gentle" >
					<duration>3.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="turn_talk" >
					<duration>12.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="look_back_L1" >
					<duration>3.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_back_L2" >
					<duration>3.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_over_R_shoulder" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="talk_to_mother_loop" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="female_pedestrian2">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_female_suit_1" />
			<default_skinned_appearance name="sk_female_suit_1" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_handsup" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_handshead" >
					<duration>1.670000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_cower" >
					<duration>4.010000</duration>
					<speed>0.145450</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_handsup" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_handshead" >
					<duration>0.800000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cower" >
					<duration>3.020000</duration>
					<speed>0.047059</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.930000</duration>
					<speed>1.028979</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_handsup" >
					<duration>1.760000</duration>
					<speed>0.449549</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.670000</duration>
					<speed>2.154602</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="startle" >
					<duration>1.230000</duration>
					<speed>0.000000</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="greet" >
					<duration>1.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance" >
					<duration>38.349998</duration>
					<speed>0.000000</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tour_guide" >
					<duration>11.600000</duration>
					<speed>0.066358</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="female_dancer">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="dancer" />
			</character_type_map>
			<default_appearance name="sk_female_casual_5" />
			<default_skinned_appearance name="sk_female_casual_5" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="kelly_dancer" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_walk" >
					<duration>1.060000</duration>
					<speed>0.472664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_to_stand" >
					<duration>1.680000</duration>
					<speed>0.624216</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_jog" >
					<duration>1.000000</duration>
					<speed>0.577175</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_to_stand" >
					<duration>1.330000</duration>
					<speed>1.013834</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_2_1" >
					<duration>3.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_2_2" >
					<duration>3.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_2_3" >
					<duration>6.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_2_4" >
					<duration>5.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_2_5" >
					<duration>6.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_lo_1_1" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_lo_1_2" >
					<duration>3.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_lo_1_3" >
					<duration>7.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_lo_1_4" >
					<duration>8.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_hi_1_1" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_hi_1_2" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_hi_1_3" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="groove_hi_1_4" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_long_1" >
					<duration>39.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_long_2" >
					<duration>55.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_2" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_3" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_4" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_5" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_6" >
					<duration>6.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_7" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_8" >
					<duration>6.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_1_9" >
					<duration>8.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_2_1" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_2_2" >
					<duration>5.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_3" >
					<duration>3.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_4" >
					<duration>6.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_6_1" >
					<duration>2.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_6_2" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_7_1" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_7_2" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance_9" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lunge_1" >
					<duration>6.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lunge_2" >
					<duration>5.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lunge_3" >
					<duration>7.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lunge_4" >
					<duration>5.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="march_1" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="march_3" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_1" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_2" >
					<duration>9.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="body_wave_1" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="body_wave_2" >
					<duration>7.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="body_wave_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="body_wave_4" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="body_wave_5" >
					<duration>6.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_jump_jack_1" >
					<duration>2.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_jump_jack_2" >
					<duration>2.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_stomp_1" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_scoot_1" >
					<duration>7.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_1" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_stroke_1" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stomp_3_1" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_dance_1" >
					<duration>3.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_dance_2" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_dance_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="flare_dance_1" >
					<duration>7.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="snap_down_1" >
					<duration>6.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_spring_1" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="flare_dance_handstand_1" >
					<duration>8.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_dead" >
					<duration>2.531000</duration>
					<speed>0.449207</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead_to_stand" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.820000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_sit" >
					<duration>4.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_to_stand" >
					<duration>3.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>3.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>1.120000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_passenger_in_car" >
					<duration>7.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car_to_stand" >
					<duration>8.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_driver_in_car" >
					<duration>8.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_to_stand" >
					<duration>7.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_kneel" >
					<duration>3.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_to_stand" >
					<duration>5.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_to_prone" >
					<duration>3.250000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_to_kneel" >
					<duration>6.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_prone" >
					<duration>5.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_to_stand" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fped_mother2">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="anna_slacks" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="talk_to_sgt1_13" >
					<duration>12.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt2_6" >
					<duration>6.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt3_10" >
					<duration>10.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt4_9" >
					<duration>9.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt5_15" >
					<duration>15.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt6_5" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt7_2" >
					<duration>1.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt8_4" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_sgt9_12" >
					<duration>12.533000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stomp1" >
					<duration>3.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="talk_to_znn1_19" >
					<duration>18.990000</duration>
					<speed>0.076687</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_znn2_3" >
					<duration>2.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_znn4_6" >
					<duration>6.090000</duration>
					<speed>0.112140</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_znn5_3" >
					<duration>2.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_explosion" >
					<duration>1.833000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="stand_watch_copter1" >
					<duration>3.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="step_fwd_L" >
					<duration>1.900000</duration>
					<speed>0.228081</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_fwd_R" >
					<duration>1.400000</duration>
					<speed>0.250804</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_crowd1" >
					<duration>10.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd2" >
					<duration>16.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd3" >
					<duration>28.469999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd4" >
					<duration>11.370000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd5" >
					<duration>17.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="kneel_clasp1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_rock1" >
					<duration>4.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_rock2" >
					<duration>5.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_what_small" >
					<duration>2.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_what_big" >
					<duration>2.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_twist_hands" >
					<duration>3.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_hand_to_forehead" >
					<duration>5.100000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_hand_to_mouth" >
					<duration>6.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_clasp_cross_self" >
					<duration>3.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_rock1" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_rock2" >
					<duration>4.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_rub_arm" >
					<duration>4.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_rub_thighs" >
					<duration>3.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_hand_on_face" >
					<duration>6.090000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_weep" >
					<duration>4.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_fold_hands_on_mouth" >
					<duration>2.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_watch_copter1" >
					<duration>5.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="kneel_tend_child1" >
					<duration>4.333000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_tend_child2_17" >
					<duration>17.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_look_around" >
					<duration>9.533000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="kneel_look_around_short" >
					<duration>2.975000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="kneel_talk_to_medic1_14" >
					<duration>13.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk_to_medic2_10" >
					<duration>9.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_talk_to_medic3_6" >
					<duration>5.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="kneel_thigh_rock" >
					<duration>4.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_hand_to_forehead" >
					<duration>3.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_weep" >
					<duration>4.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_hands_to_mouth" >
					<duration>4.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_cross_self" >
					<duration>2.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_what_small" >
					<duration>1.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_what_big" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_beat_1hand" >
					<duration>4.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_beat_2hands" >
					<duration>2.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_thigh_gesture_R_hand" >
					<duration>2.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fped1_misc">
			<class>human</class>
			<quality_bias>3</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="betsy_skirt" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look1" >
					<duration>7.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look2" >
					<duration>32.130001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look3" >
					<duration>15.370001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look4" >
					<duration>14.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look5" >
					<duration>13.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look6" >
					<duration>31.130001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look7" >
					<duration>12.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look8" >
					<duration>15.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="twist_back1" >
					<duration>12.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="twist_back2" >
					<duration>18.260000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wait_bus" >
					<duration>39.060001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_impatient" >
					<duration>15.870001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_short" >
					<duration>1.440000</duration>
					<speed>0.654371</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powerwalk_short" >
					<duration>1.030000</duration>
					<speed>1.196384</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="powerwalk1" >
					<duration>20.410000</duration>
					<speed>1.197977</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="powerwalk2" >
					<duration>14.950000</duration>
					<speed>1.199587</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="stroll_short" >
					<duration>2.270000</duration>
					<speed>0.386771</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog_short" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_long" >
					<duration>32.209999</duration>
					<speed>1.200289</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_chat" >
					<duration>10.170000</duration>
					<speed>1.203623</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_wave_L" >
					<duration>3.610000</duration>
					<speed>1.190765</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_wave_R" >
					<duration>2.730000</duration>
					<speed>1.214856</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_short" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stretch" >
					<duration>74.889999</duration>
					<speed>0.053561</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead_to_stand" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_dead" >
					<duration>3.520000</duration>
					<speed>0.446180</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fped3_crowd1">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="anna_skirt" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_hands_on_hips" >
					<duration>1.120000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips2_13" >
					<duration>13.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips_to_stand" >
					<duration>0.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="chant_1_hand" >
					<duration>9.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="chant_2_hands" >
					<duration>8.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="talk_R1_10" >
					<duration>10.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R2_7" >
					<duration>7.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R3_12" >
					<duration>12.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R4_7" >
					<duration>7.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd1_15" >
					<duration>14.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_back_R1_7" >
					<duration>7.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_L1_6" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_L2_13" >
					<duration>13.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="shake_head" >
					<duration>0.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="gesture_R_hand" >
					<duration>3.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_around1" >
					<duration>8.860000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_around2" >
					<duration>10.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_around3" >
					<duration>10.890000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_R" >
					<duration>5.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek2_21" >
					<duration>20.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="copter" >
					<duration>7.240000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="explosion" >
					<duration>1.833000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_to_walk" >
					<duration>0.970000</duration>
					<speed>0.634005</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.040000</duration>
					<speed>1.160151</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_to_stand" >
					<duration>1.540000</duration>
					<speed>0.794663</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_jog" >
					<duration>1.000000</duration>
					<speed>0.577175</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_to_stand" >
					<duration>1.330000</duration>
					<speed>1.013834</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_run" >
					<duration>1.000000</duration>
					<speed>0.577175</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_to_stand" >
					<duration>1.410000</duration>
					<speed>0.353512</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_dead" >
					<duration>2.531000</duration>
					<speed>0.449207</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead_to_stand" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="step_fwd_L" >
					<duration>1.900000</duration>
					<speed>0.228081</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_fwd_R" >
					<duration>1.400000</duration>
					<speed>0.250804</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_crowd1" >
					<duration>10.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd2" >
					<duration>16.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd3" >
					<duration>28.469999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd4" >
					<duration>11.370000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd5" >
					<duration>17.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="male_pedestrian2">
			<class>human</class>
			<quality_bias>3</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_male_casual_1" />
			<default_skinned_appearance name="sk_male_casual_1" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jason" />
				<appearance name="jason_pistol" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jered_pistol" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_handsup" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_handshead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_handsup" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_handshead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.050000</duration>
					<speed>1.165115</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.680000</duration>
					<speed>2.580113</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="greet" >
					<duration>1.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="angry_1" >
					<duration>5.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_2" >
					<duration>5.830000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="throw" >
					<duration>4.770000</duration>
					<speed>0.879688</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="hostage" >
					<duration>7.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dance" >
					<duration>29.770000</duration>
					<speed>0.166907</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="male_pedestrian4">
			<class>human</class>
			<quality_bias>3</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="alan" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="bdu_low_count" />
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jason" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="medic2" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="policeman1" />
				<appearance name="policeman2" />
				<appearance name="policeman3" />
				<appearance name="policeman4" />
				<appearance name="policeman5" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="scorpion" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="sk_usmc_medic" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.300000</duration>
					<speed>1.305176</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>1.250000</duration>
					<speed>1.551275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>1.560000</duration>
					<speed>0.927883</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="stroll" >
					<duration>2.150000</duration>
					<speed>0.491989</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.900000</duration>
					<speed>2.041026</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mped5_crowd1">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_male_casual_3" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jason" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_slouch_R" >
					<duration>0.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_slouch_L" >
					<duration>0.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R_to_stand" >
					<duration>0.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_R_complete1" >
					<duration>4.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_L" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slouch_L_to_stand" >
					<duration>0.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="peek1_10" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_bend_R1" >
					<duration>4.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_bend_R2" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_bend_L" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_move_R" >
					<duration>4.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="talk_L" >
					<duration>3.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_back_R1" >
					<duration>7.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_back_R2" >
					<duration>4.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="shake_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="nod_head" >
					<duration>1.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="shrug" >
					<duration>1.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="chant_1_arm" >
					<duration>6.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="chant_2_arms" >
					<duration>4.840000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="copter_L" >
					<duration>6.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="copter_R" >
					<duration>5.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="explosion" >
					<duration>4.090000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.233000</duration>
					<speed>1.142831</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_to_stand" >
					<duration>1.590000</duration>
					<speed>0.912026</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_walk" >
					<duration>1.630000</duration>
					<speed>0.867279</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_to_stand" >
					<duration>2.299000</duration>
					<speed>1.230656</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_run" >
					<duration>1.040000</duration>
					<speed>1.656147</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_crowd1" >
					<duration>10.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd2" >
					<duration>28.709999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd3" >
					<duration>36.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd4" >
					<duration>20.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd5" >
					<duration>6.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_to_stand" >
					<duration>2.300000</duration>
					<speed>0.675019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_jog" >
					<duration>1.080000</duration>
					<speed>0.715771</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_dead" >
					<duration>2.554000</duration>
					<speed>0.445188</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead_to_stand" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mped_sweeper">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="worker" />
				<type_map_field name="subcategory" value="sweeper" />
			</character_type_map>
			<default_appearance name="sk_male_casual_4" />
			<default_skinned_appearance name="sk_male_casual_4" />
			<hand_item_class name="broom" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jim_suit" />
				<appearance name="joe_blue" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<hand_items>
				<hand_item name="broom" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step" >
					<duration>1.800000</duration>
					<speed>0.258342</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sweeper1" >
					<duration>18.530001</duration>
					<speed>0.175629</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sweeper2" >
					<duration>30.000000</duration>
					<speed>0.116747</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="construction_worker">
			<class>human</class>
			<quality_bias>9</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="sk_construction_worker" />
			<default_skinned_appearance name="sk_construction_worker" />
			<hand_item_class name="construction_tools" />
			<appearances>
				<appearance name="sk_construction_worker" />
			</appearances>
			<hand_items>
				<hand_item name="worker_hands" />
				<hand_item name="coffee_cup" />
				<hand_item name="drill" />
				<hand_item name="hammer" />
				<hand_item name="hand_saw" />
				<hand_item name="power_saw" />
				<hand_item name="pickaxe" />
				<hand_item name="shovel" />
				<hand_item name="cigarette" />
				<hand_item name="push_broom" />
				<hand_item name="plaster_tool" />
				<hand_item name="jackhammer" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="angry_chant_1_arm" >
					<duration>6.033330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_chant_2_arms" >
					<duration>4.833330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell" >
					<duration>5.833350</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_yell_forward_back" >
					<duration>5.533350</duration>
					<speed>0.399542</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drill_floor" >
					<duration>3.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drill_table" >
					<duration>4.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drill_wall" >
					<duration>4.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_drill_base" >
					<duration>1.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_drill_wall" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hammer_low" >
					<duration>1.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hammer_wall" >
					<duration>1.260000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hammer_table" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jackhammer" >
					<duration>12.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hammer_side" >
					<duration>2.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hammer_front" >
					<duration>1.830000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hammer_ground" >
					<duration>2.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="handsaw" >
					<duration>7.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_handsaw" >
					<duration>5.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powersaw" >
					<duration>14.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_powersaw" >
					<duration>13.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="in_truck" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>3.100000</duration>
					<speed>0.922246</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.730000</duration>
					<speed>2.909174</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="kneel_dig" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="peek_left_very_short" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_long" >
					<duration>10.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_right_very_short" >
					<duration>1.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.260000</duration>
					<speed>0.288615</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.080000</duration>
					<speed>0.292100</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_calm" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_eat" >
					<duration>10.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>misc9</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crouch_work" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_left" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_8th_turn_right" >
					<duration>1.400000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ambient_1" >
					<duration>5.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_2" >
					<duration>6.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ambient_3" >
					<duration>4.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_check_list" >
					<duration>2.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_get_searched" >
					<duration>13.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_hostage" >
					<duration>7.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_qtr_turn_left" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_qtr_turn_right" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_stop_vehicle" >
					<duration>2.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_talk_on_cell_phone" >
					<duration>8.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="stand_throw" >
					<duration>2.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>12.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_wave" >
					<duration>2.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>unknown</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.800000</duration>
					<speed>0.166256</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.960000</duration>
					<speed>0.251941</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.450000</duration>
					<speed>0.924298</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="talk1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="tool_stand_use_pickaxe" >
					<duration>6.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc5</primary_variant>
				</action>
				<action name="tool_stand_use_spade_1" >
					<duration>10.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>misc8</primary_variant>
				</action>
				<action name="tool_stand_use_spade_2" >
					<duration>10.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_talk_on_cell_phone" >
					<duration>1.270000</duration>
					<speed>1.302922</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>misc0</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.060000</duration>
					<speed>0.138618</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="use_tool" >
					<duration>4.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fped_bike">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="bicyclist" />
			</character_type_map>
			<default_appearance name="sk_female_casual_1_bike" />
			<default_skinned_appearance name="sk_female_casual_1_bike" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bridget_skirt" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="lea_skirt" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_officer_female" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_indian_female_1" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="slow" >
					<duration>1.100000</duration>
					<speed>2.840907</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.680000</duration>
					<speed>6.734007</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mped_bike">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="bicyclist" />
			</character_type_map>
			<default_appearance name="sk_male_casual_1" />
			<default_skinned_appearance name="sk_male_casual_1" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>1.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>1.110000</duration>
					<speed>2.840908</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.690000</duration>
					<speed>6.734013</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>1.110000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mped_wheelchair">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="handicapped" />
			</character_type_map>
			<default_appearance name="sk_male_casual_1" />
			<default_skinned_appearance name="sk_male_casual_1" />
			<appearances>
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="forward" >
					<duration>2.720000</duration>
					<speed>0.955556</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="crane_signaler">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="marshaller" />
			</character_type_map>
			<default_appearance name="sk_crane_signaler" />
			<default_skinned_appearance name="sk_crane_signaler" />
			<appearances>
				<appearance name="sk_crane_signaler" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crane_stop" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dog_everything" >
					<duration>0.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="emergency_stop" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="extend_boom_1" >
					<duration>1.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="extend_boom_2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hoist_down" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hoist_up" >
					<duration>2.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lower_boom" >
					<duration>0.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lower_boom_raise_load" >
					<duration>1.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hoist_down_slowly" >
					<duration>0.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hoist_up_slowly" >
					<duration>1.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="raise_boom" >
					<duration>0.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="raise_boom_lower_load" >
					<duration>1.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="retract_boom_1" >
					<duration>0.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="retract_boom_2" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="swing_left" >
					<duration>0.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="swing_right" >
					<duration>0.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="travel" >
					<duration>1.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="use_main_hoist" >
					<duration>0.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="use_whip_line" >
					<duration>1.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.570000</duration>
					<speed>1.298564</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.770000</duration>
					<speed>2.037987</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="prop">
			<class>object</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="prop" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="cardboard_box" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="155mm_IED_1" />
				<appearance name="155mm_IED_Daisy_Chain_1" />
				<appearance name="60mm_mortar" />
				<appearance name="6_pack" />
				<appearance name="82mm_mortar" />
				<appearance name="Cypress-a_Lawsons_20_1" />
				<appearance name="IED" />
				<appearance name="Pine_aleppo_29_1" />
				<appearance name="acp_45cal" />
				<appearance name="afghan_lounge" />
				<appearance name="afghan_market_1" />
				<appearance name="afghan_market_2" />
				<appearance name="airport_barrier_1" />
				<appearance name="airport_barrier_2" />
				<appearance name="airport_sign" />
				<appearance name="bakey_poster" />
				<appearance name="barb_wire" />
				<appearance name="barb_wire_posts" />
				<appearance name="barn" />
				<appearance name="barrier" />
				<appearance name="bed_cheap" />
				<appearance name="beercan" />
				<appearance name="beretta_25cal" />
				<appearance name="beretta_9mm" />
				<appearance name="berreta" />
				<appearance name="blood_decal" />
				<appearance name="blue_chair" />
				<appearance name="bong" />
				<appearance name="book_shelf" />
				<appearance name="bowls_1" />
				<appearance name="bowls_2" />
				<appearance name="broom" />
				<appearance name="bus_stop" />
				<appearance name="cafe_table_set" />
				<appearance name="cafe_table_set_with_umbrella" />
				<appearance name="calendar" />
				<appearance name="camel_poster" />
				<appearance name="cardboard_box" />
				<appearance name="cargo_bin" />
				<appearance name="cargo_bin_2" />
				<appearance name="cargo_bin_3" />
				<appearance name="cell_phone" />
				<appearance name="cellular_phone" />
				<appearance name="chains" />
				<appearance name="chair" />
				<appearance name="chair_big" />
				<appearance name="chair_olive" />
				<appearance name="chair_small" />
				<appearance name="chair_with_ak47" />
				<appearance name="chock" />
				<appearance name="clock" />
				<appearance name="cocaine" />
				<appearance name="cocaine2" />
				<appearance name="cocaine_multiple" />
				<appearance name="coke_machine" />
				<appearance name="computer" />
				<appearance name="construction_horse" />
				<appearance name="court_house" />
				<appearance name="court_house_sign" />
				<appearance name="crater_lg_1" />
				<appearance name="crater_md_1" />
				<appearance name="crater_sm_1" />
				<appearance name="cross_posts" />
				<appearance name="cubicle" />
				<appearance name="decon_pool" />
				<appearance name="desk" />
				<appearance name="detector_green" />
				<appearance name="detector_off" />
				<appearance name="detector_red" />
				<appearance name="drug_lab" />
				<appearance name="drug_lab_barrels" />
				<appearance name="drug_lab_barrels_sacks" />
				<appearance name="drug_lab_blue_barrel" />
				<appearance name="drug_lab_brown_barrel" />
				<appearance name="drug_lab_press" />
				<appearance name="drug_lab_runoff" />
				<appearance name="drug_lab_sack_pile" />
				<appearance name="drum_blue" />
				<appearance name="drum_brown" />
				<appearance name="drum_rust" />
				<appearance name="drum_yellow" />
				<appearance name="duffle_bag" />
				<appearance name="dumpster_1" />
				<appearance name="explosion_decal" />
				<appearance name="farmhouse" />
				<appearance name="fencing_outdoor_seating" />
				<appearance name="file_cabinet" />
				<appearance name="fire_hydrant" />
				<appearance name="firewood" />
				<appearance name="flag_pole_0" />
				<appearance name="flag_pole_1" />
				<appearance name="flag_pole_2" />
				<appearance name="flag_pole_3" />
				<appearance name="flat_screen_computer" />
				<appearance name="fob_hesco" />
				<appearance name="fob_tent" />
				<appearance name="fob_watch_tower" />
				<appearance name="food_stand" />
				<appearance name="footbridge" />
				<appearance name="fuelman_hose_prop" />
				<appearance name="glock" />
				<appearance name="grenade" />
				<appearance name="guitar_case" />
				<appearance name="headset" />
				<appearance name="house_121" />
				<appearance name="house_128" />
				<appearance name="house_144a" />
				<appearance name="house_151" />
				<appearance name="invisible_prop" />
				<appearance name="iraq_provinces_map" />
				<appearance name="kettle_with_cups" />
				<appearance name="knife" />
				<appearance name="laptop_closed" />
				<appearance name="laptop_opened" />
				<appearance name="level_a_hazmat_boots" />
				<appearance name="level_a_hazmat_inner_gloves" />
				<appearance name="level_a_hazmat_mask" />
				<appearance name="level_a_hazmat_outer_gloves" />
				<appearance name="level_a_hazmat_suit" />
				<appearance name="level_a_hazmat_suit_lower" />
				<appearance name="level_a_hazmat_suit_upper" />
				<appearance name="level_a_hazmat_tank" />
				<appearance name="level_b_hazmat_boots" />
				<appearance name="level_b_hazmat_inner_gloves" />
				<appearance name="level_b_hazmat_mask" />
				<appearance name="level_b_hazmat_outer_gloves" />
				<appearance name="level_b_hazmat_suit_prop" />
				<appearance name="level_b_hazmat_tank" />
				<appearance name="level_c_hazmat_boots" />
				<appearance name="level_c_hazmat_mask" />
				<appearance name="level_c_hazmat_outer_gloves" />
				<appearance name="level_c_hazmat_suit_prop" />
				<appearance name="locker" />
				<appearance name="locker_closed" />
				<appearance name="locker_open" />
				<appearance name="loveseat" />
				<appearance name="luggage_1" />
				<appearance name="luggage_2" />
				<appearance name="luggage_3" />
				<appearance name="luggage_4" />
				<appearance name="luggage_5" />
				<appearance name="luggage_6" />
				<appearance name="m224_60mm_mortar" />
				<appearance name="m252_81mm_mortar" />
				<appearance name="marijuana_brick" />
				<appearance name="medic_bag_1" />
				<appearance name="molotov_cocktail" />
				<appearance name="mosque_1" />
				<appearance name="mosque_2" />
				<appearance name="mosque_3" />
				<appearance name="mosque_partition" />
				<appearance name="mud_brick_wall_1" />
				<appearance name="mud_brick_wall_2" />
				<appearance name="mud_house_1" />
				<appearance name="mud_house_10" />
				<appearance name="mud_house_11" />
				<appearance name="mud_house_2" />
				<appearance name="mud_house_3" />
				<appearance name="mud_house_3_od" />
				<appearance name="mud_house_4" />
				<appearance name="mud_house_5" />
				<appearance name="mud_house_6" />
				<appearance name="mud_house_7" />
				<appearance name="mud_house_8" />
				<appearance name="mud_house_9" />
				<appearance name="mud_wall_large" />
				<appearance name="mud_wall_small" />
				<appearance name="newspaper" />
				<appearance name="office_desk" />
				<appearance name="old_barn" />
				<appearance name="orange_cone" />
				<appearance name="pail" />
				<appearance name="pallet_barrels_tarp" />
				<appearance name="palletlifter_prop" />
				<appearance name="palm_1" />
				<appearance name="palm_2" />
				<appearance name="palm_3" />
				<appearance name="palm_4" />
				<appearance name="palm_5" />
				<appearance name="palm_6" />
				<appearance name="pantry" />
				<appearance name="parking_meter" />
				<appearance name="persian_rug" />
				<appearance name="phone_desk" />
				<appearance name="phone_wall" />
				<appearance name="pitcher_and_bowl" />
				<appearance name="poster" />
				<appearance name="postit_note" />
				<appearance name="pressure_plate_IED_1" />
				<appearance name="pressure_plate_IED_2" />
				<appearance name="pressure_plate_IED_3" />
				<appearance name="radiation_detector" />
				<appearance name="rail_road_crossing" />
				<appearance name="red_chair" />
				<appearance name="refrigerator" />
				<appearance name="rock_pile_1" />
				<appearance name="rock_wall_1" />
				<appearance name="rural_market_1" />
				<appearance name="rural_market_2" />
				<appearance name="rural_market_3" />
				<appearance name="sandals" />
				<appearance name="scaffolding" />
				<appearance name="screen" />
				<appearance name="shelf_1" />
				<appearance name="shelf_2" />
				<appearance name="shelf_3" />
				<appearance name="shelf_leaning_wall" />
				<appearance name="shelves" />
				<appearance name="shelves_low" />
				<appearance name="silverbox" />
				<appearance name="sink" />
				<appearance name="small_cabinet" />
				<appearance name="small_cabinet_open" />
				<appearance name="sofa" />
				<appearance name="statue_1" />
				<appearance name="step_ladder" />
				<appearance name="stool" />
				<appearance name="store_front_1" />
				<appearance name="store_front_2" />
				<appearance name="stove" />
				<appearance name="table" />
				<appearance name="table_big" />
				<appearance name="table_coffee" />
				<appearance name="table_end" />
				<appearance name="table_kitchen" />
				<appearance name="table_small" />
				<appearance name="table_with_lantern" />
				<appearance name="tank_car_hole" />
				<appearance name="target_house" />
				<appearance name="target_house_od" />
				<appearance name="tool_box" />
				<appearance name="traffic_barrel" />
				<appearance name="traffic_cone" />
				<appearance name="traffic_light" />
				<appearance name="traffic_light_intersection" />
				<appearance name="tree_1" />
				<appearance name="tree_2" />
				<appearance name="tree_3" />
				<appearance name="tree_green" />
				<appearance name="tree_red" />
				<appearance name="vehicle_checkpoint" />
				<appearance name="vending" />
				<appearance name="wall_clock" />
				<appearance name="water_cannon" />
				<appearance name="water_prop" />
				<appearance name="water_prop_circle" />
				<appearance name="weapon_m16" />
				<appearance name="weapon_pile" />
				<appearance name="well_1" />
				<appearance name="woodbox" />
				<appearance name="xray_computer" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="vehicle">
			<class>vehicle</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="unspecified" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="taxi" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="EDS_taxi" />
				<appearance name="PMAV" />
				<appearance name="RAAS" />
				<appearance name="RISS" />
				<appearance name="RISS_MED" />
				<appearance name="RISS_ladder" />
				<appearance name="Striker_ICV" />
				<appearance name="TMAV" />
				<appearance name="VMADS" />
				<appearance name="a_Chinook_0" />
				<appearance name="a_Chinook_1" />
				<appearance name="a_Chinook_2" />
				<appearance name="a_Chinook_3" />
				<appearance name="aav7A1" />
				<appearance name="accord" />
				<appearance name="ah1w_cobra" />
				<appearance name="airplane1" />
				<appearance name="airplane2" />
				<appearance name="airplane3" />
				<appearance name="airplane4" />
				<appearance name="airplane5" />
				<appearance name="airplane6" />
				<appearance name="ambulance" />
				<appearance name="ambulance2" />
				<appearance name="ambulance_2014" />
				<appearance name="army_truck" />
				<appearance name="av8b_harrier_jet" />
				<appearance name="avalon" />
				<appearance name="baggage_transporter" />
				<appearance name="baggage_trolley" />
				<appearance name="baggage_trolley_cart_1" />
				<appearance name="baggage_trolley_cart_2" />
				<appearance name="baggage_trolley_cart_3" />
				<appearance name="baggage_trolley_cart_4" />
				<appearance name="bmw" />
				<appearance name="boat_defender2" />
				<appearance name="bradley" />
				<appearance name="bus" />
				<appearance name="bus_2decker" />
				<appearance name="bus_boston" />
				<appearance name="c130_hercules_jet" />
				<appearance name="ch47d_chinook_des" />
				<appearance name="ch47d_chinook_grn" />
				<appearance name="ch53_stallion" />
				<appearance name="chevy_caprice" />
				<appearance name="cvn75_truman-carrier" />
				<appearance name="d9_bulldozer_1" />
				<appearance name="doe_tractor_trailer1" />
				<appearance name="doe_tractor_trailer2" />
				<appearance name="doe_tractor_trailer3" />
				<appearance name="doe_tractor_trailer4" />
				<appearance name="doe_van1" />
				<appearance name="doe_van1_od" />
				<appearance name="doe_van2" />
				<appearance name="doe_van3" />
				<appearance name="doe_van4" />
				<appearance name="dolly_cam" />
				<appearance name="ea6_prowler_jet" />
				<appearance name="efv_1" />
				<appearance name="f18_hornet" />
				<appearance name="fedex_truck" />
				<appearance name="fire_engine_red" />
				<appearance name="fire_engine_yellow" />
				<appearance name="fire_truck_jp" />
				<appearance name="food_truck_2014" />
				<appearance name="fuel_truck" />
				<appearance name="gator" />
				<appearance name="gator_sof" />
				<appearance name="gaz" />
				<appearance name="gaz_blown" />
				<appearance name="gaz_truck_w_taliban" />
				<appearance name="gaz_w_ZSU23" />
				<appearance name="gaz_w_ZSU23_blown" />
				<appearance name="government_car" />
				<appearance name="helicopter1" />
				<appearance name="hmmwv_m1114_des_UAH" />
				<appearance name="hmmwv_m1114_des_UAH_loudspeaker" />
				<appearance name="hmmwv_m1114_des_UAH_mk19" />
				<appearance name="hmmwv_m1114_des_UAH_mk19_loudspeaker" />
				<appearance name="humve_des" />
				<appearance name="humve_des_blown" />
				<appearance name="humve_des_blown_doors_open" />
				<appearance name="humve_grn" />
				<appearance name="humve_grn_blown" />
				<appearance name="humve_grn_blown_doors_open" />
				<appearance name="humvee" />
				<appearance name="invisible_vehicle" />
				<appearance name="jingle_truck_1" />
				<appearance name="jingle_truck_2" />
				<appearance name="land_rover" />
				<appearance name="land_rover_white" />
				<appearance name="lav25" />
				<appearance name="lav_25" />
				<appearance name="lav_AD" />
				<appearance name="lav_AT" />
				<appearance name="lav_C2" />
				<appearance name="leclerc_tank_camo" />
				<appearance name="leclerc_tank_camo_blown" />
				<appearance name="leclerc_tank_des" />
				<appearance name="leclerc_tank_descamo" />
				<appearance name="leclerc_tank_descamo_blown" />
				<appearance name="leclerc_tank_od" />
				<appearance name="lesabre_blue" />
				<appearance name="lesabre_burgundy" />
				<appearance name="lesabre_pink" />
				<appearance name="m1126_stryker" />
				<appearance name="m1a2_abrams_des" />
				<appearance name="m1a2_abrams_des_blown" />
				<appearance name="m1a2_abrams_grn" />
				<appearance name="m23_mtvr" />
				<appearance name="m2a3_bradley_des" />
				<appearance name="m2a3_bradley_des_blown" />
				<appearance name="m2a3_bradley_des_door_open" />
				<appearance name="m2a3_bradley_grn" />
				<appearance name="m2a3_bradley_grn_blown" />
				<appearance name="mcv_80_des_door_closed" />
				<appearance name="mcv_80_des_door_open" />
				<appearance name="mcv_80_des_no_door" />
				<appearance name="mercedes_SLK" />
				<appearance name="mh60k_blackhawk_des" />
				<appearance name="mh60k_blackhawk_grn" />
				<appearance name="mini_cooper_s" />
				<appearance name="mk48" />
				<appearance name="mk82_fired" />
				<appearance name="mortar_fired" />
				<appearance name="mrap_buffalo" />
				<appearance name="mrap_cougar" />
				<appearance name="osprey" />
				<appearance name="packbot_1" />
				<appearance name="peugeot_306" />
				<appearance name="pickup_truck" />
				<appearance name="pickup_truck_red" />
				<appearance name="police_car" />
				<appearance name="police_car2" />
				<appearance name="police_car_2014" />
				<appearance name="police_paddy" />
				<appearance name="police_tactical_van" />
				<appearance name="postal_truck" />
				<appearance name="predator" />
				<appearance name="red_crescent" />
				<appearance name="rpg_fired" />
				<appearance name="sa7_fired" />
				<appearance name="ship_lpd" />
				<appearance name="t72_tank_des" />
				<appearance name="t72_tank_des_blown" />
				<appearance name="t72_tank_grn_blown" />
				<appearance name="t72_tank_od" />
				<appearance name="tahoe" />
				<appearance name="tahoe_mud" />
				<appearance name="taurus" />
				<appearance name="taxi" />
				<appearance name="toyota_pickup" />
				<appearance name="toyota_pickup_tec" />
				<appearance name="toyota_pickup_tec_blown" />
				<appearance name="toyota_quad_pickup_blue" />
				<appearance name="toyota_quad_pickup_blue_dirty" />
				<appearance name="toyota_quad_pickup_red" />
				<appearance name="toyota_quad_pickup_red_dirty" />
				<appearance name="toyota_quad_pickup_white" />
				<appearance name="toyota_quad_pickup_white_dirty" />
				<appearance name="toyota_w_taliban" />
				<appearance name="uav_ScanEagle" />
				<appearance name="uav_WaspIII" />
				<appearance name="uav_rq11_raven" />
				<appearance name="uav_rq14_DragonEye" />
				<appearance name="uav_rq2_pioneer" />
				<appearance name="uav_rq7_shadow" />
				<appearance name="van" />
				<appearance name="vulture_soaring" />
				<appearance name="vw_passat" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="vehicle_09">
			<class>vehicle</class>
			<quality_bias>9</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="unspecified" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="chevy_caprice_2013" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="EDS_eicher_bus_wheels" />
				<appearance name="ah1w_cobra_rotors" />
				<appearance name="airplane_1" />
				<appearance name="airplane_2" />
				<appearance name="airplane_3" />
				<appearance name="airplane_4" />
				<appearance name="airplane_5" />
				<appearance name="ambulance_2013" />
				<appearance name="bus_city_2013" />
				<appearance name="ch46_rotors" />
				<appearance name="ch53_stallion_rotors" />
				<appearance name="chevy_caprice_2013" />
				<appearance name="ee_11_urutu" />
				<appearance name="food_truck" />
				<appearance name="gaz_truck" />
				<appearance name="mh60k_blackhawk_des" />
				<appearance name="mh60k_blackhawk_grn" />
				<appearance name="osprey_rotors" />
				<appearance name="police_car_2013" />
				<appearance name="taxi_2013" />
				<appearance name="toyota_quad_pickup_blue_dirty_wheels" />
				<appearance name="toyota_quad_pickup_blue_wheels" />
				<appearance name="toyota_quad_pickup_red_dirty_wheels" />
				<appearance name="toyota_quad_pickup_red_wheels" />
				<appearance name="toyota_quad_pickup_white_dirty_wheels" />
				<appearance name="toyota_quad_pickup_white_wheels" />
				<appearance name="uh-1y_rotors" />
				<appearance name="uh1n_huey" />
				<appearance name="vc_corolla" />
				<appearance name="vc_hum_tow_des" />
				<appearance name="vc_hum_tow_des_od" />
				<appearance name="vc_hum_tow_des_turret" />
				<appearance name="vc_maxima" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_3" >
					<duration>1.000000</duration>
					<speed>0.833000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_5" >
					<duration>1.000000</duration>
					<speed>1.389000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_10" >
					<duration>1.000000</duration>
					<speed>2.778000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_15" >
					<duration>1.000000</duration>
					<speed>4.167000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_20" >
					<duration>1.000000</duration>
					<speed>5.556000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_30" >
					<duration>1.000000</duration>
					<speed>8.333000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_40" >
					<duration>1.000000</duration>
					<speed>11.111000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_50" >
					<duration>1.000000</duration>
					<speed>13.889000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_60" >
					<duration>1.000000</duration>
					<speed>16.667000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_70" >
					<duration>1.000000</duration>
					<speed>19.444000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_80" >
					<duration>1.000000</duration>
					<speed>22.222000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_90" >
					<duration>1.000000</duration>
					<speed>25.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_100" >
					<duration>1.000000</duration>
					<speed>27.778000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_3" >
					<duration>1.000000</duration>
					<speed>0.833000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_5" >
					<duration>1.000000</duration>
					<speed>1.389000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_10" >
					<duration>1.000000</duration>
					<speed>2.778000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_15" >
					<duration>1.000000</duration>
					<speed>4.167000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_20" >
					<duration>1.000000</duration>
					<speed>5.556000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_30" >
					<duration>1.000000</duration>
					<speed>8.333000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_40" >
					<duration>1.000000</duration>
					<speed>11.111000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_50" >
					<duration>1.000000</duration>
					<speed>13.889000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_60" >
					<duration>1.000000</duration>
					<speed>16.667000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_70" >
					<duration>1.000000</duration>
					<speed>19.444000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_80" >
					<duration>1.000000</duration>
					<speed>22.222000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_90" >
					<duration>1.000000</duration>
					<speed>25.000000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kph_reverse_100" >
					<duration>1.000000</duration>
					<speed>27.778000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_3" >
					<duration>1.000000</duration>
					<speed>1.341000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_5" >
					<duration>1.000000</duration>
					<speed>2.235000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_10" >
					<duration>1.000000</duration>
					<speed>4.470000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_15" >
					<duration>1.000000</duration>
					<speed>6.705000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_20" >
					<duration>1.000000</duration>
					<speed>8.940000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_30" >
					<duration>1.000000</duration>
					<speed>13.410000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_40" >
					<duration>1.000000</duration>
					<speed>17.879999</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_50" >
					<duration>1.000000</duration>
					<speed>22.350000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_60" >
					<duration>1.000000</duration>
					<speed>26.820000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_70" >
					<duration>1.000000</duration>
					<speed>31.290001</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_80" >
					<duration>1.000000</duration>
					<speed>35.759998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_90" >
					<duration>1.000000</duration>
					<speed>40.230000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_100" >
					<duration>1.000000</duration>
					<speed>44.700001</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_3" >
					<duration>1.000000</duration>
					<speed>1.341000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_5" >
					<duration>1.000000</duration>
					<speed>2.235000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_10" >
					<duration>1.000000</duration>
					<speed>4.470000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_15" >
					<duration>1.000000</duration>
					<speed>6.705000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_20" >
					<duration>1.000000</duration>
					<speed>8.940000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_30" >
					<duration>1.000000</duration>
					<speed>13.410000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_40" >
					<duration>1.000000</duration>
					<speed>17.879999</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_50" >
					<duration>1.000000</duration>
					<speed>22.350000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_60" >
					<duration>1.000000</duration>
					<speed>26.820000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_70" >
					<duration>1.000000</duration>
					<speed>31.290001</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_80" >
					<duration>1.000000</duration>
					<speed>35.759998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_90" >
					<duration>1.000000</duration>
					<speed>40.230000</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mph_reverse_100" >
					<duration>1.000000</duration>
					<speed>44.700001</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="change_speed" >
					<duration>1.000000</duration>
					<speed>4.470000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="movement" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="vehicle_technical">
			<class>vehicle</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="unspecified" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="toyota_pickup_tech_turret" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="gaz_truck_w_ZSU23_turret" />
				<appearance name="gaz_truck_w_ZSU23_turret_blown" />
				<appearance name="humvee_50cal_des_turret" />
				<appearance name="humvee_50cal_des_turret_blown" />
				<appearance name="humvee_50cal_des_turret_with_ring_mount_shield" />
				<appearance name="humvee_50cal_grn_turret" />
				<appearance name="humvee_50cal_grn_turret_blown" />
				<appearance name="toyota_pickup_tech_turret" />
				<appearance name="toyota_pickup_tech_turret_blown" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="vehicle_turret">
			<class>vehicle</class>
			<quality_bias>6</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="unspecified" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="m1a2_abrams_des_turret" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="leclerc_tank_camo_turret" />
				<appearance name="leclerc_tank_camo_turret_blown" />
				<appearance name="leclerc_tank_descamo_turret" />
				<appearance name="leclerc_tank_descamo_turret_blown" />
				<appearance name="m1a1_abrams_des_turret_with_mineplow" />
				<appearance name="m1a2_abrams_des_turret" />
				<appearance name="m1a2_abrams_des_turret_blown" />
				<appearance name="m1a2_abrams_grn_turret" />
				<appearance name="m1a2_abrams_grn_turret_blown" />
				<appearance name="m2a3_bradley_des_turret" />
				<appearance name="m2a3_bradley_des_turret_blown" />
				<appearance name="m2a3_bradley_grn_turret" />
				<appearance name="m2a3_bradley_grn_turret_blown" />
				<appearance name="mcv_80_des_door_closed_turret" />
				<appearance name="mcv_80_des_door_open_turret" />
				<appearance name="mcv_80_des_no_door_turret" />
				<appearance name="t72_tank_des_turret" />
				<appearance name="t72_tank_des_turret_blown" />
				<appearance name="t72_tank_grn_turret" />
				<appearance name="t72_tank_grn_turret_blown" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="vehicle_wheels">
			<class>vehicle</class>
			<quality_bias>6</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="unspecified" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="police_car_2013" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="EDS_eicher_bus_wheels" />
				<appearance name="EDS_eicher_bus_wheels_blown" />
				<appearance name="EDS_maruti_wheels" />
				<appearance name="afghan_taxi_wheels" />
				<appearance name="afghan_taxi_wheels_blown" />
				<appearance name="ambulance_2013" />
				<appearance name="ambulance_wheels" />
				<appearance name="army_truck_wheels" />
				<appearance name="baggage_trolley_cart_wheels" />
				<appearance name="baggage_trolley_wheels" />
				<appearance name="bus_city_2013" />
				<appearance name="chevy_caprice_2013" />
				<appearance name="fire_engine_wheels" />
				<appearance name="food_truck" />
				<appearance name="gaz_truck" />
				<appearance name="hazmat_wheels_closed" />
				<appearance name="hazmat_wheels_opened" />
				<appearance name="hmmwv_m1114_des_uah_wheels" />
				<appearance name="hum_des_wheels_no_weapon" />
				<appearance name="hum_tow_des_wheels" />
				<appearance name="hum_tow_des_wheels_od" />
				<appearance name="hum_tow_grn_wheels" />
				<appearance name="hum_tow_grn_wheels_od" />
				<appearance name="jingle_truck_wheels_1" />
				<appearance name="jingle_truck_wheels_2" />
				<appearance name="maxima_wheels" />
				<appearance name="mrap_cougar_wheels" />
				<appearance name="police_car_2013" />
				<appearance name="police_wheels" />
				<appearance name="taxi_2013" />
				<appearance name="toyota_quad_pickup_blue_dirty_wheels" />
				<appearance name="toyota_quad_pickup_blue_wheels" />
				<appearance name="toyota_quad_pickup_red_dirty_wheels" />
				<appearance name="toyota_quad_pickup_red_wheels" />
				<appearance name="toyota_quad_pickup_white_dirty_wheels" />
				<appearance name="toyota_quad_pickup_white_wheels" />
			</appearances>
			<actions>
				<action name="still_all_closed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower_forward" >
					<duration>1.000000</duration>
					<speed>2.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_slower_open" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_slow_open" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_medium_open" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_fast_open" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_slower_closed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_slow_closed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_medium_closed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="still_DF_fast_closed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower_DF_open" >
					<duration>1.000000</duration>
					<speed>2.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow_forward" >
					<duration>1.000000</duration>
					<speed>4.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="medium_forward" >
					<duration>1.000000</duration>
					<speed>9.999994</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fast_forward" >
					<duration>1.000000</duration>
					<speed>19.999989</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="faster_forward" >
					<duration>1.000000</duration>
					<speed>50.000011</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fastest_forward" >
					<duration>1.000000</duration>
					<speed>100.000023</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.483340</duration>
					<speed>1.999970</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.483340</duration>
					<speed>3.999941</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.483340</duration>
					<speed>9.999881</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.483340</duration>
					<speed>19.999762</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.483340</duration>
					<speed>49.999443</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.483340</duration>
					<speed>99.998886</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="movement" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="effect">
			<class>effect</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="effect" />
				<type_map_field name="category" value="particles" />
				<type_map_field name="subcategory" value="unspecified" />
			</character_type_map>
			<default_appearance name="default_effect" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="ambulance_blue_light_1" />
				<appearance name="ambulance_red_light_1" />
				<appearance name="ambulance_white_light_1" />
				<appearance name="ambulance_yellow_light_1" />
				<appearance name="brake_lights_1" />
				<appearance name="cloud_1" />
				<appearance name="cloud_2" />
				<appearance name="dark_cloud_explode" />
				<appearance name="debris_1" />
				<appearance name="debris_2" />
				<appearance name="debris_3" />
				<appearance name="default_effect" />
				<appearance name="dust_1" />
				<appearance name="engine_fire_1" />
				<appearance name="engine_smoke_1" />
				<appearance name="explosion_1" />
				<appearance name="explosion_1_large" />
				<appearance name="explosion_1_xlarge" />
				<appearance name="explosion_2" />
				<appearance name="explosion_4" />
				<appearance name="explosion_5" />
				<appearance name="explosion_dust" />
				<appearance name="fire_1" />
				<appearance name="fire_2" />
				<appearance name="fire_engine_red_light_1" />
				<appearance name="fire_explosion" />
				<appearance name="flashing_headlight_1" />
				<appearance name="missile_trail_1" />
				<appearance name="missile_trail_2" />
				<appearance name="plane_red_light_1" />
				<appearance name="plane_white_light_1" />
				<appearance name="police_blue_light_1" />
				<appearance name="rain_1" />
				<appearance name="ricochet" />
				<appearance name="rifle_shell_eject_default" />
				<appearance name="rifle_smoke_default" />
				<appearance name="rifle_tracer_default" />
				<appearance name="rotor_wash_1" />
				<appearance name="smoke_1" />
				<appearance name="smoke_2" />
				<appearance name="sparker_1" />
				<appearance name="water_rings_character" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="train">
			<class>vehicle</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="vehicle" />
				<type_map_field name="category" value="train" />
				<type_map_field name="subcategory" value="multicar" />
			</character_type_map>
			<default_appearance name="train" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="train" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="derailed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="door_left">
			<class>object</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="door" />
				<type_map_field name="subcategory" value="standard" />
			</character_type_map>
			<default_appearance name="door_left_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="door_left_1" />
				<appearance name="door_left_1_window" />
				<appearance name="door_left_2" />
				<appearance name="door_left_3" />
				<appearance name="door_left_4" />
				<appearance name="door_left_5" />
				<appearance name="door_left_6" />
				<appearance name="door_left_7" />
				<appearance name="door_left_8" />
				<appearance name="door_left_9" />
				<appearance name="door_left_glass" />
			</appearances>
			<actions>
				<action name="close_slower" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_slower" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_slow" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_slow" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_medium" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_medium" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_fastest" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_fastest" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_in" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="push_in" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="door_right">
			<class>object</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="door" />
				<type_map_field name="subcategory" value="standard" />
			</character_type_map>
			<default_appearance name="door_right_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="bradley_des_back_door" />
				<appearance name="door_right_1" />
				<appearance name="door_right_1_window" />
				<appearance name="door_right_2" />
				<appearance name="door_right_3" />
				<appearance name="door_right_4" />
				<appearance name="door_right_5" />
				<appearance name="door_right_6" />
				<appearance name="door_right_7" />
				<appearance name="door_right_8" />
				<appearance name="door_right_9" />
				<appearance name="door_right_glass" />
				<appearance name="hum_des_door" />
				<appearance name="rail_road_crossing_gate" />
			</appearances>
			<actions>
				<action name="close_slower" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_slower" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_slow" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_slow" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_medium" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_medium" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_fastest" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_fastest" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_in" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="humvee_jaws_open" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bradley_back_door" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="railroad_crossing_opened" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="railroad_crossing_closed" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="chain_simulation">
			<class>object</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="simulation" />
				<type_map_field name="subcategory" value="chain" />
			</character_type_map>
			<default_appearance name="default_chain_settings" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="chain" />
				<appearance name="coil" />
				<appearance name="default_chain_settings" />
				<appearance name="hose" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slower" >
					<duration>0.500000</duration>
					<speed>1.999998</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_slow" >
					<duration>0.500000</duration>
					<speed>3.999996</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_medium" >
					<duration>0.500000</duration>
					<speed>10.000019</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fast" >
					<duration>0.500000</duration>
					<speed>20.000038</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_faster" >
					<duration>0.500000</duration>
					<speed>50.000137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="back_fastest" >
					<duration>0.500000</duration>
					<speed>100.000275</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="projectile">
			<class>object</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="projectile" />
				<type_map_field name="subcategory" value="missile" />
			</character_type_map>
			<default_appearance name="sa7_fired" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="120mm_tank_round_fired" />
				<appearance name="40mm_fired" />
				<appearance name="at4_fired" />
				<appearance name="javelin_fired" />
				<appearance name="mk82_fired" />
				<appearance name="mortar_fired" />
				<appearance name="rpg_fired" />
				<appearance name="sa7_fired" />
				<appearance name="stinger_fired" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="0.1_mps" >
					<duration>0.500000</duration>
					<speed>0.233333</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="0.25_mps" >
					<duration>0.500000</duration>
					<speed>0.250000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="0.5_mps" >
					<duration>0.500000</duration>
					<speed>0.499999</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="0.75_mps" >
					<duration>0.500000</duration>
					<speed>0.750000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="1_mps" >
					<duration>0.500000</duration>
					<speed>0.999999</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="2.5_mps" >
					<duration>0.500000</duration>
					<speed>2.500000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="5_mps" >
					<duration>0.500000</duration>
					<speed>5.000001</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="7.5_mps" >
					<duration>0.500000</duration>
					<speed>7.500008</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="10_mps" >
					<duration>0.500000</duration>
					<speed>10.000002</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="25_mps" >
					<duration>0.500000</duration>
					<speed>24.999996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="50_mps" >
					<duration>0.500000</duration>
					<speed>49.999992</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="75_mps" >
					<duration>0.500000</duration>
					<speed>75.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="100_mps" >
					<duration>0.500000</duration>
					<speed>99.999985</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="250_mps" >
					<duration>0.500000</duration>
					<speed>249.999939</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="500_mps" >
					<duration>0.500000</duration>
					<speed>499.999878</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="750_mps" >
					<duration>0.500000</duration>
					<speed>749.999878</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="1000_mps" >
					<duration>0.500000</duration>
					<speed>999.999756</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="1250_mps" >
					<duration>0.500000</duration>
					<speed>1250.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="1500_mps" >
					<duration>0.500000</duration>
					<speed>1499.999756</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="1750_mps" >
					<duration>0.500000</duration>
					<speed>1749.999756</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="2000_mps" >
					<duration>0.500000</duration>
					<speed>1999.999512</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="3000_mps" >
					<duration>0.500000</duration>
					<speed>2999.999512</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="chicken">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="chicken" />
			</character_type_map>
			<default_appearance name="chicken_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="chicken_1" />
				<appearance name="chicken_2" />
				<appearance name="chicken_3" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="flap_wings" >
					<duration>2.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="feeding" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.870000</duration>
					<speed>0.306103</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.500000</duration>
					<speed>1.553238</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.700000</duration>
					<speed>3.189457</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.890000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="mule">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="mule" />
			</character_type_map>
			<default_appearance name="mule" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="mule" />
				<appearance name="mule_with_pack" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.840000</duration>
					<speed>1.225201</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.810000</duration>
					<speed>5.952384</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="horse">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="horse" />
			</character_type_map>
			<default_appearance name="horse_white_bare" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="horse_black_bare" />
				<appearance name="horse_brown_bare" />
				<appearance name="horse_grey_bare" />
				<appearance name="horse_white_bare" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>3.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.690000</duration>
					<speed>2.666715</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.740000</duration>
					<speed>12.674933</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="horse_and_rider">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="mounted" />
			</character_type_map>
			<default_appearance name="horse_taliban_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="horse_brown" />
				<appearance name="horse_brown_body" />
				<appearance name="horse_north_alliance_1" />
				<appearance name="horse_north_alliance_2" />
				<appearance name="horse_north_alliance_3" />
				<appearance name="horse_north_alliance_4" />
				<appearance name="horse_north_alliance_5" />
				<appearance name="horse_north_alliance_6" />
				<appearance name="horse_sof" />
				<appearance name="horse_taliban_1" />
				<appearance name="horse_taliban_2" />
				<appearance name="horse_taliban_3" />
				<appearance name="horse_taliban_4" />
				<appearance name="horse_taliban_5" />
				<appearance name="horse_taliban_6" />
				<appearance name="horse_white" />
				<appearance name="horse_white_body" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>3.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.690000</duration>
					<speed>2.666715</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.740000</duration>
					<speed>12.674933</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="deer">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="wild" />
				<type_map_field name="subcategory" value="deer" />
			</character_type_map>
			<default_appearance name="buck" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="buck" />
				<appearance name="doe" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.900000</duration>
					<speed>0.992076</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.750000</duration>
					<speed>7.427881</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="dog">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="dog" />
			</character_type_map>
			<default_appearance name="german_shepherd" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="german_shepherd" />
				<appearance name="mutt" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.570000</duration>
					<speed>1.734615</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.750000</duration>
					<speed>6.553083</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="goat">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="goat" />
			</character_type_map>
			<default_appearance name="goat_white" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="goat_brown" />
				<appearance name="goat_white" />
				<appearance name="sheep" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_feeding" >
					<duration>3.240000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>0.840000</duration>
					<speed>1.225201</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.810000</duration>
					<speed>5.952382</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="cow">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="domestic" />
				<type_map_field name="subcategory" value="cow" />
			</character_type_map>
			<default_appearance name="cow_1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="cow_1" />
				<appearance name="rhino_1" />
				<appearance name="water_buffalo_1" />
				<appearance name="water_buffalo_2" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_long" >
					<duration>1.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.090000</duration>
					<speed>0.629999</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gallop" >
					<duration>0.750000</duration>
					<speed>7.673819</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="kangaroo">
			<class>animal</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="animal" />
				<type_map_field name="category" value="wild" />
				<type_map_field name="subcategory" value="kangaroo" />
			</character_type_map>
			<default_appearance name="kangaroo" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="kangaroo" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bound" >
					<duration>0.630000</duration>
					<speed>7.824644</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bound_fast" >
					<duration>0.510000</duration>
					<speed>11.159743</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_launcher_tsso" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="D_AircraftChecker" />
				<appearance name="D_AircraftChecker_2" />
				<appearance name="D_AviationBoatswainsMate" />
				<appearance name="D_AviationBoatswainsMate_2" />
				<appearance name="D_AviationBoatswainsMate_3" />
				<appearance name="D_CatapultSafetyObserver" />
				<appearance name="D_CatapultSafetyObserver_2" />
				<appearance name="D_FuelHandler" />
				<appearance name="D_FuelHandler_2" />
				<appearance name="D_Handler" />
				<appearance name="D_Handler_2" />
				<appearance name="D_Ordnanceman" />
				<appearance name="D_Ordnanceman_2" />
				<appearance name="D_SquadronPlaneCaptain" />
				<appearance name="D_SquadronPlaneCaptain_2" />
				<appearance name="D_TopSideSafetyObserver" />
				<appearance name="D_TopSideSafetyObserver_2" />
				<appearance name="D_TopSideSafetyObserver_3" />
				<appearance name="N_AircraftChecker" />
				<appearance name="N_AircraftChecker_2" />
				<appearance name="N_AviationBoatswainsMate" />
				<appearance name="N_AviationBoatswainsMate_2" />
				<appearance name="N_AviationBoatswainsMate_3" />
				<appearance name="N_CatapultSafetyObserver" />
				<appearance name="N_CatapultSafetyObserver_2" />
				<appearance name="N_FuelHandler" />
				<appearance name="N_FuelHandler_2" />
				<appearance name="N_Handler" />
				<appearance name="N_Handler_2" />
				<appearance name="N_Ordnanceman" />
				<appearance name="N_Ordnanceman_2" />
				<appearance name="N_SquadronPlaneCaptain" />
				<appearance name="N_SquadronPlaneCaptain_2" />
				<appearance name="N_TopSideSafetyObserver" />
				<appearance name="N_TopSideSafetyObserver_2" />
				<appearance name="N_TopSideSafetyObserver_3" />
				<appearance name="aircraft_marshall" />
				<appearance name="launcher_tsso" />
				<appearance name="sk_aircraft_checker" />
				<appearance name="sk_aircraft_marshall_1" />
				<appearance name="sk_aircraft_marshall_1_no_wands" />
				<appearance name="sk_airfield_worker_1" />
				<appearance name="sk_aviation_boatswains_mate" />
				<appearance name="sk_catapult_safety_observer" />
				<appearance name="sk_default" />
				<appearance name="sk_fuel_handler" />
				<appearance name="sk_handler" />
				<appearance name="sk_launcher_tsso" />
				<appearance name="sk_ordnanceman" />
				<appearance name="sk_squadron_plane_captain" />
				<appearance name="sk_top_side_safety_observer" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.577000</duration>
					<speed>1.298368</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.772000</duration>
					<speed>2.037996</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="affirmative_R" >
					<duration>2.138000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="affirmative_L" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="affirmative_B" >
					<duration>2.703000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="negative_R" >
					<duration>2.100000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="negative_L" >
					<duration>2.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="negative_B" >
					<duration>2.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="proceed_to_next_marshaler_R" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="proceed_to_next_marshaler_L" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="proceed_to_next_marshaler_R_alt" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="proceed_to_next_marshaler_L_alt" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="this_way" >
					<duration>0.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow_down" >
					<duration>1.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_to_left" >
					<duration>2.250000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_to_right" >
					<duration>2.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_ahead" >
					<duration>1.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stop" >
					<duration>3.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stop_emergency" >
					<duration>0.540000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_back" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_while_backing_R" >
					<duration>2.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_while_backing_L" >
					<duration>1.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="personnel_approaching_aircraft" >
					<duration>3.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="insert_chocks" >
					<duration>1.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="remove_chocks" >
					<duration>1.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_R" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_L" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_R2" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_L2" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_R3" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engines_L3" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow_down_engines_R" >
					<duration>0.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="slow_down_engines_L" >
					<duration>1.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cut_engines_R" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cut_engines_L" >
					<duration>2.370000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cut_engines_B" >
					<duration>1.680000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fold_wings" >
					<duration>5.100000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="spread_wings_1" >
					<duration>3.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lock_wings" >
					<duration>1.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="raise_wing_flaps" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lower_wing_flaps" >
					<duration>2.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_speed_brakes" >
					<duration>1.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="close_speed_brakes" >
					<duration>1.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="refueling_all_tanks" >
					<duration>3.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="refueling_internal_tanks" >
					<duration>3.090000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="extend_or_lower_struts" >
					<duration>2.250000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lower_launch_bar" >
					<duration>2.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tension_on_catapult" >
					<duration>3.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tension_bridle_arrester_lanyard" >
					<duration>1.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="first_turnup" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="final_turnup" >
					<duration>1.680000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fire_launch_R" >
					<duration>5.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fire_launch_L" >
					<duration>6.090000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="suspend" >
					<duration>1.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_to_left" >
					<duration>0.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_to_right" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lower_wheels" >
					<duration>0.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="waveoff" >
					<duration>1.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="land" >
					<duration>1.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="engage_rotors" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hook_up_load" >
					<duration>2.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="release_load" >
					<duration>1.260000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="ready_to_engage_rotors" >
					<duration>0.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="demo_short_launch_bar" >
					<duration>21.400000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="demo_i_have_command" >
					<duration>2.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="demo_attach_bridle" >
					<duration>2.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc_grounding">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_abm_grounding_cable" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="N_abm_2_grounding_cable" />
				<appearance name="N_abm_3_grounding_cable" />
				<appearance name="N_abm_grounding_cable" />
				<appearance name="abm_2_grounding_cable" />
				<appearance name="abm_3_grounding_cable" />
				<appearance name="abm_grounding_cable" />
				<appearance name="sk_abm_grounding_cable" />
				<appearance name="sk_n_abm_grounding_cable" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.577000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.610000</duration>
					<speed>4.320008</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_duck" >
					<duration>0.610000</duration>
					<speed>4.320008</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.820000</duration>
					<speed>2.636612</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_insert_grounding_cable" >
					<duration>9.260000</duration>
					<speed>0.265861</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc_pedestrian">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_abm_nh1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="N_abm_nh1" />
				<appearance name="N_abm_nh2" />
				<appearance name="N_abm_nh3" />
				<appearance name="N_abm_nh4" />
				<appearance name="N_ac_nh1" />
				<appearance name="N_ac_nh2" />
				<appearance name="N_ac_nh3" />
				<appearance name="N_ac_nh4" />
				<appearance name="N_fh_nh1" />
				<appearance name="N_fh_nh2" />
				<appearance name="N_fh_nh3" />
				<appearance name="N_fh_nh4" />
				<appearance name="N_h_nh1" />
				<appearance name="N_h_nh2" />
				<appearance name="N_h_nh3" />
				<appearance name="N_h_nh4" />
				<appearance name="N_medic_1" />
				<appearance name="N_medic_2" />
				<appearance name="N_o_nh1" />
				<appearance name="N_o_nh2" />
				<appearance name="N_o_nh3" />
				<appearance name="N_o_nh4" />
				<appearance name="N_spc_nh1" />
				<appearance name="N_spc_nh2" />
				<appearance name="N_spc_nh3" />
				<appearance name="N_spc_nh4" />
				<appearance name="N_tsso_nh1" />
				<appearance name="N_tsso_nh2" />
				<appearance name="N_tsso_nh3" />
				<appearance name="N_tsso_nh4" />
				<appearance name="abm_bill_headset" />
				<appearance name="abm_carl_headset" />
				<appearance name="abm_frank_headset" />
				<appearance name="abm_ivan_headset" />
				<appearance name="abm_nh1" />
				<appearance name="abm_nh2" />
				<appearance name="abm_nh3" />
				<appearance name="abm_nh4" />
				<appearance name="ac_nh1" />
				<appearance name="ac_nh2" />
				<appearance name="ac_nh3" />
				<appearance name="ac_nh4" />
				<appearance name="fh_nh1" />
				<appearance name="fh_nh2" />
				<appearance name="fh_nh3" />
				<appearance name="fh_nh4" />
				<appearance name="flightsuit_bill_headset" />
				<appearance name="h_nh1" />
				<appearance name="h_nh2" />
				<appearance name="h_nh3" />
				<appearance name="h_nh4" />
				<appearance name="medic_1" />
				<appearance name="medic_2" />
				<appearance name="o_nh1" />
				<appearance name="o_nh2" />
				<appearance name="o_nh3" />
				<appearance name="o_nh4" />
				<appearance name="sk_abm_headset" />
				<appearance name="sk_abm_nh1" />
				<appearance name="sk_ac_nh1" />
				<appearance name="sk_fh_nh1" />
				<appearance name="sk_flightsuit" />
				<appearance name="sk_h_nh1" />
				<appearance name="sk_medic_1" />
				<appearance name="sk_n_medic_1" />
				<appearance name="sk_o_nh1" />
				<appearance name="sk_spc_nh1" />
				<appearance name="sk_tsso_nh1" />
				<appearance name="spc_nh1" />
				<appearance name="spc_nh2" />
				<appearance name="spc_nh3" />
				<appearance name="spc_nh4" />
				<appearance name="tsso_nh1" />
				<appearance name="tsso_nh2" />
				<appearance name="tsso_nh3" />
				<appearance name="tsso_nh4" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_explosion" >
					<duration>4.099990</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nod_head" >
					<duration>1.166660</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_fwd1" >
					<duration>4.233330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_fwd2" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_fwd3" >
					<duration>5.333330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_fwd4" >
					<duration>3.266660</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_back1" >
					<duration>7.199990</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_back2" >
					<duration>4.733330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_shrug" >
					<duration>1.433330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_peek1" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_peek2" >
					<duration>1.333330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_peek3" >
					<duration>4.733330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_slouch_L" >
					<duration>0.533330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_slouch_R" >
					<duration>0.533330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.300000</duration>
					<speed>1.305176</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="powerwalk" >
					<duration>1.250000</duration>
					<speed>1.551275</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>exercise</primary_variant>
				</action>
				<action name="jivewalk" >
					<duration>1.560000</duration>
					<speed>0.927883</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>funky</primary_variant>
				</action>
				<action name="stroll" >
					<duration>2.150000</duration>
					<speed>0.491989</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.900000</duration>
					<speed>2.041026</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc_pallet">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_abm1" />
			<default_skinned_appearance name="" />
			<hand_item_class name="pallet" />
			<appearances>
				<appearance name="N_abm" />
				<appearance name="N_abm1" />
				<appearance name="N_abm2" />
				<appearance name="N_abm3" />
				<appearance name="abm" />
				<appearance name="abm1" />
				<appearance name="abm2" />
				<appearance name="abm3" />
				<appearance name="palletlifter" />
				<appearance name="sk_abm1" />
				<appearance name="sk_n_abm1" />
			</appearances>
			<hand_items>
				<hand_item name="no_palletlifter" />
				<hand_item name="palletlifter" />
			</hand_items>
			<actions>
				<action name="stand_with_pallet" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_load_unload_pallet" >
					<duration>2.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.300000</duration>
					<speed>1.305176</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_pallet" >
					<duration>1.390000</duration>
					<speed>0.690356</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_bk_with_pallet" >
					<duration>1.540000</duration>
					<speed>0.661977</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc_chock_and_chains">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_tsso" />
			<default_skinned_appearance name="" />
			<hand_item_class name="chock_and_chains" />
			<appearances>
				<appearance name="N_abm_2" />
				<appearance name="N_abm_3" />
				<appearance name="N_tsso" />
				<appearance name="N_tsso_2" />
				<appearance name="N_tsso_3" />
				<appearance name="abm_2" />
				<appearance name="abm_3" />
				<appearance name="sk_abm" />
				<appearance name="sk_n_abm" />
				<appearance name="sk_n_tsso" />
				<appearance name="sk_tsso" />
				<appearance name="tsso" />
				<appearance name="tsso_2" />
				<appearance name="tsso_3" />
			</appearances>
			<hand_items>
				<hand_item name="chock_and_chains" />
				<hand_item name="chock" />
				<hand_item name="chains" />
				<hand_item name="none" />
			</hand_items>
			<actions>
				<action name="stand_cc" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_show_chock_and_chains" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_talk_1" >
					<duration>4.233330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_2" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_talk_3" >
					<duration>5.333330</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="walk_cc" >
					<duration>1.290000</duration>
					<speed>1.304465</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_duck_cc" >
					<duration>1.290000</duration>
					<speed>1.304465</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.577000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_duck_cc" >
					<duration>0.810000</duration>
					<speed>2.645917</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.600000</duration>
					<speed>4.337609</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="insert_cc" >
					<duration>12.340000</duration>
					<speed>0.360181</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="remove_cc" >
					<duration>5.540000</duration>
					<speed>0.621975</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fdc_fuelman">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="flight_deck_crew" />
			</character_type_map>
			<default_appearance name="sk_launcher_fh_1" />
			<default_skinned_appearance name="sk_launcher_fh_1" />
			<hand_item_class name="fuelman" />
			<appearances>
				<appearance name="N_launcher_fh" />
				<appearance name="N_launcher_fh_2" />
				<appearance name="hose_without_fuelman" />
				<appearance name="launcher_fh" />
				<appearance name="launcher_fh_2" />
				<appearance name="sk_launcher_fh_1" />
				<appearance name="sk_launcher_fh_2" />
				<appearance name="sk_launcher_fh_3" />
				<appearance name="sk_n_launcher_fh_1" />
				<appearance name="sk_n_launcher_fh_2" />
				<appearance name="sk_n_launcher_fh_3" />
			</appearances>
			<hand_items>
				<hand_item name="hose" />
				<hand_item name="hose_nozzle" />
				<hand_item name="no_hose" />
			</hand_items>
			<actions>
				<action name="stand_with_hose" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fueling" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_hose" >
					<duration>1.390000</duration>
					<speed>0.696672</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backwards_with_hose" >
					<duration>1.710000</duration>
					<speed>0.617576</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.300000</duration>
					<speed>1.305176</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="ch47">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="helicopter_marshaller" />
			</character_type_map>
			<default_appearance name="sk_aviation_boatswains_mate" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="D_AircraftChecker" />
				<appearance name="D_AircraftChecker_2" />
				<appearance name="D_AviationBoatswainsMate" />
				<appearance name="D_AviationBoatswainsMate_2" />
				<appearance name="D_AviationBoatswainsMate_3" />
				<appearance name="D_CatapultSafetyObserver" />
				<appearance name="D_CatapultSafetyObserver_2" />
				<appearance name="D_FuelHandler" />
				<appearance name="D_FuelHandler_2" />
				<appearance name="D_Handler" />
				<appearance name="D_Handler_2" />
				<appearance name="D_Ordnanceman" />
				<appearance name="D_Ordnanceman_2" />
				<appearance name="D_SquadronPlaneCaptain" />
				<appearance name="D_SquadronPlaneCaptain_2" />
				<appearance name="D_TopSideSafetyObserver" />
				<appearance name="D_TopSideSafetyObserver_2" />
				<appearance name="D_TopSideSafetyObserver_3" />
				<appearance name="N_AircraftChecker" />
				<appearance name="N_AircraftChecker_2" />
				<appearance name="N_AviationBoatswainsMate" />
				<appearance name="N_AviationBoatswainsMate_2" />
				<appearance name="N_AviationBoatswainsMate_3" />
				<appearance name="N_CatapultSafetyObserver" />
				<appearance name="N_CatapultSafetyObserver_2" />
				<appearance name="N_FuelHandler" />
				<appearance name="N_FuelHandler_2" />
				<appearance name="N_Handler" />
				<appearance name="N_Handler_2" />
				<appearance name="N_Ordnanceman" />
				<appearance name="N_Ordnanceman_2" />
				<appearance name="N_SquadronPlaneCaptain" />
				<appearance name="N_SquadronPlaneCaptain_2" />
				<appearance name="N_TopSideSafetyObserver" />
				<appearance name="N_TopSideSafetyObserver_2" />
				<appearance name="N_TopSideSafetyObserver_3" />
				<appearance name="aircraft_marshall" />
				<appearance name="day_slate_001" />
				<appearance name="launcher_tsso_with_hand_chains" />
				<appearance name="night_slate_001" />
				<appearance name="sk_aircraft_checker" />
				<appearance name="sk_aircraft_marshall_1" />
				<appearance name="sk_aircraft_marshall_1_no_wands" />
				<appearance name="sk_airfield_worker_1" />
				<appearance name="sk_aviation_boatswains_mate" />
				<appearance name="sk_catapult_safety_observer" />
				<appearance name="sk_day_slate_001" />
				<appearance name="sk_default" />
				<appearance name="sk_fuel_handler" />
				<appearance name="sk_handler" />
				<appearance name="sk_launcher_tsso_with_hand_chains" />
				<appearance name="sk_night_slate_001" />
				<appearance name="sk_ordnanceman" />
				<appearance name="sk_squadron_plane_captain" />
				<appearance name="sk_top_side_safety_observer" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="take_off" >
					<duration>1.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="harpoon_up" >
					<duration>2.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="harpoon_down" >
					<duration>2.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="clear" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="this_way" >
					<duration>0.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="downlocks_pins_install" >
					<duration>0.840000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="downlocks_pins_remove" >
					<duration>0.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="ventilation" >
					<duration>0.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="telebrief" >
					<duration>0.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cut_engines" >
					<duration>2.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="land" >
					<duration>0.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="engage_rotor_1" >
					<duration>0.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="engage_rotor_2" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fire" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fire_left" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fire_acu" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="release_brakes" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stop" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_back_release_brakes" >
					<duration>1.620000</duration>
					<speed>0.615591</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="release_brakes_night" >
					<duration>1.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stop_night" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_back_release_brakes_night" >
					<duration>1.620000</duration>
					<speed>0.615591</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_thumbs_up" >
					<duration>0.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hold" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hold_thumbs_up" >
					<duration>0.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hover" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="taxi" >
					<duration>0.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="clear_depart_forward" >
					<duration>4.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="install_tiedowns_chocks" >
					<duration>4.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_right" >
					<duration>0.820000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_left" >
					<duration>0.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_up" >
					<duration>0.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_down" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_forward" >
					<duration>0.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_aft" >
					<duration>1.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="taxi_turn_right" >
					<duration>1.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="taxi_turn_left" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="release_load" >
					<duration>4.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mark_spot" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="remove_tiedowns_chocks" >
					<duration>3.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="shut_down_engine" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hot_brakes" >
					<duration>0.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fuel_leak" >
					<duration>4.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="fuel_leak_night" >
					<duration>4.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="connect_huffer_night" >
					<duration>4.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="connect_huffer" >
					<duration>4.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="disconnect_huffer_night" >
					<duration>3.240000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="disconnect_huffer" >
					<duration>3.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="plugin_power_cart_night" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="plugin_power_cart" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="unplug_power_cart_night" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="unplug_power_cart" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hookup_load" >
					<duration>5.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_off" >
					<duration>0.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="landed" >
					<duration>3.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hookup_man_under" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hookup_man_out" >
					<duration>4.210000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tiedowns_removed" >
					<duration>5.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_up_engine" >
					<duration>4.120000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_L_1" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_L_2" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_L_3" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_R_1" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_R_2" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="start_engine_R_3" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneeling" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crouching" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="cut_rotor_seq" >
					<duration>14.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.570000</duration>
					<speed>1.298564</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.770000</duration>
					<speed>2.037987</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_with_chains" >
					<duration>0.680000</duration>
					<speed>3.058136</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="show_chains_to_walk" >
					<duration>5.950000</duration>
					<speed>0.343873</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_start_engine_1" >
					<duration>5.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_start_engine_2" >
					<duration>5.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_hold" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_hover" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_install_tiedowns" >
					<duration>4.540000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_remove_tiedowns" >
					<duration>4.090000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_ready_for_takeoff" >
					<duration>2.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_hookup_man_under_out" >
					<duration>8.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_release_load" >
					<duration>5.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_hook_up_load" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wand_move_down_lan" >
					<duration>8.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_chains" >
					<duration>2.570000</duration>
					<speed>1.145784</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_bag" >
					<duration>18.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_can" >
					<duration>5.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_at_watch" >
					<duration>6.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="pick_up_something" >
					<duration>3.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drive" >
					<duration>0.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="talk_1" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_2" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_3" >
					<duration>5.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_4" >
					<duration>3.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_5" >
					<duration>14.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_stop" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_move_left" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_move_right" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_move_forward" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backwards_move_forward" >
					<duration>1.680000</duration>
					<speed>0.611882</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="esil">
			<class>object</class>
			<quality_bias>10</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="object" />
				<type_map_field name="category" value="target" />
				<type_map_field name="subcategory" value="silhouette" />
			</character_type_map>
			<default_appearance name="nawc_esil" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="nawc_esil" />
				<appearance name="nawc_esil_brown" />
				<appearance name="nawc_esil_green" />
				<appearance name="nawc_fsil" />
			</appearances>
			<actions>
				<action name="still" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead_l" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead_r" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="mps1" >
					<duration>0.500000</duration>
					<speed>0.995935</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mps2" >
					<duration>0.500000</duration>
					<speed>1.991870</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mps3" >
					<duration>0.500000</duration>
					<speed>2.987804</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mps4" >
					<duration>0.500000</duration>
					<speed>3.983739</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="mps5" >
					<duration>0.500000</duration>
					<speed>4.979674</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="fireman_silver">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="emergency" />
				<type_map_field name="subcategory" value="fire" />
			</character_type_map>
			<default_appearance name="fireman_silver" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="fireman_silver" />
				<appearance name="fireman_silver_no_helmet_1" />
				<appearance name="fireman_silver_no_helmet_2" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_use" >
					<duration>4.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.800000</duration>
					<speed>2.648513</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.020000</duration>
					<speed>1.810478</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>1.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="firefighter">
			<class>human</class>
			<quality_bias>6</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="emergency" />
				<type_map_field name="subcategory" value="fire" />
			</character_type_map>
			<default_appearance name="firefighter_with_hose" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="firefighter_with_hose" />
				<appearance name="firefighter_with_hose_nozzle" />
				<appearance name="firefighter_without_hose" />
				<appearance name="french_firefighter_with_hose" />
				<appearance name="french_firefighter_with_hose_nozzle" />
				<appearance name="french_firefighter_without_hose" />
			</appearances>
			<actions>
				<action name="stand_with_hose" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_use" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_use_spray" >
					<duration>3.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_hose" >
					<duration>1.390000</duration>
					<speed>0.696672</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backwards_with_hose" >
					<duration>1.710000</duration>
					<speed>0.617576</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="medic">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="medic" />
			</character_type_map>
			<default_appearance name="sk_usmc_desert_medic" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="acu_1_medic" />
				<appearance name="acu_2_medic" />
				<appearance name="acu_3_medic" />
				<appearance name="acu_4_bdu_vest_medic" />
				<appearance name="acu_4_medic" />
				<appearance name="medic" />
				<appearance name="sk_acu_medic" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_multicam_medic" />
				<appearance name="sk_navy_enlisted" />
				<appearance name="sk_navy_officer" />
				<appearance name="sk_paramedic_1" />
				<appearance name="sk_paramedic_2" />
				<appearance name="sk_policeman_1" />
				<appearance name="sk_policeman_1_with_hat" />
				<appearance name="sk_security_guard_1" />
				<appearance name="sk_usmc_desert_medic" />
				<appearance name="sk_usmc_medic" />
			</appearances>
			<actions>
				<action name="kneel_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_lo" >
					<duration>0.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="situation_report" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tend_child1_10" >
					<duration>1.772000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tend_child2" >
					<duration>1.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tend_child_listen_to_chest" >
					<duration>6.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tend_child_kneel_hi1_5" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tend_child_kneel_hi2_12" >
					<duration>11.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="talk_to_mother1_9" >
					<duration>9.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_mother2_3" >
					<duration>3.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_mother3_26" >
					<duration>25.865999</duration>
					<speed>0.031689</speed>
					<direction>nonlinear</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_to_mother_kneel_hi_4" >
					<duration>4.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand" >
					<duration>0.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.577000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.737000</duration>
					<speed>2.578839</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.772000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="camera_man">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="worker" />
				<type_map_field name="subcategory" value="cameraman" />
			</character_type_map>
			<default_appearance name="sk_cameraman" />
			<default_skinned_appearance name="" />
			<hand_item_class name="camera" />
			<appearances>
				<appearance name="ZNN_cameraman" />
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="cameraman" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jim_suit" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
			</appearances>
			<hand_items>
				<hand_item name="news_camera" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.280000</duration>
					<speed>1.025306</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_shoulder" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="slow_pan_R" >
					<duration>11.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="slow_pan_L" >
					<duration>10.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="walk_shoulder" >
					<duration>3.200000</duration>
					<speed>0.220494</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="kneel_shoulder" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="cbd">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="sick" />
			</character_type_map>
			<default_appearance name="sk_acu_5_m4" />
			<default_skinned_appearance name="sk_acu_5_m4" />
			<hand_item_class name="standard_mil_weapons" />
			<appearances>
				<appearance name="acu06_1" />
				<appearance name="acu06_2" />
				<appearance name="acu06_3" />
				<appearance name="acu06_4" />
				<appearance name="acu_1" />
				<appearance name="acu_2" />
				<appearance name="acu_3_bdu_vest" />
				<appearance name="acu_4" />
				<appearance name="acu_5" />
				<appearance name="bdu2_radio" />
				<appearance name="bdu3_radio" />
				<appearance name="bdu4_radio" />
				<appearance name="bdu_boonie" />
				<appearance name="bdu_iba_1" />
				<appearance name="bdu_iba_2" />
				<appearance name="bdu_iba_3" />
				<appearance name="bdu_iba_4" />
				<appearance name="bdu_low_count" />
				<appearance name="bdu_radio" />
				<appearance name="cc_bdu_b" />
				<appearance name="cc_bdu_w" />
				<appearance name="cc_dcu_b" />
				<appearance name="cc_dcu_w" />
				<appearance name="cc_opfor_ak47" />
				<appearance name="cc_opfor_pk74" />
				<appearance name="cc_opfor_rpg7" />
				<appearance name="cc_opfor_sa16" />
				<appearance name="dcu2_radio" />
				<appearance name="dcu3_radio" />
				<appearance name="dcu4_radio" />
				<appearance name="dcu_exo" />
				<appearance name="dcu_old" />
				<appearance name="dcu_radio" />
				<appearance name="hostile" />
				<appearance name="invisible_human" />
				<appearance name="iraqi_insurgent_1" />
				<appearance name="iraqi_insurgent_2" />
				<appearance name="iraqi_insurgent_3" />
				<appearance name="iraqi_police_1" />
				<appearance name="iraqi_police_2" />
				<appearance name="iraqi_soldier_1" />
				<appearance name="iraqi_soldier_2" />
				<appearance name="ivan_stinger" />
				<appearance name="ivan_stinger2" />
				<appearance name="medic2" />
				<appearance name="north_alliance_1" />
				<appearance name="north_alliance_2" />
				<appearance name="north_alliance_3" />
				<appearance name="north_alliance_4" />
				<appearance name="north_alliance_5" />
				<appearance name="north_alliance_6" />
				<appearance name="ofw_uniform" />
				<appearance name="ofw_uniform_updated" />
				<appearance name="scorpion" />
				<appearance name="sk_acu_1" />
				<appearance name="sk_acu_1_bdu_vest" />
				<appearance name="sk_acu_2" />
				<appearance name="sk_acu_2_bdu_vest" />
				<appearance name="sk_acu_3" />
				<appearance name="sk_acu_3_bdu_vest" />
				<appearance name="sk_acu_4" />
				<appearance name="sk_acu_4_bdu_vest" />
				<appearance name="sk_acu_5" />
				<appearance name="sk_afghan_army_1" />
				<appearance name="sk_afghan_army_2" />
				<appearance name="sk_afghan_army_3" />
				<appearance name="sk_afghan_army_4" />
				<appearance name="sk_afghan_local_police_1" />
				<appearance name="sk_afghan_local_police_2" />
				<appearance name="sk_afghan_police_1" />
				<appearance name="sk_afghan_police_2" />
				<appearance name="sk_afghan_policeman_1" />
				<appearance name="sk_afghan_policeman_2" />
				<appearance name="sk_afghan_policeman_3" />
				<appearance name="sk_afghan_policeman_4" />
				<appearance name="sk_afghan_soldier_1" />
				<appearance name="sk_afghan_soldier_2" />
				<appearance name="sk_afghan_soldier_3" />
				<appearance name="sk_afghan_soldier_4" />
				<appearance name="sk_chilean_soldier_1" />
				<appearance name="sk_female_soldier_1" />
				<appearance name="sk_iraq_army_1" />
				<appearance name="sk_iraq_army_2" />
				<appearance name="sk_iraq_army_3" />
				<appearance name="sk_iraq_army_4" />
				<appearance name="sk_iraq_police_1" />
				<appearance name="sk_iraq_police_2" />
				<appearance name="sk_iraqi_insurgent_1" />
				<appearance name="sk_iraqi_insurgent_2" />
				<appearance name="sk_iraqi_insurgent_3" />
				<appearance name="sk_multicam_1_riot_helmet" />
				<appearance name="sk_north_alliance_1" />
				<appearance name="sk_north_alliance_2" />
				<appearance name="sk_north_alliance_3" />
				<appearance name="sk_north_alliance_4" />
				<appearance name="sk_north_alliance_5" />
				<appearance name="sk_north_alliance_6" />
				<appearance name="sk_soldier_european" />
				<appearance name="sk_soldier_opfor_1" />
				<appearance name="sk_somalia_army_1" />
				<appearance name="sk_somalia_army_2" />
				<appearance name="sk_somalia_army_3" />
				<appearance name="sk_somalia_army_4" />
				<appearance name="sk_uk_desert" />
				<appearance name="sk_uk_temperate" />
				<appearance name="sk_usmc_3_desert" />
				<appearance name="sk_usmc_medic" />
				<appearance name="soldier_bdu" />
				<appearance name="soldier_european" />
				<appearance name="somali_militia_1" />
				<appearance name="taliban_1" />
				<appearance name="taliban_2" />
				<appearance name="taliban_3" />
				<appearance name="taliban_4" />
				<appearance name="taliban_5" />
				<appearance name="taliban_6" />
				<appearance name="uk_desert" />
				<appearance name="uk_dt_w_cc" />
				<appearance name="uk_temperate" />
				<appearance name="uk_wl_w_cc" />
				<appearance name="warrior_buttpack" />
				<appearance name="warrior_gasmask" />
				<appearance name="warrior_loaded" />
				<appearance name="warrior_uniform" />
			</appearances>
			<hand_items>
				<hand_item name="no_weapon" />
				<hand_item name="ak47" />
				<hand_item name="m16_m203" />
				<hand_item name="m4_m203" />
				<hand_item name="m60" />
				<hand_item name="m27" />
				<hand_item name="m240" />
				<hand_item name="m249" />
				<hand_item name="m4" />
				<hand_item name="m16" />
				<hand_item name="m9" />
				<hand_item name="imi_galil" />
				<hand_item name="pk_machine_gun" />
				<hand_item name="rpg_empty" />
				<hand_item name="rpg" />
				<hand_item name="sa7" />
				<hand_item name="dragunov" />
				<hand_item name="sa80" />
				<hand_item name="riot_shield" />
				<hand_item name="m40a3_forest" />
				<hand_item name="m40a3_desert" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_walk" >
					<duration>1.956000</duration>
					<speed>0.731423</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.020000</duration>
					<speed>1.813086</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_to_stand" >
					<duration>1.166000</duration>
					<speed>0.727976</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_jog" >
					<duration>1.180000</duration>
					<speed>1.023769</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.800000</duration>
					<speed>2.653525</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_to_stand" >
					<duration>1.340000</duration>
					<speed>0.758934</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_run" >
					<duration>1.040000</duration>
					<speed>1.526875</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.510000</duration>
					<speed>5.592599</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_to_stand" >
					<duration>2.299000</duration>
					<speed>1.718131</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_dead" >
					<duration>1.640000</duration>
					<speed>0.679201</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="tired_walk" >
					<duration>2.766000</duration>
					<speed>0.666428</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tired_jog" >
					<duration>0.740000</duration>
					<speed>1.410242</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stagger" >
					<duration>6.036000</duration>
					<speed>0.484096</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="barf" >
					<duration>13.199000</duration>
					<speed>0.064924</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="fall_to_ground" >
					<duration>14.316000</duration>
					<speed>0.130571</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="shakes" >
					<duration>15.086000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="transitn_ease_Lfwd" >
					<duration>1.400000</duration>
					<speed>0.062451</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="transitn_Lfwd_ease" >
					<duration>1.200000</duration>
					<speed>0.088878</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="transitn_kneel_stand" >
					<duration>0.806000</duration>
					<speed>0.212854</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="transitn_dead_stand" >
					<duration>4.049000</duration>
					<speed>0.358593</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch1_2" >
					<duration>12.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch1_3" >
					<duration>17.129999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch1_b1" >
					<duration>15.120001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch1_c2_1" >
					<duration>13.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch1_c2_2" >
					<duration>4.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch5_1" >
					<duration>5.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch5_2" >
					<duration>2.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch5_3" >
					<duration>12.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch5_4" >
					<duration>5.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch6_1" >
					<duration>3.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch6_2" >
					<duration>3.670000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch6_3" >
					<duration>2.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch6_4" >
					<duration>3.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="scratch2_a1" >
					<duration>10.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="eyerub2_a2" >
					<duration>10.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="eyerub2_a3" >
					<duration>21.459999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="eyerub2_a4" >
					<duration>35.200001</duration>
					<speed>0.035763</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="pound_chest7" >
					<duration>16.969999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="throwup3_1" >
					<duration>21.030001</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="throwup3_2" >
					<duration>11.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_prone" >
					<duration>3.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_to_stand" >
					<duration>2.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_kneel" >
					<duration>2.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_to_stand" >
					<duration>3.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_sit" >
					<duration>1.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_to_stand" >
					<duration>1.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_passenger_in_car" >
					<duration>6.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car_to_stand" >
					<duration>5.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_driver_in_car" >
					<duration>5.470000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_to_stand" >
					<duration>6.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_to_kneel" >
					<duration>4.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_to_prone" >
					<duration>7.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="chem_bio_pedestrian">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="sick" />
			</character_type_map>
			<default_appearance name="sk_male_casual_5" />
			<default_skinned_appearance name="sk_male_casual_5" />
			<appearances>
				<appearance name="alison_redswtr" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="bridget_skirt" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="diane_teen" />
				<appearance name="doris_skirt" />
				<appearance name="fiona" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="invisible_human" />
				<appearance name="jasmine_slacks" />
				<appearance name="jason" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jim_suit" />
				<appearance name="lea_skirt" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="marcy_sweater" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_female" />
				<appearance name="navy_officer_male" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex_suit" />
				<appearance name="ruthy" />
				<appearance name="sandra_jeans" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_female_1" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_suspect_1" />
				<appearance name="yari_suit" />
				<appearance name="zoe_slacks" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>1.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_cough" >
					<duration>5.400000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_light_cough" >
					<duration>8.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_hands_on_chest" >
					<duration>7.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_hand_on_head" >
					<duration>5.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_hold_head" >
					<duration>6.070000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_wipe_face1" >
					<duration>3.670000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_wipe_face2" >
					<duration>2.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_breathless" >
					<duration>6.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stand_on_looker" >
					<duration>5.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_arms_folded" >
					<duration>3.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_helper" >
					<duration>14.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_decon" >
					<duration>13.650001</duration>
					<speed>0.083568</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>2.560000</duration>
					<speed>1.298664</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_arms_folded" >
					<duration>4.390000</duration>
					<speed>0.106171</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_tired" >
					<duration>2.766000</duration>
					<speed>0.666428</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_cough" >
					<duration>4.950000</duration>
					<speed>0.284373</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_stiff" >
					<duration>0.970000</duration>
					<speed>0.671983</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_light_cough" >
					<duration>7.680000</duration>
					<speed>0.190362</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.110000</duration>
					<speed>0.142921</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_breathless" >
					<duration>4.900000</duration>
					<speed>0.402355</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="walk_on_looker" >
					<duration>8.140000</duration>
					<speed>0.215133</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="walk_helper" >
					<duration>0.970000</duration>
					<speed>0.671983</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stagger_hands_on_chest" >
					<duration>4.470000</duration>
					<speed>0.378614</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stagger_hand_on_head" >
					<duration>3.550000</duration>
					<speed>0.306996</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stagger_hold_head" >
					<duration>7.790000</duration>
					<speed>0.272318</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stagger" >
					<duration>6.036000</duration>
					<speed>0.484096</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat_arms_folded" >
					<duration>3.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stroll" >
					<duration>4.390000</duration>
					<speed>0.487639</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_tired" >
					<duration>0.740000</duration>
					<speed>1.410242</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.760000</duration>
					<speed>2.584193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="on_knees_vomit" >
					<duration>6.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="stomach_pain" >
					<duration>11.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="prone" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_shakes" >
					<duration>15.086000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="collapsed_1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="collapsed_2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="collapsed_3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>1.030000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="suspect4">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="suspect" />
			</character_type_map>
			<default_appearance name="carl_with_glock_pistol" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="agent" />
				<appearance name="alan_with_cell" />
				<appearance name="alan_with_duffle_bag" />
				<appearance name="alan_with_glock_pistol" />
				<appearance name="alan_with_knife" />
				<appearance name="alan_with_wallet" />
				<appearance name="alan_without_weapon" />
				<appearance name="alison_with_25cal" />
				<appearance name="alison_with_cell" />
				<appearance name="alison_with_duffle_bag" />
				<appearance name="alison_without_weapon" />
				<appearance name="bobby" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="brian_with_cell" />
				<appearance name="brian_with_duffle_bag" />
				<appearance name="brian_with_glock_pistol" />
				<appearance name="brian_with_knife" />
				<appearance name="brian_with_wallet" />
				<appearance name="brian_without_weapon" />
				<appearance name="carl_with_cell" />
				<appearance name="carl_with_duffle_bag" />
				<appearance name="carl_with_glock_pistol" />
				<appearance name="carl_with_knife" />
				<appearance name="carl_with_wallet" />
				<appearance name="carl_without_weapon" />
				<appearance name="chilean_policewoman" />
				<appearance name="diane_with_25cal" />
				<appearance name="diane_with_cell" />
				<appearance name="diane_with_duffle_bag" />
				<appearance name="diane_without_weapon" />
				<appearance name="female_teen_1" />
				<appearance name="female_teen_1_2x4" />
				<appearance name="female_teen_1_bottle" />
				<appearance name="female_teen_1_fists" />
				<appearance name="female_teen_1_hammer" />
				<appearance name="female_teen_1_hold" />
				<appearance name="female_teen_1_hold_both_hands" />
				<appearance name="female_teen_1_knife" />
				<appearance name="female_teen_1_point" />
				<appearance name="female_teen_1_with_glock_pistol" />
				<appearance name="female_teen_2" />
				<appearance name="female_teen_2_2x4" />
				<appearance name="female_teen_2_bottle" />
				<appearance name="female_teen_2_fists" />
				<appearance name="female_teen_2_hammer" />
				<appearance name="female_teen_2_hold" />
				<appearance name="female_teen_2_hold_both_hands" />
				<appearance name="female_teen_2_knife" />
				<appearance name="female_teen_2_point" />
				<appearance name="female_teen_2_with_glock_pistol" />
				<appearance name="female_teen_3" />
				<appearance name="female_teen_3_2x4" />
				<appearance name="female_teen_3_bottle" />
				<appearance name="female_teen_3_fists" />
				<appearance name="female_teen_3_hammer" />
				<appearance name="female_teen_3_hold" />
				<appearance name="female_teen_3_hold_both_hands" />
				<appearance name="female_teen_3_knife" />
				<appearance name="female_teen_3_point" />
				<appearance name="female_teen_3_with_glock_pistol" />
				<appearance name="firefighter" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="geo_glock" />
				<appearance name="invisible_human" />
				<appearance name="jason" />
				<appearance name="jason_glock" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jered_glock" />
				<appearance name="male_inmate_1" />
				<appearance name="male_inmate_2" />
				<appearance name="male_inmate_3" />
				<appearance name="male_teen_1" />
				<appearance name="male_teen_1_2x4" />
				<appearance name="male_teen_1_bottle" />
				<appearance name="male_teen_1_fists" />
				<appearance name="male_teen_1_hammer" />
				<appearance name="male_teen_1_hold" />
				<appearance name="male_teen_1_hold_both_hands" />
				<appearance name="male_teen_1_knife" />
				<appearance name="male_teen_1_point" />
				<appearance name="male_teen_1_with_glock_pistol" />
				<appearance name="male_teen_2" />
				<appearance name="male_teen_2_2x4" />
				<appearance name="male_teen_2_bottle" />
				<appearance name="male_teen_2_fists" />
				<appearance name="male_teen_2_hammer" />
				<appearance name="male_teen_2_hold" />
				<appearance name="male_teen_2_hold_both_hands" />
				<appearance name="male_teen_2_knife" />
				<appearance name="male_teen_2_point" />
				<appearance name="male_teen_2_with_glock_pistol" />
				<appearance name="male_teen_3" />
				<appearance name="male_teen_3_2x4" />
				<appearance name="male_teen_3_bottle" />
				<appearance name="male_teen_3_fists" />
				<appearance name="male_teen_3_hammer" />
				<appearance name="male_teen_3_hold" />
				<appearance name="male_teen_3_hold_both_hands" />
				<appearance name="male_teen_3_knife" />
				<appearance name="male_teen_3_point" />
				<appearance name="male_teen_3_with_glock_pistol" />
				<appearance name="martin_with_cell" />
				<appearance name="martin_with_duffle_bag" />
				<appearance name="martin_with_glock_pistol" />
				<appearance name="martin_with_knife" />
				<appearance name="martin_with_wallet" />
				<appearance name="martin_without_weapon" />
				<appearance name="martina2_with_25cal" />
				<appearance name="martina2_with_cell" />
				<appearance name="martina2_with_duffle_bag" />
				<appearance name="martina2_without_weapon" />
				<appearance name="martina_with_25cal" />
				<appearance name="martina_with_cell" />
				<appearance name="martina_with_duffle_bag" />
				<appearance name="martina_without_weapon" />
				<appearance name="paramedic_male" />
				<appearance name="police1" />
				<appearance name="police2" />
				<appearance name="police3" />
				<appearance name="police4" />
				<appearance name="police5" />
				<appearance name="policewoman_1" />
				<appearance name="policewoman_2" />
				<appearance name="ruthy_with_25cal" />
				<appearance name="ruthy_with_cell" />
				<appearance name="ruthy_with_duffle_bag" />
				<appearance name="ruthy_without_weapon" />
				<appearance name="sandra_with_25cal" />
				<appearance name="sandra_with_cell" />
				<appearance name="sandra_with_duffle_bag" />
				<appearance name="sandra_without_weapon" />
				<appearance name="scott_with_cell" />
				<appearance name="scott_with_duffle_bag" />
				<appearance name="scott_with_glock_pistol" />
				<appearance name="scott_with_knife" />
				<appearance name="scott_with_wallet" />
				<appearance name="scott_without_weapon" />
				<appearance name="sk_border_agent_1" />
				<appearance name="sk_navy_enlisted" />
				<appearance name="sk_navy_officer" />
				<appearance name="sk_policeman_1" />
				<appearance name="sk_policeman_1_with_hat" />
				<appearance name="sk_security_guard_1" />
				<appearance name="steve_with_cell" />
				<appearance name="steve_with_duffle_bag" />
				<appearance name="steve_with_glock_pistol" />
				<appearance name="steve_with_knife" />
				<appearance name="steve_with_wallet" />
				<appearance name="steve_without_weapon" />
				<appearance name="suspect_1_2x4" />
				<appearance name="suspect_1_cell_phone" />
				<appearance name="suspect_1_fists" />
				<appearance name="suspect_1_hammer" />
				<appearance name="suspect_1_knife" />
				<appearance name="suspect_1_with_glock_pistol" />
				<appearance name="suspect_1_without_weapon" />
				<appearance name="suspect_2_2x4" />
				<appearance name="suspect_2_cell_phone" />
				<appearance name="suspect_2_fists" />
				<appearance name="suspect_2_hammer" />
				<appearance name="suspect_2_knife" />
				<appearance name="suspect_2_with_glock_pistol" />
				<appearance name="suspect_2_without_weapon" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous" >
					<duration>6.360000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight" >
					<duration>1.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_weaver_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_isosceles_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_forward" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_back" >
					<duration>0.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="legsout" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_weaver_aim" >
					<duration>1.860000</duration>
					<speed>0.646218</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_inj_head_R" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_head_R" >
					<duration>1.410000</duration>
					<speed>0.869197</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_head_L" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_head_L" >
					<duration>1.320000</duration>
					<speed>0.890332</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_arm_R" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_arm_R" >
					<duration>1.350000</duration>
					<speed>0.889406</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_arm_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_arm_L" >
					<duration>1.470000</duration>
					<speed>0.811968</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_leg_R" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg_R" >
					<duration>0.990000</duration>
					<speed>0.752922</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_leg_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg_L" >
					<duration>1.020000</duration>
					<speed>0.906215</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.980000</duration>
					<speed>0.249912</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.820000</duration>
					<speed>0.165199</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_low" >
					<duration>1.980000</duration>
					<speed>0.303534</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_low" >
					<duration>2.640000</duration>
					<speed>0.229253</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_high" >
					<duration>2.220000</duration>
					<speed>0.282905</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_high" >
					<duration>2.310000</duration>
					<speed>0.294886</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>2.340000</duration>
					<speed>0.306690</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.040000</duration>
					<speed>0.289436</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.280000</duration>
					<speed>0.286997</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.070000</duration>
					<speed>0.293518</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_low" >
					<duration>2.100000</duration>
					<speed>0.278830</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_low" >
					<duration>2.280000</duration>
					<speed>0.240569</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_high" >
					<duration>2.400000</duration>
					<speed>0.271620</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_high" >
					<duration>2.370000</duration>
					<speed>0.244248</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>1.890000</duration>
					<speed>0.288252</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.620000</duration>
					<speed>0.327803</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_suicide" >
					<duration>8.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_threaten_with_gun" >
					<duration>13.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_talk_on_radio" >
					<duration>11.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look_at_watch" >
					<duration>6.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_talk_on_cell_phone" >
					<duration>9.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_knife" >
					<duration>3.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_threaten_gun" >
					<duration>5.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="move_bag" >
					<duration>18.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_bag_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_bag_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_suicide" >
					<duration>6.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_agitated" >
					<duration>10.890000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliance" >
					<duration>2.790000</duration>
					<speed>0.863172</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim_left" >
					<duration>1.350000</duration>
					<speed>0.813028</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_surrender" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="prone_inj" >
					<duration>4.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="run_weaver_aim" >
					<duration>0.690000</duration>
					<speed>3.304302</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="run_head_low" >
					<duration>0.660000</duration>
					<speed>3.677223</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim" >
					<duration>0.630000</duration>
					<speed>4.121457</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="run" >
					<duration>0.600000</duration>
					<speed>4.353584</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_back" >
					<duration>0.720000</duration>
					<speed>3.734276</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_taser" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_peppered" >
					<duration>3.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lay_on_back" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lay_on_back_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="lay_on_side" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lay_on_side_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="lay_on_belly" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lay_on_belly_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="lay_cover_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.233000</duration>
					<speed>1.142831</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dancing_feet" >
					<duration>4.560000</duration>
					<speed>0.460894</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_right" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_left" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="take_hostage" >
					<duration>5.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.560000</duration>
					<speed>0.768062</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_threaten_gun" >
					<duration>2.760000</duration>
					<speed>0.555774</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_shoot_around_corner_R" >
					<duration>2.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_shoot_around_corner_L" >
					<duration>2.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_shoot_around_corner_R" >
					<duration>2.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_shoot_around_corner_L" >
					<duration>2.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_forward_hand_cuffed" >
					<duration>1.890000</duration>
					<speed>0.591811</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backward_hand_cuffed" >
					<duration>2.250000</duration>
					<speed>0.511526</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_bag" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_hold_bag" >
					<duration>1.370000</duration>
					<speed>0.976532</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim_low" >
					<duration>1.560000</duration>
					<speed>0.768062</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="run_look_back" >
					<duration>0.610000</duration>
					<speed>4.161443</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_cover_head" >
					<duration>0.700000</duration>
					<speed>2.675199</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_crouched" >
					<duration>0.640000</duration>
					<speed>3.872369</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_aim_gangster" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="behind_box" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="behind_box_peek" >
					<duration>1.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="behind_box_shoot" >
					<duration>1.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="take_hostage2" >
					<duration>12.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_peek_around_corner_R" >
					<duration>1.370000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_peek_around_corner_L" >
					<duration>1.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="suspect_09">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="suspect" />
			</character_type_map>
			<default_appearance name="sk_suspect_1" />
			<default_skinned_appearance name="" />
			<hand_item_class name="street_implements" />
			<appearances>
				<appearance name="afghan_female1" />
				<appearance name="afghan_female2" />
				<appearance name="afghan_female3" />
				<appearance name="afghan_female4" />
				<appearance name="afghan_female5" />
				<appearance name="afghan_female6" />
				<appearance name="afghan_female7" />
				<appearance name="afghan_female8" />
				<appearance name="afghan_female9" />
				<appearance name="afghan_old_man" />
				<appearance name="alan" />
				<appearance name="alan_with_cell" />
				<appearance name="alan_with_duffle_bag" />
				<appearance name="alan_with_glock_pistol" />
				<appearance name="alan_with_knife" />
				<appearance name="alan_with_wallet" />
				<appearance name="alan_without_weapon" />
				<appearance name="alison_redswtr" />
				<appearance name="alison_with_25cal" />
				<appearance name="alison_with_cell" />
				<appearance name="alison_with_duffle_bag" />
				<appearance name="alison_without_weapon" />
				<appearance name="anna_skirt" />
				<appearance name="anna_slacks" />
				<appearance name="betsy_grey" />
				<appearance name="betsy_jeans" />
				<appearance name="betsy_shorts" />
				<appearance name="betsy_skirt" />
				<appearance name="betsy_suit" />
				<appearance name="betsy_suit2" />
				<appearance name="betsy_sweater" />
				<appearance name="bob_blazer" />
				<appearance name="bob_shorts" />
				<appearance name="bob_suit" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="brian_plaid" />
				<appearance name="brian_with_cell" />
				<appearance name="brian_with_duffle_bag" />
				<appearance name="brian_with_glock_pistol" />
				<appearance name="brian_with_knife" />
				<appearance name="brian_with_wallet" />
				<appearance name="brian_without_weapon" />
				<appearance name="bridget_skirt" />
				<appearance name="carl" />
				<appearance name="carl_with_cell" />
				<appearance name="carl_with_duffle_bag" />
				<appearance name="carl_with_glock_pistol" />
				<appearance name="carl_with_knife" />
				<appearance name="carl_with_wallet" />
				<appearance name="carl_without_weapon" />
				<appearance name="cc_civilian_01" />
				<appearance name="cc_civilian_02" />
				<appearance name="cc_civilian_03" />
				<appearance name="cc_civilian_04" />
				<appearance name="cc_civilian_05" />
				<appearance name="cc_civilian_06" />
				<appearance name="cc_civilian_07" />
				<appearance name="cc_civilian_08" />
				<appearance name="cc_civilian_09" />
				<appearance name="cc_civilian_10" />
				<appearance name="chris_shorts" />
				<appearance name="chris_slacks" />
				<appearance name="christine_shorts" />
				<appearance name="christine_slacks" />
				<appearance name="daniel" />
				<appearance name="darlene_shorts" />
				<appearance name="darlene_skirt" />
				<appearance name="darrin_jeans" />
				<appearance name="darrin_old" />
				<appearance name="diane_teen" />
				<appearance name="diane_with_25cal" />
				<appearance name="diane_with_cell" />
				<appearance name="diane_with_duffle_bag" />
				<appearance name="diane_without_weapon" />
				<appearance name="doris_skirt" />
				<appearance name="eric" />
				<appearance name="female_teen_1" />
				<appearance name="female_teen_1_2x4" />
				<appearance name="female_teen_1_bottle" />
				<appearance name="female_teen_1_fists" />
				<appearance name="female_teen_1_hammer" />
				<appearance name="female_teen_1_hold" />
				<appearance name="female_teen_1_hold_both_hands" />
				<appearance name="female_teen_1_knife" />
				<appearance name="female_teen_1_point" />
				<appearance name="female_teen_1_with_glock_pistol" />
				<appearance name="female_teen_2" />
				<appearance name="female_teen_2_2x4" />
				<appearance name="female_teen_2_bottle" />
				<appearance name="female_teen_2_fists" />
				<appearance name="female_teen_2_hammer" />
				<appearance name="female_teen_2_hold" />
				<appearance name="female_teen_2_hold_both_hands" />
				<appearance name="female_teen_2_knife" />
				<appearance name="female_teen_2_point" />
				<appearance name="female_teen_2_with_glock_pistol" />
				<appearance name="female_teen_3" />
				<appearance name="female_teen_3_2x4" />
				<appearance name="female_teen_3_bottle" />
				<appearance name="female_teen_3_fists" />
				<appearance name="female_teen_3_hammer" />
				<appearance name="female_teen_3_hold" />
				<appearance name="female_teen_3_hold_both_hands" />
				<appearance name="female_teen_3_knife" />
				<appearance name="female_teen_3_point" />
				<appearance name="female_teen_3_with_glock_pistol" />
				<appearance name="fiona" />
				<appearance name="firefighter" />
				<appearance name="frank" />
				<appearance name="french_firefighter" />
				<appearance name="geo" />
				<appearance name="geo_glock" />
				<appearance name="george" />
				<appearance name="hazmat_blue" />
				<appearance name="hazmat_green" />
				<appearance name="hazmat_yellow" />
				<appearance name="henry" />
				<appearance name="invisible_human" />
				<appearance name="ivan" />
				<appearance name="jasmine_slacks" />
				<appearance name="jason" />
				<appearance name="jason_glock" />
				<appearance name="jered" />
				<appearance name="jered_glasses" />
				<appearance name="jered_glock" />
				<appearance name="jim_suit" />
				<appearance name="lea_skirt" />
				<appearance name="level_a_hazmat_suit_1" />
				<appearance name="level_a_hazmat_suit_2" />
				<appearance name="level_b_hazmat_suit_1" />
				<appearance name="level_b_hazmat_suit_2" />
				<appearance name="level_c_hazmat_1" />
				<appearance name="level_c_hazmat_2" />
				<appearance name="level_c_hazmat_3" />
				<appearance name="level_c_hazmat_4" />
				<appearance name="lisa_grey" />
				<appearance name="lisa_shorts" />
				<appearance name="lisa_suit" />
				<appearance name="male_inmate_1" />
				<appearance name="male_inmate_2" />
				<appearance name="male_inmate_3" />
				<appearance name="male_nurse" />
				<appearance name="male_nurse_mask" />
				<appearance name="male_teen_1" />
				<appearance name="male_teen_1_2x4" />
				<appearance name="male_teen_1_bottle" />
				<appearance name="male_teen_1_fists" />
				<appearance name="male_teen_1_hammer" />
				<appearance name="male_teen_1_hold" />
				<appearance name="male_teen_1_hold_both_hands" />
				<appearance name="male_teen_1_knife" />
				<appearance name="male_teen_1_point" />
				<appearance name="male_teen_1_with_glock_pistol" />
				<appearance name="male_teen_2" />
				<appearance name="male_teen_2_2x4" />
				<appearance name="male_teen_2_bottle" />
				<appearance name="male_teen_2_fists" />
				<appearance name="male_teen_2_hammer" />
				<appearance name="male_teen_2_hold" />
				<appearance name="male_teen_2_hold_both_hands" />
				<appearance name="male_teen_2_knife" />
				<appearance name="male_teen_2_point" />
				<appearance name="male_teen_2_with_glock_pistol" />
				<appearance name="male_teen_3" />
				<appearance name="male_teen_3_2x4" />
				<appearance name="male_teen_3_bottle" />
				<appearance name="male_teen_3_fists" />
				<appearance name="male_teen_3_hammer" />
				<appearance name="male_teen_3_hold" />
				<appearance name="male_teen_3_hold_both_hands" />
				<appearance name="male_teen_3_knife" />
				<appearance name="male_teen_3_point" />
				<appearance name="male_teen_3_with_glock_pistol" />
				<appearance name="marc_2000" />
				<appearance name="marc_fat" />
				<appearance name="marc_suit" />
				<appearance name="marc_sweater" />
				<appearance name="marcy_sweater" />
				<appearance name="martin" />
				<appearance name="martin_with_cell" />
				<appearance name="martin_with_duffle_bag" />
				<appearance name="martin_with_glock_pistol" />
				<appearance name="martin_with_knife" />
				<appearance name="martin_with_wallet" />
				<appearance name="martin_without_weapon" />
				<appearance name="martina2_with_25cal" />
				<appearance name="martina2_with_cell" />
				<appearance name="martina2_with_duffle_bag" />
				<appearance name="martina2_without_weapon" />
				<appearance name="martina_blu_top" />
				<appearance name="martina_jeans" />
				<appearance name="martina_with_25cal" />
				<appearance name="martina_with_cell" />
				<appearance name="martina_with_duffle_bag" />
				<appearance name="martina_without_weapon" />
				<appearance name="max_slacks" />
				<appearance name="navy_enlisted_female" />
				<appearance name="navy_enlisted_male" />
				<appearance name="navy_officer_female" />
				<appearance name="navy_officer_male" />
				<appearance name="north_alliance_1_cell" />
				<appearance name="north_alliance_2_cell" />
				<appearance name="north_alliance_3_cell" />
				<appearance name="north_alliance_3_ped" />
				<appearance name="north_alliance_4_cell" />
				<appearance name="north_alliance_4_ped" />
				<appearance name="paramedic_male" />
				<appearance name="raku_dancer" />
				<appearance name="raku_slacks" />
				<appearance name="ray_injured" />
				<appearance name="ray_slacks" />
				<appearance name="rex" />
				<appearance name="rex_suit" />
				<appearance name="ruthy" />
				<appearance name="ruthy_with_25cal" />
				<appearance name="ruthy_with_cell" />
				<appearance name="ruthy_with_duffle_bag" />
				<appearance name="ruthy_without_weapon" />
				<appearance name="sandra_jeans" />
				<appearance name="sandra_with_25cal" />
				<appearance name="sandra_with_cell" />
				<appearance name="sandra_with_duffle_bag" />
				<appearance name="sandra_without_weapon" />
				<appearance name="scott" />
				<appearance name="scott_with_cell" />
				<appearance name="scott_with_duffle_bag" />
				<appearance name="scott_with_glock_pistol" />
				<appearance name="scott_with_knife" />
				<appearance name="scott_with_wallet" />
				<appearance name="scott_without_weapon" />
				<appearance name="security_guard_1" />
				<appearance name="security_guard_2" />
				<appearance name="security_guard_3" />
				<appearance name="sheila_slacks" />
				<appearance name="sk_afghan_doctor" />
				<appearance name="sk_afghan_female_1" />
				<appearance name="sk_afghan_female_2" />
				<appearance name="sk_afghan_female_3" />
				<appearance name="sk_afghan_female_4" />
				<appearance name="sk_afghan_female_5" />
				<appearance name="sk_afghan_female_6" />
				<appearance name="sk_afghan_female_burka_1" />
				<appearance name="sk_afghan_female_burka_2" />
				<appearance name="sk_afghan_female_burka_3" />
				<appearance name="sk_afghan_female_burka_4" />
				<appearance name="sk_afghan_female_burka_5" />
				<appearance name="sk_afghan_female_farmer_1" />
				<appearance name="sk_afghan_female_farmer_2" />
				<appearance name="sk_afghan_female_farmer_3" />
				<appearance name="sk_afghan_female_farmer_4" />
				<appearance name="sk_afghan_female_farmer_5" />
				<appearance name="sk_afghan_female_farmer_6" />
				<appearance name="sk_afghan_female_farmer_7" />
				<appearance name="sk_afghan_female_nomad_1" />
				<appearance name="sk_afghan_female_nomad_10" />
				<appearance name="sk_afghan_female_nomad_2" />
				<appearance name="sk_afghan_female_nomad_3" />
				<appearance name="sk_afghan_female_nomad_4" />
				<appearance name="sk_afghan_female_nomad_5" />
				<appearance name="sk_afghan_female_nomad_6" />
				<appearance name="sk_afghan_female_nomad_7" />
				<appearance name="sk_afghan_female_nomad_8" />
				<appearance name="sk_afghan_female_nomad_9" />
				<appearance name="sk_afghan_female_old" />
				<appearance name="sk_afghan_gov_official" />
				<appearance name="sk_afghan_male_1" />
				<appearance name="sk_afghan_male_2" />
				<appearance name="sk_afghan_male_3" />
				<appearance name="sk_afghan_male_elder_1" />
				<appearance name="sk_afghan_male_elder_2" />
				<appearance name="sk_afghan_male_elder_3" />
				<appearance name="sk_afghan_male_elder_4" />
				<appearance name="sk_afghan_male_emplacer_1" />
				<appearance name="sk_afghan_male_farmer_1" />
				<appearance name="sk_afghan_male_farmer_2" />
				<appearance name="sk_afghan_male_farmer_3" />
				<appearance name="sk_afghan_male_farmer_4" />
				<appearance name="sk_afghan_male_farmer_5" />
				<appearance name="sk_afghan_male_mullah_1" />
				<appearance name="sk_afghan_male_mullah_2" />
				<appearance name="sk_afghan_male_nomad_1" />
				<appearance name="sk_afghan_male_nomad_2" />
				<appearance name="sk_afghan_male_nomad_3" />
				<appearance name="sk_afghan_male_nomad_4" />
				<appearance name="sk_afghan_male_nomad_5" />
				<appearance name="sk_afghan_male_pakol_1" />
				<appearance name="sk_afghan_male_recruiter_1" />
				<appearance name="sk_afghan_male_smuggler_1" />
				<appearance name="sk_afghan_male_trainer_1" />
				<appearance name="sk_anthony" />
				<appearance name="sk_arab_female_1" />
				<appearance name="sk_arab_female_2" />
				<appearance name="sk_arab_female_3" />
				<appearance name="sk_arab_female_4" />
				<appearance name="sk_arab_male_1" />
				<appearance name="sk_arab_male_10" />
				<appearance name="sk_arab_male_11" />
				<appearance name="sk_arab_male_2" />
				<appearance name="sk_arab_male_3" />
				<appearance name="sk_arab_male_4" />
				<appearance name="sk_arab_male_5" />
				<appearance name="sk_arab_male_6" />
				<appearance name="sk_arab_male_7" />
				<appearance name="sk_arab_male_8" />
				<appearance name="sk_arab_male_9" />
				<appearance name="sk_ariel" />
				<appearance name="sk_cameraman" />
				<appearance name="sk_chen" />
				<appearance name="sk_chinese_old_woman" />
				<appearance name="sk_emt_1" />
				<appearance name="sk_female_casual_1" />
				<appearance name="sk_female_casual_10" />
				<appearance name="sk_female_casual_2" />
				<appearance name="sk_female_casual_3" />
				<appearance name="sk_female_casual_4" />
				<appearance name="sk_female_casual_5" />
				<appearance name="sk_female_casual_6" />
				<appearance name="sk_female_casual_7" />
				<appearance name="sk_female_casual_8" />
				<appearance name="sk_female_casual_9" />
				<appearance name="sk_female_suit_1" />
				<appearance name="sk_female_suit_2" />
				<appearance name="sk_female_suit_3" />
				<appearance name="sk_female_suit_4" />
				<appearance name="sk_female_suit_5" />
				<appearance name="sk_haitian_female_1" />
				<appearance name="sk_haitian_female_2" />
				<appearance name="sk_haitian_female_3" />
				<appearance name="sk_haitian_female_4" />
				<appearance name="sk_haitian_female_5" />
				<appearance name="sk_haitian_male_1" />
				<appearance name="sk_haitian_male_10" />
				<appearance name="sk_haitian_male_11" />
				<appearance name="sk_haitian_male_12" />
				<appearance name="sk_haitian_male_2" />
				<appearance name="sk_haitian_male_3" />
				<appearance name="sk_haitian_male_4" />
				<appearance name="sk_haitian_male_5" />
				<appearance name="sk_haitian_male_6" />
				<appearance name="sk_haitian_male_7" />
				<appearance name="sk_haitian_male_8" />
				<appearance name="sk_haitian_male_9" />
				<appearance name="sk_indian_female_1" />
				<appearance name="sk_indian_male_1" />
				<appearance name="sk_james" />
				<appearance name="sk_kim" />
				<appearance name="sk_male_casual_1" />
				<appearance name="sk_male_casual_10" />
				<appearance name="sk_male_casual_11" />
				<appearance name="sk_male_casual_12" />
				<appearance name="sk_male_casual_13" />
				<appearance name="sk_male_casual_14" />
				<appearance name="sk_male_casual_2" />
				<appearance name="sk_male_casual_3" />
				<appearance name="sk_male_casual_4" />
				<appearance name="sk_male_casual_5" />
				<appearance name="sk_male_casual_6" />
				<appearance name="sk_male_casual_7" />
				<appearance name="sk_male_casual_8" />
				<appearance name="sk_male_casual_9" />
				<appearance name="sk_male_suit_1" />
				<appearance name="sk_male_suit_2" />
				<appearance name="sk_male_suit_3" />
				<appearance name="sk_male_suit_4" />
				<appearance name="sk_male_suit_5" />
				<appearance name="sk_male_suit_6" />
				<appearance name="sk_male_suit_7" />
				<appearance name="sk_male_suit_8" />
				<appearance name="sk_male_suit_9" />
				<appearance name="sk_pablo" />
				<appearance name="sk_rex_jeans" />
				<appearance name="sk_sam" />
				<appearance name="sk_suspect_1" />
				<appearance name="sk_taliban_1" />
				<appearance name="sk_taliban_10" />
				<appearance name="sk_taliban_11" />
				<appearance name="sk_taliban_12" />
				<appearance name="sk_taliban_13" />
				<appearance name="sk_taliban_14" />
				<appearance name="sk_taliban_15" />
				<appearance name="sk_taliban_2" />
				<appearance name="sk_taliban_3" />
				<appearance name="sk_taliban_4" />
				<appearance name="sk_taliban_5" />
				<appearance name="sk_taliban_6" />
				<appearance name="sk_taliban_7" />
				<appearance name="sk_taliban_8" />
				<appearance name="sk_taliban_9" />
				<appearance name="steve" />
				<appearance name="steve_with_cell" />
				<appearance name="steve_with_duffle_bag" />
				<appearance name="steve_with_glock_pistol" />
				<appearance name="steve_with_knife" />
				<appearance name="steve_with_wallet" />
				<appearance name="steve_without_weapon" />
				<appearance name="suspect_1_2x4" />
				<appearance name="suspect_1_cell_phone" />
				<appearance name="suspect_1_fists" />
				<appearance name="suspect_1_hammer" />
				<appearance name="suspect_1_knife" />
				<appearance name="suspect_1_with_glock_pistol" />
				<appearance name="suspect_1_without_weapon" />
				<appearance name="suspect_2_2x4" />
				<appearance name="suspect_2_cell_phone" />
				<appearance name="suspect_2_fists" />
				<appearance name="suspect_2_hammer" />
				<appearance name="suspect_2_knife" />
				<appearance name="suspect_2_with_glock_pistol" />
				<appearance name="suspect_2_without_weapon" />
				<appearance name="taliban_1_cell" />
				<appearance name="taliban_1_ped" />
				<appearance name="taliban_2_cell" />
				<appearance name="taliban_2_ped" />
				<appearance name="taliban_3_cell" />
				<appearance name="taliban_3_ped" />
				<appearance name="taliban_4_cell" />
				<appearance name="taliban_4_ped" />
				<appearance name="yari_suit" />
				<appearance name="zoe_slacks" />
			</appearances>
			<hand_items>
				<hand_item name="cell" />
				<hand_item name="camcorder" />
				<hand_item name="glock" />
				<hand_item name="oc" />
				<hand_item name="taser" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_on_ground" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_on_ground_crossed" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backward_hand_cuffed" >
					<duration>2.250000</duration>
					<speed>0.512243</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_forward_hand_cuffed" >
					<duration>1.890000</duration>
					<speed>0.592452</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_pick_up_hammer" >
					<duration>2.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point_hammer" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point_back_hammer" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drop_hammer" >
					<duration>2.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_threaten_hammer" >
					<duration>1.410000</duration>
					<speed>0.509656</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_attack_hammer" >
					<duration>2.700000</duration>
					<speed>1.186123</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_hammer" >
					<duration>3.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_attack_hammer" >
					<duration>4.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_toss_hammer" >
					<duration>2.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_bang_on_wall_hammer" >
					<duration>8.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_on_car" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_attack" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_touch_nose_fail" >
					<duration>19.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_touch_nose_pass" >
					<duration>10.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_walk_line_fail" >
					<duration>28.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_walk_line_pass" >
					<duration>19.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_one_leg_fail" >
					<duration>11.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_one_leg_pass" >
					<duration>12.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look_down" >
					<duration>9.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point1" >
					<duration>2.070000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point2" >
					<duration>3.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_kick_can" >
					<duration>5.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_head_cocked" >
					<duration>8.250000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_stomp_feet" >
					<duration>2.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_arms_folded" >
					<duration>5.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight" >
					<duration>1.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_punch" >
					<duration>2.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_agitated" >
					<duration>10.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous" >
					<duration>7.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive1" >
					<duration>10.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive2" >
					<duration>11.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive3" >
					<duration>17.549999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drunk1" >
					<duration>5.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.950000</duration>
					<speed>0.253129</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drunk_driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive1" >
					<duration>4.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive2" >
					<duration>8.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive3" >
					<duration>8.260000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_show_palms" >
					<duration>8.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_down" >
					<duration>7.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_talk1" >
					<duration>8.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_point" >
					<duration>10.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_back_L_R" >
					<duration>6.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_shift_weight" >
					<duration>3.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_right" >
					<duration>4.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_left" >
					<duration>6.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_left_sharp" >
					<duration>1.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_right_sharp" >
					<duration>1.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_bag_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="blade_stance" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_2x4" >
					<duration>2.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_2x4_swing" >
					<duration>5.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_talk1" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_talk2" >
					<duration>14.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_drunk1" >
					<duration>5.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_drunk2" >
					<duration>6.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_head_cocked" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.140000</duration>
					<speed>1.319976</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_attitude" >
					<duration>1.530000</duration>
					<speed>0.808389</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_open_door" >
					<duration>7.680000</duration>
					<speed>0.367199</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliance" >
					<duration>2.800000</duration>
					<speed>0.865988</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_drunk" >
					<duration>2.720000</duration>
					<speed>0.451208</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_blade_2x4" >
					<duration>1.390000</duration>
					<speed>0.370835</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.600000</duration>
					<speed>4.336908</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_punch" >
					<duration>0.610000</duration>
					<speed>4.335621</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_look_back" >
					<duration>0.500000</duration>
					<speed>4.254817</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="roll_180_right" >
					<duration>1.030000</duration>
					<speed>1.103150</speed>
					<direction>right</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="roll_180_left" >
					<duration>1.090000</duration>
					<speed>1.012800</speed>
					<direction>left</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tazed" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tazed_short" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="supine_non_compliant" >
					<duration>4.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="supine_compliant" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180_hands_back" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180_hands_neck" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_2" >
					<duration>1.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_aim_left" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_weaver_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_taser_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_isosceles_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_forward" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_back" >
					<duration>0.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="on_one_knee" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="legsout" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_weaver_aim" >
					<duration>1.860000</duration>
					<speed>0.646208</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_inj_head_R" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head_R" >
					<duration>1.410000</duration>
					<speed>0.872095</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_head_L" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head_L" >
					<duration>1.320000</duration>
					<speed>0.890324</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_arm_R" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_arm_R" >
					<duration>1.330000</duration>
					<speed>0.888796</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_arm_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_arm_L" >
					<duration>1.460000</duration>
					<speed>0.806597</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg_R" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_leg_R" >
					<duration>1.000000</duration>
					<speed>0.743970</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_leg_L" >
					<duration>1.030000</duration>
					<speed>0.903666</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward2" >
					<duration>1.980000</duration>
					<speed>0.250036</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.820000</duration>
					<speed>0.165149</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_low" >
					<duration>1.980000</duration>
					<speed>0.303660</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_low" >
					<duration>2.640000</duration>
					<speed>0.229289</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_high" >
					<duration>2.220000</duration>
					<speed>0.282888</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_high" >
					<duration>2.310000</duration>
					<speed>0.294801</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>2.340000</duration>
					<speed>0.306750</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.040000</duration>
					<speed>0.289426</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.280000</duration>
					<speed>0.286986</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.070000</duration>
					<speed>0.293419</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_low" >
					<duration>2.100000</duration>
					<speed>0.278560</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_low" >
					<duration>2.280000</duration>
					<speed>0.240436</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_high" >
					<duration>2.400000</duration>
					<speed>0.271460</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_high" >
					<duration>2.370000</duration>
					<speed>0.244147</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>1.890000</duration>
					<speed>0.288111</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.620000</duration>
					<speed>0.327743</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_nervous" >
					<duration>6.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_point" >
					<duration>4.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_angry" >
					<duration>3.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_timid" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_suicide" >
					<duration>8.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_threaten_with_gun" >
					<duration>13.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_talk_on_radio" >
					<duration>11.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look_at_watch" >
					<duration>6.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_knife" >
					<duration>3.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_gun" >
					<duration>5.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_bag" >
					<duration>18.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_bag_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_suicide" >
					<duration>6.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliance2" >
					<duration>2.790000</duration>
					<speed>0.863154</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_belly" >
					<duration>1.260000</duration>
					<speed>0.544091</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_surrender" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_inj" >
					<duration>4.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_taser" >
					<duration>40.230000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_peppered" >
					<duration>3.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_weaver_aim" >
					<duration>0.690000</duration>
					<speed>3.304311</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_head_low" >
					<duration>0.660000</duration>
					<speed>3.672620</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim" >
					<duration>0.630000</duration>
					<speed>4.111036</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_back" >
					<duration>0.720000</duration>
					<speed>3.738829</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_stagger" >
					<duration>6.030000</duration>
					<speed>0.346537</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_stagger" >
					<duration>0.730000</duration>
					<speed>1.411970</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_stagger_aim_back" >
					<duration>1.480000</duration>
					<speed>1.619801</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_right" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_left" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_bag" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_hold_bag" >
					<duration>1.370000</duration>
					<speed>0.978646</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_threaten_gun" >
					<duration>2.760000</duration>
					<speed>0.557729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_look_back2" >
					<duration>0.500000</duration>
					<speed>4.254817</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_cover_head" >
					<duration>0.700000</duration>
					<speed>2.673475</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_crouched" >
					<duration>0.640000</duration>
					<speed>3.869443</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_suspect4" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stagger_inj_belly_aim" >
					<duration>1.260000</duration>
					<speed>0.544090</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up_angry" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim_gangster" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_handcuff_suspect" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_punch2" >
					<duration>2.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand" >
					<duration>4.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_low" >
					<duration>1.840000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_shake_head" >
					<duration>3.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_attack_fists" >
					<duration>3.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_attack_knife" >
					<duration>3.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_180" >
					<duration>4.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_180_shake_head" >
					<duration>5.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_spray" >
					<duration>0.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_spray_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="oc_run" >
					<duration>0.580000</duration>
					<speed>4.338955</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk" >
					<duration>1.270000</duration>
					<speed>0.685683</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk_attack_fists" >
					<duration>3.670000</duration>
					<speed>0.627465</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk_attack_knife" >
					<duration>4.120000</duration>
					<speed>0.560257</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel" >
					<duration>2.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel_180" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel_spray" >
					<duration>1.540000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_supine" >
					<duration>1.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_prone_180" >
					<duration>2.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R1" >
					<duration>13.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L1" >
					<duration>13.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R2" >
					<duration>19.209999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L2" >
					<duration>19.209999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R3" >
					<duration>17.139999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L3" >
					<duration>17.139999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_1" >
					<duration>5.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_2" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_3" >
					<duration>3.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_no_fall_L1" >
					<duration>5.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_no_fall_R1" >
					<duration>5.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous_2" >
					<duration>3.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous_3" >
					<duration>2.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_relaxed" >
					<duration>1.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_scared" >
					<duration>2.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_pick_something_off_the_ground" >
					<duration>3.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stabbing_R1" >
					<duration>8.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stabbing_L1" >
					<duration>8.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="knife_fight_R2" >
					<duration>17.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="knife_fight_L2" >
					<duration>17.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_1" >
					<duration>5.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_2" >
					<duration>3.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_3" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_4" >
					<duration>2.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_1" >
					<duration>3.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_2" >
					<duration>4.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_3" >
					<duration>4.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_4" >
					<duration>7.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_reach_for_object" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_reach_for_object" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_scared" >
					<duration>1.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_reach_for_object" >
					<duration>0.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_attack_knife" >
					<duration>3.010000</duration>
					<speed>0.492206</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_attack_gun" >
					<duration>2.350000</duration>
					<speed>1.341959</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fists_hitting_hands" >
					<duration>2.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive4" >
					<duration>3.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive5" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_reach_behind_back_for_object" >
					<duration>2.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_back_behind" >
					<duration>17.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_back_front" >
					<duration>17.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_down_L1" >
					<duration>3.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_down_to_supine_R1" >
					<duration>3.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up" >
					<duration>2.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up_swing_1" >
					<duration>2.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up_swing_2" >
					<duration>2.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliant_2" >
					<duration>1.300000</duration>
					<speed>1.002777</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliant_3" >
					<duration>1.540000</duration>
					<speed>0.724848</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_punch_right" >
					<duration>1.220000</duration>
					<speed>4.337074</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="police_09">
			<class>human</class>
			<quality_bias>8</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="emergency" />
				<type_map_field name="subcategory" value="police" />
			</character_type_map>
			<default_appearance name="sk_policeman_1_with_glock_pistol" />
			<default_skinned_appearance name="" />
			<hand_item_class name="street_implements" />
			<appearances>
				<appearance name="agent" />
				<appearance name="bobby" />
				<appearance name="border_agent_1" />
				<appearance name="border_agent_2" />
				<appearance name="chilean_policewoman" />
				<appearance name="police1" />
				<appearance name="police2" />
				<appearance name="police3" />
				<appearance name="police4" />
				<appearance name="police5" />
				<appearance name="policewoman_1" />
				<appearance name="policewoman_2" />
				<appearance name="sk_agent" />
				<appearance name="sk_border_agent_1" />
				<appearance name="sk_navy_enlisted" />
				<appearance name="sk_navy_officer" />
				<appearance name="sk_policeman_1" />
				<appearance name="sk_policeman_1_with_hat" />
				<appearance name="sk_security_guard_1" />
			</appearances>
			<hand_items>
				<hand_item name="cell" />
				<hand_item name="camcorder" />
				<hand_item name="glock" />
				<hand_item name="oc" />
				<hand_item name="taser" />
			</hand_items>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_on_ground" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_on_ground_crossed" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_backward_hand_cuffed" >
					<duration>2.250000</duration>
					<speed>0.512243</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_forward_hand_cuffed" >
					<duration>1.890000</duration>
					<speed>0.592452</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_pick_up_hammer" >
					<duration>2.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point_hammer" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point_back_hammer" >
					<duration>2.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drop_hammer" >
					<duration>2.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_threaten_hammer" >
					<duration>1.410000</duration>
					<speed>0.509656</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_attack_hammer" >
					<duration>2.700000</duration>
					<speed>1.186123</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_hammer" >
					<duration>3.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_attack_hammer" >
					<duration>4.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_toss_hammer" >
					<duration>2.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_bang_on_wall_hammer" >
					<duration>8.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_on_car" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_attack" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_touch_nose_fail" >
					<duration>19.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_touch_nose_pass" >
					<duration>10.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_walk_line_fail" >
					<duration>28.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_walk_line_pass" >
					<duration>19.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_one_leg_fail" >
					<duration>11.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_one_leg_pass" >
					<duration>12.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look_down" >
					<duration>9.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point1" >
					<duration>2.070000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_point2" >
					<duration>3.810000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_kick_can" >
					<duration>5.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_head_cocked" >
					<duration>8.250000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_stomp_feet" >
					<duration>2.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_arms_folded" >
					<duration>5.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight" >
					<duration>1.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_punch" >
					<duration>2.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_agitated" >
					<duration>10.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous" >
					<duration>7.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive1" >
					<duration>10.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive2" >
					<duration>11.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive3" >
					<duration>17.549999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drunk1" >
					<duration>5.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.950000</duration>
					<speed>0.253129</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_fast" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="drunk_driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hand_cuffed" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive1" >
					<duration>4.200000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive2" >
					<duration>8.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aggressive3" >
					<duration>8.260000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_on_head" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_show_palms" >
					<duration>8.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_down" >
					<duration>7.140000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_talk1" >
					<duration>8.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_point" >
					<duration>10.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_back_L_R" >
					<duration>6.450000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_shift_weight" >
					<duration>3.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_right" >
					<duration>4.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_left" >
					<duration>6.280000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_left_sharp" >
					<duration>1.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_look_right_sharp" >
					<duration>1.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_bag_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="blade_stance" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_2x4" >
					<duration>2.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_2x4_swing" >
					<duration>5.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_talk1" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_talk2" >
					<duration>14.490000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_drunk1" >
					<duration>5.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_drunk2" >
					<duration>6.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_head_cocked" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.140000</duration>
					<speed>1.319976</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_with_attitude" >
					<duration>1.530000</duration>
					<speed>0.808389</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_open_door" >
					<duration>7.680000</duration>
					<speed>0.367199</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliance" >
					<duration>2.800000</duration>
					<speed>0.865988</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_drunk" >
					<duration>2.720000</duration>
					<speed>0.451208</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_blade_2x4" >
					<duration>1.390000</duration>
					<speed>0.370835</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.600000</duration>
					<speed>4.336908</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_punch" >
					<duration>0.610000</duration>
					<speed>4.335621</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_look_back" >
					<duration>0.500000</duration>
					<speed>4.254817</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="roll_180_right" >
					<duration>1.030000</duration>
					<speed>1.103150</speed>
					<direction>right</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="roll_180_left" >
					<duration>1.090000</duration>
					<speed>1.012800</speed>
					<direction>left</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tazed" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="tazed_short" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="supine_non_compliant" >
					<duration>4.950000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="supine_compliant" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180_hands_back" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_180_hands_neck" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_2" >
					<duration>1.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_aim_left" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_weaver_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_taser_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_isosceles_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_forward" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="wave_back" >
					<duration>0.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="on_one_knee" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="squat" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="legsout" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_weaver_aim" >
					<duration>1.860000</duration>
					<speed>0.646208</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_inj_head_R" >
					<duration>2.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head_R" >
					<duration>1.410000</duration>
					<speed>0.872095</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_head_L" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head_L" >
					<duration>1.320000</duration>
					<speed>0.890324</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_arm_R" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_arm_R" >
					<duration>1.330000</duration>
					<speed>0.888796</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_arm_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_arm_L" >
					<duration>1.460000</duration>
					<speed>0.806597</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg_R" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_leg_R" >
					<duration>1.000000</duration>
					<speed>0.743970</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg_L" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_leg_L" >
					<duration>1.030000</duration>
					<speed>0.903666</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward2" >
					<duration>1.980000</duration>
					<speed>0.250036</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.820000</duration>
					<speed>0.165149</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_low" >
					<duration>1.980000</duration>
					<speed>0.303660</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_low" >
					<duration>2.640000</duration>
					<speed>0.229289</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_hands_up_high" >
					<duration>2.220000</duration>
					<speed>0.282888</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_hands_up_high" >
					<duration>2.310000</duration>
					<speed>0.294801</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>2.340000</duration>
					<speed>0.306750</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.040000</duration>
					<speed>0.289426</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>2.280000</duration>
					<speed>0.286986</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>2.070000</duration>
					<speed>0.293419</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_low" >
					<duration>2.100000</duration>
					<speed>0.278560</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_low" >
					<duration>2.280000</duration>
					<speed>0.240436</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_hands_up_high" >
					<duration>2.400000</duration>
					<speed>0.271460</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_hands_up_high" >
					<duration>2.370000</duration>
					<speed>0.244147</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>1.890000</duration>
					<speed>0.288111</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.620000</duration>
					<speed>0.327743</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_nervous" >
					<duration>6.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_point" >
					<duration>4.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_angry" >
					<duration>3.180000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_talk_timid" >
					<duration>4.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_hands_up_low" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_hands_up_high" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_suicide" >
					<duration>8.760000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_threaten_with_gun" >
					<duration>13.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_talk_on_radio" >
					<duration>11.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_look_at_watch" >
					<duration>6.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_knife" >
					<duration>3.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_threaten_gun" >
					<duration>5.960000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="move_bag" >
					<duration>18.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_bag_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_offer" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_suicide" >
					<duration>6.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliance2" >
					<duration>2.790000</duration>
					<speed>0.863154</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_belly" >
					<duration>1.260000</duration>
					<speed>0.544091</speed>
					<direction>nonlinear</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_surrender" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead2" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_inj" >
					<duration>4.560000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_taser" >
					<duration>40.230000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_peppered" >
					<duration>3.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_weaver_aim" >
					<duration>0.690000</duration>
					<speed>3.304311</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_head_low" >
					<duration>0.660000</duration>
					<speed>3.672620</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim" >
					<duration>0.630000</duration>
					<speed>4.111036</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_back" >
					<duration>0.720000</duration>
					<speed>3.738829</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_stagger" >
					<duration>6.030000</duration>
					<speed>0.346537</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>1.760000</duration>
					<speed>2.036949</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_stagger" >
					<duration>0.730000</duration>
					<speed>1.411970</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_stagger_aim_back" >
					<duration>1.480000</duration>
					<speed>1.619801</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_right" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_left" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_bag" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_hold_bag" >
					<duration>1.370000</duration>
					<speed>0.978646</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_threaten_gun" >
					<duration>2.760000</duration>
					<speed>0.557729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_look_back2" >
					<duration>0.500000</duration>
					<speed>4.254817</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_cover_head" >
					<duration>0.700000</duration>
					<speed>2.673475</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_aim_crouched" >
					<duration>0.640000</duration>
					<speed>3.869443</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car_suspect4" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stagger_inj_belly_aim" >
					<duration>1.260000</duration>
					<speed>0.544090</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hands_up_angry" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim_gangster" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_handcuff_suspect" >
					<duration>1.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fight_punch2" >
					<duration>2.740000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand" >
					<duration>4.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_low" >
					<duration>1.840000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_shake_head" >
					<duration>3.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_attack_fists" >
					<duration>3.970000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_attack_knife" >
					<duration>3.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_180" >
					<duration>4.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_stand_180_shake_head" >
					<duration>5.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_spray" >
					<duration>0.700000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_spray_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="oc_run" >
					<duration>0.580000</duration>
					<speed>4.338955</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk" >
					<duration>1.270000</duration>
					<speed>0.685683</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk_attack_fists" >
					<duration>3.670000</duration>
					<speed>0.627465</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_walk_attack_knife" >
					<duration>4.120000</duration>
					<speed>0.560257</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel" >
					<duration>2.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel_180" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_kneel_spray" >
					<duration>1.540000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_supine" >
					<duration>1.630000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="oc_prone_180" >
					<duration>2.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R1" >
					<duration>13.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L1" >
					<duration>13.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R2" >
					<duration>19.209999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L2" >
					<duration>19.209999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_R3" >
					<duration>17.139999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_drug_deal_L3" >
					<duration>17.139999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_1" >
					<duration>5.620000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_2" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_persuade_calm_down_3" >
					<duration>3.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_no_fall_L1" >
					<duration>5.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_no_fall_R1" >
					<duration>5.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous_2" >
					<duration>3.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_nervous_3" >
					<duration>2.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_relaxed" >
					<duration>1.720000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_scared" >
					<duration>2.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_pick_something_off_the_ground" >
					<duration>3.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stabbing_R1" >
					<duration>8.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stabbing_L1" >
					<duration>8.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="knife_fight_R2" >
					<duration>17.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="knife_fight_L2" >
					<duration>17.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_1" >
					<duration>5.110000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_2" >
					<duration>3.550000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_3" >
					<duration>2.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_small_4" >
					<duration>2.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_1" >
					<duration>3.430000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_2" >
					<duration>4.270000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_3" >
					<duration>4.870000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_micro_motions_big_4" >
					<duration>7.750000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_reach_for_object" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_180_reach_for_object" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_scared" >
					<duration>1.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_180_reach_for_object" >
					<duration>0.640000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_attack_knife" >
					<duration>3.010000</duration>
					<speed>0.492206</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_attack_gun" >
					<duration>2.350000</duration>
					<speed>1.341959</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_fists_hitting_hands" >
					<duration>2.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive4" >
					<duration>3.130000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aggressive5" >
					<duration>2.440000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_reach_behind_back_for_object" >
					<duration>2.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_back_behind" >
					<duration>17.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_hold_back_front" >
					<duration>17.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_down_L1" >
					<duration>3.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_push_down_to_supine_R1" >
					<duration>3.730000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up" >
					<duration>2.020000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up_swing_1" >
					<duration>2.590000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="blade_fists_up_swing_2" >
					<duration>2.080000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliant_2" >
					<duration>1.300000</duration>
					<speed>1.002777</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_non_compliant_3" >
					<duration>1.540000</duration>
					<speed>0.724848</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run_punch_right" >
					<duration>1.220000</duration>
					<speed>4.337074</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="afghan_child_crowd2">
			<class>human</class>
			<quality_bias>4</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="civilian" />
				<type_map_field name="subcategory" value="pedestrian" />
			</character_type_map>
			<default_appearance name="afghan_boy1" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="afghan_boy1" />
				<appearance name="afghan_boy2" />
				<appearance name="afghan_boy3" />
				<appearance name="afghan_boy4" />
				<appearance name="afghan_girl1" />
				<appearance name="afghan_girl2" />
				<appearance name="jpchild_1" />
				<appearance name="jpchild_2" />
				<appearance name="jpchild_3" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_hands_on_hips" >
					<duration>1.120000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips2_13" >
					<duration>13.320000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_on_hips_to_stand" >
					<duration>0.940000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="chant_1_hand" >
					<duration>9.390000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="chant_2_hands" >
					<duration>8.310000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="talk_R1_10" >
					<duration>10.380000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R2_7" >
					<duration>7.170000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R3_12" >
					<duration>12.040000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_R4_7" >
					<duration>7.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_fwd1_15" >
					<duration>14.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_back_R1_7" >
					<duration>7.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_L1_6" >
					<duration>5.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="talk_L2_13" >
					<duration>13.350000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="shake_head" >
					<duration>0.880000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="gesture_R_hand" >
					<duration>3.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_around1" >
					<duration>8.860000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_around2" >
					<duration>10.460000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="look_around3" >
					<duration>10.890000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek_R" >
					<duration>5.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="peek2_21" >
					<duration>20.850000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="copter" >
					<duration>7.240000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="explosion" >
					<duration>1.833000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>other</primary_variant>
				</action>
				<action name="angry_crowd1" >
					<duration>10.290000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd2" >
					<duration>16.410000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd3" >
					<duration>28.469999</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd4" >
					<duration>11.370000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="angry_crowd5" >
					<duration>17.930000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>angry</primary_variant>
				</action>
				<action name="step_fwd_L" >
					<duration>1.900000</duration>
					<speed>0.228081</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_fwd_R" >
					<duration>1.400000</duration>
					<speed>0.250804</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.040000</duration>
					<speed>1.289054</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.910000</duration>
					<speed>1.181737</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.870000</duration>
					<speed>1.959067</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="skip" >
					<duration>1.300000</duration>
					<speed>1.741055</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="diver">
			<class>human</class>
			<quality_bias>5</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="diver" />
			</character_type_map>
			<default_appearance name="diver" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="diver" />
			</appearances>
			<actions>
				<action name="bot_rest1" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_swim1" >
					<duration>1.730000</duration>
					<speed>0.302946</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bot_rest_long" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bot_swim1" >
					<duration>2.350000</duration>
					<speed>0.312019</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="bot_swim_long" >
					<duration>7.150000</duration>
					<speed>0.348831</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel1" >
					<duration>0.610000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_swim_down" >
					<duration>1.730000</duration>
					<speed>0.302946</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="open_swim_up" >
					<duration>1.730000</duration>
					<speed>0.302946</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="felin">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="felin_soldier_1_minimi" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="felin_soldier_1_frf2" />
				<appearance name="felin_soldier_1_frf2_stowed" />
				<appearance name="felin_soldier_1_frf2_with_scope" />
				<appearance name="felin_soldier_1_frf2_with_scope_stowed" />
				<appearance name="felin_soldier_1_minimi" />
				<appearance name="felin_soldier_1_minimi_stowed" />
				<appearance name="felin_soldier_1_minimi_with_scope" />
				<appearance name="felin_soldier_1_minimi_with_scope_stowed" />
				<appearance name="felin_soldier_1_no_weapon" />
				<appearance name="felin_soldier_1_pmg" />
				<appearance name="felin_soldier_1_pmg_stowed" />
				<appearance name="felin_soldier_1_radio_frf2" />
				<appearance name="felin_soldier_1_radio_frf2_with_scope" />
				<appearance name="felin_soldier_1_radio_minimi" />
				<appearance name="felin_soldier_1_radio_minimi_with_scope" />
				<appearance name="felin_soldier_1_radio_no_weapon" />
				<appearance name="felin_soldier_1_radio_pmg" />
				<appearance name="felin_soldier_2_frf2" />
				<appearance name="felin_soldier_2_frf2_stowed" />
				<appearance name="felin_soldier_2_frf2_with_scope" />
				<appearance name="felin_soldier_2_frf2_with_scope_stowed" />
				<appearance name="felin_soldier_2_minimi" />
				<appearance name="felin_soldier_2_minimi_stowed" />
				<appearance name="felin_soldier_2_minimi_with_scope" />
				<appearance name="felin_soldier_2_minimi_with_scope_stowed" />
				<appearance name="felin_soldier_2_no_weapon" />
				<appearance name="felin_soldier_2_pmg" />
				<appearance name="felin_soldier_2_pmg_stowed" />
				<appearance name="felin_soldier_2_radio_frf2" />
				<appearance name="felin_soldier_2_radio_frf2_with_scope" />
				<appearance name="felin_soldier_2_radio_minimi" />
				<appearance name="felin_soldier_2_radio_minimi_with_scope" />
				<appearance name="felin_soldier_2_radio_no_weapon" />
				<appearance name="felin_soldier_2_radio_pmg" />
				<appearance name="felin_soldier_3_frf2" />
				<appearance name="felin_soldier_3_frf2_stowed" />
				<appearance name="felin_soldier_3_frf2_with_scope" />
				<appearance name="felin_soldier_3_frf2_with_scope_stowed" />
				<appearance name="felin_soldier_3_minimi" />
				<appearance name="felin_soldier_3_minimi_stowed" />
				<appearance name="felin_soldier_3_minimi_with_scope" />
				<appearance name="felin_soldier_3_minimi_with_scope_stowed" />
				<appearance name="felin_soldier_3_no_weapon" />
				<appearance name="felin_soldier_3_pmg" />
				<appearance name="felin_soldier_3_pmg_stowed" />
				<appearance name="felin_soldier_3_radio_frf2" />
				<appearance name="felin_soldier_3_radio_frf2_with_scope" />
				<appearance name="felin_soldier_3_radio_minimi" />
				<appearance name="felin_soldier_3_radio_minimi_with_scope" />
				<appearance name="felin_soldier_3_radio_no_weapon" />
				<appearance name="felin_soldier_3_radio_pmg" />
				<appearance name="felin_soldier_4_frf2" />
				<appearance name="felin_soldier_4_frf2_stowed" />
				<appearance name="felin_soldier_4_frf2_with_scope" />
				<appearance name="felin_soldier_4_frf2_with_scope_stowed" />
				<appearance name="felin_soldier_4_minimi" />
				<appearance name="felin_soldier_4_minimi_stowed" />
				<appearance name="felin_soldier_4_minimi_with_scope" />
				<appearance name="felin_soldier_4_minimi_with_scope_stowed" />
				<appearance name="felin_soldier_4_no_weapon" />
				<appearance name="felin_soldier_4_pmg" />
				<appearance name="felin_soldier_4_pmg_stowed" />
				<appearance name="felin_soldier_4_radio_frf2" />
				<appearance name="felin_soldier_4_radio_frf2_with_scope" />
				<appearance name="felin_soldier_4_radio_minimi" />
				<appearance name="felin_soldier_4_radio_minimi_with_scope" />
				<appearance name="felin_soldier_4_radio_no_weapon" />
				<appearance name="felin_soldier_4_radio_pmg" />
			</appearances>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.650000</duration>
					<speed>2.878703</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.290000</duration>
					<speed>0.489157</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead1" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="dead3" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="driver_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="inj_prone" >
					<duration>4.520000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.710000</duration>
					<speed>3.042877</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_fire_m203" >
					<duration>6.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_vehicle" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="run" >
					<duration>0.680000</duration>
					<speed>4.003934</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.070000</duration>
					<speed>0.261373</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.920000</duration>
					<speed>0.292179</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.980000</duration>
					<speed>0.297628</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.100000</duration>
					<speed>0.270979</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="stand_fire_m203" >
					<duration>6.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.910000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.790000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.280000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_ambient_1" >
					<duration>4.780000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_2" >
					<duration>6.010000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_ambient_3" >
					<duration>4.480000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>ambient</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.980000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.490000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.050000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.330000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.220000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_vomit" >
					<duration>13.190000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.060000</duration>
					<speed>0.203137</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.030000</duration>
					<speed>0.248707</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.760000</duration>
					<speed>0.282567</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_left" >
					<duration>1.100000</duration>
					<speed>1.032210</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_left_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="strafe_right" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="strafe_right_aim" >
					<duration>1.090000</duration>
					<speed>1.032362</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.220000</duration>
					<speed>1.031852</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.340000</duration>
					<speed>0.907646</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.550000</duration>
					<speed>0.760467</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.610000</duration>
					<speed>0.614387</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.340000</duration>
					<speed>0.875828</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.040000</duration>
					<speed>0.908480</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.250000</duration>
					<speed>0.975164</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.760000</duration>
					<speed>0.636941</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_vomit" >
					<duration>7.100000</duration>
					<speed>0.141528</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>sick</primary_variant>
				</action>
				<action name="upright_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crouched_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_movement" >
					<duration>0.000000</duration>
					<speed>0.000000</speed>
					<direction>locomotion</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="felin_famas">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="felin_soldier_1_famas" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="felin_soldier_1_famas" />
				<appearance name="felin_soldier_1_famas_stowed" />
				<appearance name="felin_soldier_1_famas_with_scope" />
				<appearance name="felin_soldier_1_famas_with_scope_stowed" />
				<appearance name="felin_soldier_1_no_weapon" />
				<appearance name="felin_soldier_1_radio_famas" />
				<appearance name="felin_soldier_1_radio_famas_with_scope" />
				<appearance name="felin_soldier_1_radio_no_weapon" />
				<appearance name="felin_soldier_2_famas" />
				<appearance name="felin_soldier_2_famas_stowed" />
				<appearance name="felin_soldier_2_famas_with_scope" />
				<appearance name="felin_soldier_2_famas_with_scope_stowed" />
				<appearance name="felin_soldier_2_no_weapon" />
				<appearance name="felin_soldier_2_radio_famas" />
				<appearance name="felin_soldier_2_radio_famas_with_scope" />
				<appearance name="felin_soldier_2_radio_no_weapon" />
				<appearance name="felin_soldier_3_famas" />
				<appearance name="felin_soldier_3_famas_stowed" />
				<appearance name="felin_soldier_3_famas_with_scope" />
				<appearance name="felin_soldier_3_famas_with_scope_stowed" />
				<appearance name="felin_soldier_3_no_weapon" />
				<appearance name="felin_soldier_3_radio_famas" />
				<appearance name="felin_soldier_3_radio_famas_with_scope" />
				<appearance name="felin_soldier_3_radio_no_weapon" />
				<appearance name="felin_soldier_4_famas" />
				<appearance name="felin_soldier_4_famas_stowed" />
				<appearance name="felin_soldier_4_famas_with_scope" />
				<appearance name="felin_soldier_4_famas_with_scope_stowed" />
				<appearance name="felin_soldier_4_no_weapon" />
				<appearance name="felin_soldier_4_radio_famas" />
				<appearance name="felin_soldier_4_radio_famas_with_scope" />
				<appearance name="felin_soldier_4_radio_no_weapon" />
			</appearances>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.230000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.080000</duration>
					<speed>0.259538</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.990000</duration>
					<speed>0.295094</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.040000</duration>
					<speed>0.247585</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.070000</duration>
					<speed>0.202156</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.290000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.290000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>assault</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.930000</duration>
					<speed>0.289430</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.110000</duration>
					<speed>0.269071</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.770000</duration>
					<speed>0.281373</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.070000</duration>
					<speed>0.202156</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.230000</duration>
					<speed>1.030687</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.350000</duration>
					<speed>0.874841</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.050000</duration>
					<speed>0.906444</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.620000</duration>
					<speed>0.614237</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.260000</duration>
					<speed>0.978619</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.770000</duration>
					<speed>0.636432</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.350000</duration>
					<speed>0.907508</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.560000</duration>
					<speed>0.760049</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="run" >
					<duration>0.690000</duration>
					<speed>4.008498</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>3.040270</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.720000</duration>
					<speed>3.040269</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.660000</duration>
					<speed>2.871735</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.320000</duration>
					<speed>0.496468</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.440000</duration>
					<speed>0.483293</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="felin_at4_famas">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="felin_soldier_1_famas_and_at4_stowed" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="felin_soldier_1_at4_and_famas_stowed" />
				<appearance name="felin_soldier_1_at4_and_famas_with_scope_stowed" />
				<appearance name="felin_soldier_1_famas_and_at4_stowed" />
				<appearance name="felin_soldier_1_famas_with_scope_and_at4_stowed" />
				<appearance name="felin_soldier_2_at4_and_famas_stowed" />
				<appearance name="felin_soldier_2_at4_and_famas_with_scope_stowed" />
				<appearance name="felin_soldier_2_famas_and_at4_stowed" />
				<appearance name="felin_soldier_2_famas_with_scope_and_at4_stowed" />
				<appearance name="felin_soldier_3_at4_and_famas_stowed" />
				<appearance name="felin_soldier_3_at4_and_famas_with_scope_stowed" />
				<appearance name="felin_soldier_3_famas_and_at4_stowed" />
				<appearance name="felin_soldier_3_famas_with_scope_and_at4_stowed" />
				<appearance name="felin_soldier_4_at4_and_famas_stowed" />
				<appearance name="felin_soldier_4_at4_and_famas_with_scope_stowed" />
				<appearance name="felin_soldier_4_famas_and_at4_stowed" />
				<appearance name="felin_soldier_4_famas_with_scope_and_at4_stowed" />
			</appearances>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_inj_leg" >
					<duration>1.800000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_inj_head" >
					<duration>1.920000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="stand_ready_talk_1" >
					<duration>5.160000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_2" >
					<duration>3.060000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_3" >
					<duration>2.340000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_talk_4" >
					<duration>4.230000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>socialize</primary_variant>
				</action>
				<action name="stand_ready_curious_1" >
					<duration>8.710000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="stand_ready_curious_2" >
					<duration>3.990000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>curious</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.080000</duration>
					<speed>0.259538</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>0.990000</duration>
					<speed>0.295094</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>2.040000</duration>
					<speed>0.247585</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_backward" >
					<duration>2.070000</duration>
					<speed>0.202156</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_left" >
					<duration>1.290000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_8th_turn_right" >
					<duration>1.290000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_left" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_ready_qtr_turn_right" >
					<duration>1.500000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kick_door" >
					<duration>1.650000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>unknown</primary_variant>
				</action>
				<action name="push_on_door" >
					<duration>4.770000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>unknown</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_L_aim" >
					<duration>0.930000</duration>
					<speed>0.289430</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="side_step_R_aim" >
					<duration>1.110000</duration>
					<speed>0.269071</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_forward_aim" >
					<duration>1.770000</duration>
					<speed>0.281373</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="step_backward_aim" >
					<duration>2.070000</duration>
					<speed>0.202156</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.230000</duration>
					<speed>1.030687</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_inj_head" >
					<duration>1.350000</duration>
					<speed>0.874841</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_inj_leg" >
					<duration>1.050000</duration>
					<speed>0.906444</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>injured</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.620000</duration>
					<speed>0.614237</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low" >
					<duration>1.260000</duration>
					<speed>0.978619</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_low_back" >
					<duration>1.770000</duration>
					<speed>0.636432</speed>
					<direction>backward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_aim" >
					<duration>1.350000</duration>
					<speed>0.907508</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk_aim_back" >
					<duration>1.560000</duration>
					<speed>0.760049</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="run" >
					<duration>0.690000</duration>
					<speed>4.008498</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.720000</duration>
					<speed>3.040270</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog_head_low" >
					<duration>0.720000</duration>
					<speed>3.040269</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="combat_glide" >
					<duration>0.660000</duration>
					<speed>2.871735</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="crawl" >
					<duration>1.320000</duration>
					<speed>0.496468</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl_backward" >
					<duration>1.440000</duration>
					<speed>0.483293</speed>
					<direction>backward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_step_forward" >
					<duration>1.190000</duration>
					<speed>0.486554</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="at4_walk" >
					<duration>1.150000</duration>
					<speed>1.098765</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_walk_lo" >
					<duration>1.510000</duration>
					<speed>0.754655</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_walk_back" >
					<duration>1.690000</duration>
					<speed>0.595534</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_jog" >
					<duration>0.740000</duration>
					<speed>2.579729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_run" >
					<duration>0.640000</duration>
					<speed>3.498538</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="at4_prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="at4_prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="at4_crawl" >
					<duration>2.230000</duration>
					<speed>0.264868</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="felin_at4">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="felin_soldier_1_at4" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="felin_soldier_1_at4" />
				<appearance name="felin_soldier_1_at4_stowed" />
				<appearance name="felin_soldier_1_no_weapon" />
				<appearance name="felin_soldier_1_radio_no_weapon" />
				<appearance name="felin_soldier_2_at4" />
				<appearance name="felin_soldier_2_at4_stowed" />
				<appearance name="felin_soldier_2_no_weapon" />
				<appearance name="felin_soldier_2_radio_no_weapon" />
				<appearance name="felin_soldier_3_at4" />
				<appearance name="felin_soldier_3_at4_stowed" />
				<appearance name="felin_soldier_3_no_weapon" />
				<appearance name="felin_soldier_3_radio_no_weapon" />
				<appearance name="felin_soldier_4_at4" />
				<appearance name="felin_soldier_4_at4_stowed" />
				<appearance name="felin_soldier_4_no_weapon" />
				<appearance name="felin_soldier_4_radio_no_weapon" />
			</appearances>
			<actions>
				<action name="stand_ready" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.190000</duration>
					<speed>0.486554</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.150000</duration>
					<speed>1.098765</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.510000</duration>
					<speed>0.754655</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.690000</duration>
					<speed>0.595534</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.740000</duration>
					<speed>2.579729</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.640000</duration>
					<speed>3.498538</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>2.230000</duration>
					<speed>0.264868</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="felin_eryx">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="military" />
				<type_map_field name="subcategory" value="soldier" />
			</character_type_map>
			<default_appearance name="felin_soldier_1_eryx" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="felin_soldier_1_eryx" />
				<appearance name="felin_soldier_1_eryx_stowed" />
				<appearance name="felin_soldier_1_no_weapon" />
				<appearance name="felin_soldier_1_radio_no_weapon" />
				<appearance name="felin_soldier_2_eryx" />
				<appearance name="felin_soldier_2_eryx_stowed" />
				<appearance name="felin_soldier_2_no_weapon" />
				<appearance name="felin_soldier_2_radio_no_weapon" />
				<appearance name="felin_soldier_3_eryx" />
				<appearance name="felin_soldier_3_eryx_stowed" />
				<appearance name="felin_soldier_3_no_weapon" />
				<appearance name="felin_soldier_3_radio_no_weapon" />
				<appearance name="felin_soldier_4_eryx" />
				<appearance name="felin_soldier_4_eryx_stowed" />
				<appearance name="felin_soldier_4_no_weapon" />
				<appearance name="felin_soldier_4_radio_no_weapon" />
			</appearances>
			<actions>
				<action name="stand_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_forward" >
					<duration>1.840000</duration>
					<speed>0.335024</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.380000</duration>
					<speed>0.887464</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_lo" >
					<duration>1.320000</duration>
					<speed>0.995176</speed>
					<direction>forward</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_back" >
					<duration>1.700000</duration>
					<speed>0.593524</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.750000</duration>
					<speed>2.476341</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.620000</duration>
					<speed>3.946038</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="kneel_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>crouched</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sim_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_aim" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>aim</primary_variant>
				</action>
				<action name="prone_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crawl" >
					<duration>3.120000</duration>
					<speed>0.190756</speed>
					<direction>forward</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="sit_ready" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

		<character_type name="controller">
			<class>human</class>
			<quality_bias>1</quality_bias>
			<character_type_map>
				<type_map_field name="character_class" value="human" />
				<type_map_field name="category" value="worker" />
				<type_map_field name="subcategory" value="button_pusher" />
			</character_type_map>
			<default_appearance name="operator3_with_hands" />
			<default_skinned_appearance name="" />
			<appearances>
				<appearance name="operator1" />
				<appearance name="operator1_no_tie" />
				<appearance name="operator2" />
				<appearance name="operator3" />
				<appearance name="operator3_with_hands" />
				<appearance name="operator4" />
				<appearance name="operator5" />
			</appearances>
			<actions>
				<action name="stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lean_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="lean_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="point_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="point_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_L_vert" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_R_vert" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_L_horz_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_L_horz_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_R_horz_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="press_R_horz_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_L_vert_hi" >
					<duration>0.660000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_L_vert_lo" >
					<duration>0.600000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_R_vert_hi" >
					<duration>0.680000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_R_vert_lo" >
					<duration>0.540000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_L_horz_hi" >
					<duration>0.510000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_L_horz_lo" >
					<duration>0.530000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_R_horz_hi" >
					<duration>0.570000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="operate_R_horz_lo" >
					<duration>0.580000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_point" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="answer_phone" >
					<duration>7.420000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="read_manual" >
					<duration>5.000000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk" >
					<duration>1.180000</duration>
					<speed>1.061824</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="jog" >
					<duration>0.830000</duration>
					<speed>1.597194</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="boss_walk" >
					<duration>1.100000</duration>
					<speed>1.209709</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_shuffle_L" >
					<duration>0.900000</duration>
					<speed>0.740808</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_shuffle_R" >
					<duration>0.970000</duration>
					<speed>0.736430</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crab_L" >
					<duration>1.730000</duration>
					<speed>0.639359</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="crab_R" >
					<duration>2.110000</duration>
					<speed>0.521595</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="skip" >
					<duration>1.300000</duration>
					<speed>1.566946</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_fwd_L" >
					<duration>1.360000</duration>
					<speed>0.310260</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_fwd_R" >
					<duration>1.390000</duration>
					<speed>0.276445</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_back_L" >
					<duration>1.440000</duration>
					<speed>0.302677</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="step_back_R" >
					<duration>1.530000</duration>
					<speed>0.296249</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_L" >
					<duration>1.000000</duration>
					<speed>0.269166</speed>
					<direction>left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="side_step_R" >
					<duration>1.000000</duration>
					<speed>0.289058</speed>
					<direction>right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_8th_L" >
					<duration>1.300000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_8th_R" >
					<duration>1.390000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_qtr_L" >
					<duration>1.420000</duration>
					<speed>0.000000</speed>
					<direction>turn_left</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="turn_qtr_R" >
					<duration>1.450000</duration>
					<speed>0.000000</speed>
					<direction>turn_right</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="walk_hands_behind" >
					<duration>1.270000</duration>
					<speed>0.960193</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stroll_hands_behind" >
					<duration>2.390000</duration>
					<speed>0.438276</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind_step_fwd_L" >
					<duration>1.260000</duration>
					<speed>0.218975</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind_step_fwd_R" >
					<duration>1.300000</duration>
					<speed>0.239011</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind_step_back_L" >
					<duration>1.490000</duration>
					<speed>0.194027</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind_step_back_R" >
					<duration>1.290000</duration>
					<speed>0.226876</speed>
					<direction>backward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_hands_behind_hi" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="look_hands_behind_lo" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_answer_phone" >
					<duration>22.150000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_point" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_use_computer_type" >
					<duration>5.900000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_use_computer_mouse" >
					<duration>5.820000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_to_hands_behind" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="hands_behind_to_stand" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="sit_down" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>forward</direction>
					<posture>sitting</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="stand_up" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="run" >
					<duration>0.500000</duration>
					<speed>5.259629</speed>
					<direction>forward</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="dead" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>prone</posture>
					<primary_variant>dead</primary_variant>
				</action>
				<action name="passenger_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
				<action name="driver_in_car" >
					<duration>0.500000</duration>
					<speed>0.000000</speed>
					<direction>none</direction>
					<posture>upright</posture>
					<primary_variant>normal</primary_variant>
				</action>
			</actions> 
		</character_type>

	</character_digest>

	<appearance_digest>
		<appearance name="sk_usmc_1_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_local_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_local_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_african_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_african_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_african_insurgent_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_african_insurgent_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_brazilian_soldier">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_chilean_soldier_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_colombian_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iranian_marine_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_libya_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_middle_eastern_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_middle_eastern_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_middle_eastern_insurgent_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_middle_eastern_insurgent_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_1_riot_helmet">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_pakistan_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_russian_rebel_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_soldier_european">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_soldier_opfor_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_south_asian_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_south_asian_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_sudan_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_sudan_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_sudan_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_sudan_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_insurgent_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_insurgent_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_syrian_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uganda_army_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uganda_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uganda_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uganda_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_1_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_2_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_3_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_4_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_5_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_female_suit_4">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_5">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_border_agent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_busker">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_10">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_male_asian_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_male_black_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_male_black_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_male_hispanic_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_male_white_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_medic">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_1_riot_helmet">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_chilean_soldier_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_10">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_female_casual_1">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_10">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_2">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_3">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_4">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_5">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_6">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_7">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_8">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_9">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_1">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_2">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_3">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_4">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_5">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_10">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aircraft_checker">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aircraft_marshall_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_airfield_worker_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aviation_boatswains_mate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_catapult_safety_observer">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_default">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_fuel_handler">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_handler">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_launcher_tsso">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_ordnanceman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_squadron_plane_captain">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_top_side_safety_observer">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_abm_headset">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_abm_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_ac_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_fh_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_flightsuit">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_h_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_medic_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_n_medic_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_o_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_spc_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_tsso_nh1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_tsso">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_launcher_fh_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_launcher_fh_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_launcher_fh_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_n_launcher_fh_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_n_launcher_fh_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_n_launcher_fh_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aircraft_checker">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aircraft_marshall_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_airfield_worker_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_aviation_boatswains_mate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_catapult_safety_observer">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_day_slate_001">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_default">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_fuel_handler">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_handler">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_launcher_tsso_with_hand_chains">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_night_slate_001">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_ordnanceman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_squadron_plane_captain">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_top_side_safety_observer">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_acu_medic">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_medic">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_enlisted">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_navy_officer">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_paramedic_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_paramedic_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_policeman_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_policeman_1_with_hat">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_security_guard_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_desert_medic">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_usmc_medic">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_10">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_local_police_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_afghan_local_police_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraq_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_iraqi_insurgent_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_multicam_1_riot_helmet">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_north_alliance_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_soldier_european">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_somalia_army_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_desert">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_uk_temperate">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_cameraman">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_emt_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_female_casual_1">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_10">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_2">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_3">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_4">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_5">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_6">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_7">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_8">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_casual_9">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_1">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_2">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_3">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_4">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_female_suit_5">
			<head_appearance name="sk_female_hispanic_1_head" />
			<head_appearance name="sk_female_asian_1_head" />
			<head_appearance name="sk_female_back_1_head" />
			<head_appearance name="sk_female_white_2_head" />
			<head_appearance name="facefx_female_black_1" />
			<head_appearance name="facefx_female_white_2" />
			<head_appearance name="facefx_female_hispanic_1" />
			<head_appearance name="facefx_female_asian_1" />
		</appearance>
		<appearance name="sk_male_casual_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_10">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_11">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_12">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_13">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_14">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_casual_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_2">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_3">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_4">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_5">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_6">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_7">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_8">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_male_suit_9">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
		<appearance name="sk_suspect_1">
			<head_appearance name="sk_male_white_2_head" />
			<head_appearance name="sk_male_white_3_head" />
			<head_appearance name="sk_male_white_4_head" />
			<head_appearance name="sk_male_asian_1_head" />
			<head_appearance name="sk_male_hispanic_2_head" />
			<head_appearance name="sk_male_hispanic_3_head" />
			<head_appearance name="sk_male_black_1_head" />
			<head_appearance name="sk_male_black_2_head" />
			<head_appearance name="facefx_male_black_1" />
			<head_appearance name="facefx_male_hispanic_1" />
			<head_appearance name="facefx_male_white_3" />
			<head_appearance name="facefx_male_white_4" />
			<head_appearance name="facefx_male_middle_eastern_1" />
			<head_appearance name="facefx_male_asian_1" />
			<head_appearance name="facefx_male_white_5" />
			<head_appearance name="facefx_male_white_6" />
			<head_appearance name="facefx_male_white_7" />
			<head_appearance name="facefx_male_white_1_multicam" />
			<head_appearance name="facefx_male_white_1_acu" />
			<head_appearance name="facefx_male_white_1_usmc" />
			<head_appearance name="facefx_male_white_1_usmc_desert" />
			<head_appearance name="facefx_male_black_1_multicam" />
			<head_appearance name="facefx_male_black_1_acu" />
			<head_appearance name="facefx_male_black_1_usmc" />
			<head_appearance name="facefx_male_black_1_usmc_desert" />
		</appearance>
	</appearance_digest>
	<character_type_map_table>
		<character_type_map id="animal/*/* / */*/* / */*/*">
			<character_type name="mule" />
			<appearance name="mule_with_pack" />
		</character_type_map>
		<character_type_map id="animal/domestic/* / */*/* / */*/*">
			<character_type name="mule" />
			<appearance name="mule_with_pack" />
		</character_type_map>
		<character_type_map id="animal/domestic/mule / */*/* / */*/*">
			<character_type name="mule" />
			<appearance name="mule_with_pack" />
		</character_type_map>
		<character_type_map id="animal/domestic/cow / */*/* / */*/*">
			<character_type name="cow" />
			<appearance name="cow_1" />
		</character_type_map>
		<character_type_map id="animal/domestic/goat / */*/* / */*/*">
			<character_type name="goat" />
			<appearance name="goat_white" />
		</character_type_map>
		<character_type_map id="animal/domestic/dog / */*/* / */*/*">
			<character_type name="dog" />
			<appearance name="german_shepherd" />
		</character_type_map>
		<character_type_map id="animal/domestic/horse / */*/* / */*/*">
			<character_type name="horse" />
			<appearance name="horse_brown_bare" />
		</character_type_map>
		<character_type_map id="animal/domestic/chicken / */*/* / */*/*">
			<character_type name="chicken" />
			<appearance name="chicken_1" />
		</character_type_map>
		<character_type_map id="animal/wild/* / */*/* / */*/*">
			<character_type name="deer" />
			<appearance name="buck" />
		</character_type_map>
		<character_type_map id="animal/wild/deer / */*/* / */*/*">
			<character_type name="deer" />
			<appearance name="buck" />
		</character_type_map>
		<character_type_map id="animal/wild/kangaroo / */*/* / */*/*">
			<character_type name="kangaroo" />
			<appearance name="kangaroo" />
		</character_type_map>
		<character_type_map id="animal/flying/* / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="vulture_soaring" />
		</character_type_map>
		<character_type_map id="animal/flying/bird / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="vulture_soaring" />
		</character_type_map>
		<character_type_map id="human/*/* / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/military/* / */*/* / */*/*">
			<character_type name="soldier_07" />
			<appearance name="sk_iranian_marine_1" />
		</character_type_map>
		<character_type_map id="human/military/sick / */*/* / */*/*">
			<character_type name="cbd" />
			<appearance name="sk_multicam_1_riot_helmet" />
		</character_type_map>
		<character_type_map id="human/military/sergeant / */*/* / */*/*">
			<character_type name="sergeant2" />
			<appearance name="sk_multicam_1_riot_helmet" />
		</character_type_map>
		<character_type_map id="human/military/soldier / */*/* / */*/*">
			<character_type name="soldier_07" />
			<appearance name="sk_iranian_marine_1" />
		</character_type_map>
		<character_type_map id="human/military/experimental / */*/* / */*/*">
			<character_type name="soldier_07" />
			<appearance name="dcu_exo" />
		</character_type_map>
		<character_type_map id="human/military/flight_deck_crew / */*/* / */*/*">
			<character_type name="fdc" />
			<appearance name="sk_default" />
		</character_type_map>
		<character_type_map id="human/military/helicopter_marshaller / */*/* / */*/*">
			<character_type name="ch47" />
			<appearance name="sk_default" />
		</character_type_map>
		<character_type_map id="human/military/medic / */*/* / */*/*">
			<character_type name="medic" />
			<appearance name="sk_acu_medic" />
		</character_type_map>
		<character_type_map id="human/military/officer / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="navy_officer_male" />
		</character_type_map>
		<character_type_map id="human/military/diver / */*/* / */*/*">
			<character_type name="diver" />
			<appearance name="diver" />
		</character_type_map>
		<character_type_map id="human/military/mounted / */*/* / */*/*">
			<character_type name="horse_and_rider" />
			<appearance name="horse_brown" />
		</character_type_map>
		<character_type_map id="human/military/civilian / */*/* / */*/*">
			<character_type name="eod" />
			<appearance name="sk_eod_suit_1" />
		</character_type_map>
		<character_type_map id="human/emergency/* / */*/* / */*/*">
			<character_type name="police_09" />
			<appearance name="sk_policeman_1" />
		</character_type_map>
		<character_type_map id="human/emergency/police / */*/* / */*/*">
			<character_type name="police_09" />
			<appearance name="sk_policeman_1" />
		</character_type_map>
		<character_type_map id="human/emergency/fire / */*/* / */*/*">
			<character_type name="firefighter" />
			<appearance name="firefighter_without_hose" />
		</character_type_map>
		<character_type_map id="human/emergency/medical / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="paramedic_male" />
		</character_type_map>
		<character_type_map id="human/emergency/hazmat / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="hazmat_yellow" />
		</character_type_map>
		<character_type_map id="human/civilian/* / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/bicyclist / */*/* / */*/*">
			<character_type name="mped_bike" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/pedestrian / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/suspect / */*/* / */*/*">
			<character_type name="suspect_09" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/sick / */*/* / */*/*">
			<character_type name="chem_bio_pedestrian" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/handicapped / */*/* / */*/*">
			<character_type name="mped_wheelchair" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/civilian/security / */*/* / */*/*">
			<character_type name="mped_07" />
			<appearance name="security_guard_1" />
		</character_type_map>
		<character_type_map id="human/civilian/dancer / */*/* / */*/*">
			<character_type name="female_dancer" />
			<appearance name="sk_indian_female_1" />
		</character_type_map>
		<character_type_map id="human/civilian/marshaller / */*/* / */*/*">
			<character_type name="crane_signaler" />
			<appearance name="sk_crane_signaler" />
		</character_type_map>
		<character_type_map id="human/worker/* / */*/* / */*/*">
			<character_type name="mped_sweeper" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/worker/sweeper / */*/* / */*/*">
			<character_type name="mped_sweeper" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/worker/cameraman / */*/* / */*/*">
			<character_type name="camera_man" />
			<appearance name="sk_male_casual_4" />
		</character_type_map>
		<character_type_map id="human/worker/button_pusher / */*/* / */*/*">
			<character_type name="controller" />
			<appearance name="operator1" />
		</character_type_map>
		<character_type_map id="human/invisible/* / */*/* / */*/*">
			<character_type name="soldier_07" />
			<appearance name="invisible_human" />
		</character_type_map>
		<character_type_map id="human/invisible/invisible / */*/* / */*/*">
			<character_type name="soldier_07" />
			<appearance name="invisible_human" />
		</character_type_map>
		<character_type_map id="object/*/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="scaffolding" />
		</character_type_map>
		<character_type_map id="object/invisible/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="invisible_prop" />
		</character_type_map>
		<character_type_map id="object/invisible/invisible / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="invisible_prop" />
		</character_type_map>
		<character_type_map id="object/trafic/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="traffic_light_intersection" />
		</character_type_map>
		<character_type_map id="object/trafic/light / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="traffic_light_intersection" />
		</character_type_map>
		<character_type_map id="object/city/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="cafe_table_set_with_umbrella" />
		</character_type_map>
		<character_type_map id="object/city/restaurant / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="cafe_table_set_with_umbrella" />
		</character_type_map>
		<character_type_map id="object/city/bus / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="bus_stop" />
		</character_type_map>
		<character_type_map id="object/traffic/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="traffic_light" />
		</character_type_map>
		<character_type_map id="object/traffic/light / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="traffic_light" />
		</character_type_map>
		<character_type_map id="object/church/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="statue_1" />
		</character_type_map>
		<character_type_map id="object/church/statue / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="statue_1" />
		</character_type_map>
		<character_type_map id="object/guitar/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="guitar_case" />
		</character_type_map>
		<character_type_map id="object/guitar/case / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="guitar_case" />
		</character_type_map>
		<character_type_map id="object/building/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="court_house" />
		</character_type_map>
		<character_type_map id="object/building/dumpster / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="dumpster_1" />
		</character_type_map>
		<character_type_map id="object/building/mideast / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="store_front_2" />
		</character_type_map>
		<character_type_map id="object/building/civic / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="court_house" />
		</character_type_map>
		<character_type_map id="object/building/barn / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="old_barn" />
		</character_type_map>
		<character_type_map id="object/building/house / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="house_151" />
		</character_type_map>
		<character_type_map id="object/medic/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="medic_bag_1" />
		</character_type_map>
		<character_type_map id="object/medic/bag / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="medic_bag_1" />
		</character_type_map>
		<character_type_map id="object/police/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="water_cannon" />
		</character_type_map>
		<character_type_map id="object/police/check / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="water_cannon" />
		</character_type_map>
		<character_type_map id="object/prop/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="scaffolding" />
		</character_type_map>
		<character_type_map id="object/prop/pallet / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="pallet_barrels_tarp" />
		</character_type_map>
		<character_type_map id="object/prop/persian / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="persian_rug" />
		</character_type_map>
		<character_type_map id="object/prop/bed / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="bed_cheap" />
		</character_type_map>
		<character_type_map id="object/prop/step / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="step_ladder" />
		</character_type_map>
		<character_type_map id="object/prop/broom / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="broom" />
		</character_type_map>
		<character_type_map id="object/prop/pail / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="pail" />
		</character_type_map>
		<character_type_map id="object/prop/sink / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="sink" />
		</character_type_map>
		<character_type_map id="object/prop/sandals / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="sandals" />
		</character_type_map>
		<character_type_map id="object/prop/chair / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="chair" />
		</character_type_map>
		<character_type_map id="object/prop/stool / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="stool" />
		</character_type_map>
		<character_type_map id="object/prop/firewood / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="firewood" />
		</character_type_map>
		<character_type_map id="object/prop/shelf / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="shelf_3" />
		</character_type_map>
		<character_type_map id="object/prop/bowls / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="bowls_1" />
		</character_type_map>
		<character_type_map id="object/prop/kettle / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="kettle_with_cups" />
		</character_type_map>
		<character_type_map id="object/prop/pitcher / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="pitcher_and_bowl" />
		</character_type_map>
		<character_type_map id="object/prop/pantry / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="pantry" />
		</character_type_map>
		<character_type_map id="object/prop/table / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="table_with_lantern" />
		</character_type_map>
		<character_type_map id="object/prop/locker / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="locker_open" />
		</character_type_map>
		<character_type_map id="object/prop/stove / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="stove" />
		</character_type_map>
		<character_type_map id="object/prop/cone / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="orange_cone" />
		</character_type_map>
		<character_type_map id="object/prop/airport / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="cargo_bin" />
		</character_type_map>
		<character_type_map id="object/prop/office / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="phone_desk" />
		</character_type_map>
		<character_type_map id="object/prop/box / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="woodbox" />
		</character_type_map>
		<character_type_map id="object/prop/drink / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="6_pack" />
		</character_type_map>
		<character_type_map id="object/prop/roadside / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="barrier" />
		</character_type_map>
		<character_type_map id="object/prop/wall / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="clock" />
		</character_type_map>
		<character_type_map id="object/prop/weapon / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="weapon_m16" />
		</character_type_map>
		<character_type_map id="object/prop/mortar / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="m224_60mm_mortar" />
		</character_type_map>
		<character_type_map id="object/prop/luggage / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="duffle_bag" />
		</character_type_map>
		<character_type_map id="object/prop/drugs / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="marijuana_brick" />
		</character_type_map>
		<character_type_map id="object/prop/hazmat / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="level_a_hazmat_mask" />
		</character_type_map>
		<character_type_map id="object/prop/fdc / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="chock" />
		</character_type_map>
		<character_type_map id="object/prop/drug_lab / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="drug_lab_barrels" />
		</character_type_map>
		<character_type_map id="object/prop/unspecified / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="mosque_1" />
		</character_type_map>
		<character_type_map id="object/prop/scaffolding / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="scaffolding" />
		</character_type_map>
		<character_type_map id="object/prop/horse / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="construction_horse" />
		</character_type_map>
		<character_type_map id="object/media/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="newspaper" />
		</character_type_map>
		<character_type_map id="object/media/newspaper / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="newspaper" />
		</character_type_map>
		<character_type_map id="object/electronics/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="flat_screen_computer" />
		</character_type_map>
		<character_type_map id="object/electronics/cell_phone / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="cell_phone" />
		</character_type_map>
		<character_type_map id="object/electronics/computer / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="flat_screen_computer" />
		</character_type_map>
		<character_type_map id="object/furniture/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="table" />
		</character_type_map>
		<character_type_map id="object/furniture/office / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="table" />
		</character_type_map>
		<character_type_map id="object/furniture/home / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="chair_small" />
		</character_type_map>
		<character_type_map id="object/furniture/mosque / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="mosque_partition" />
		</character_type_map>
		<character_type_map id="object/decal/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="explosion_decal" />
		</character_type_map>
		<character_type_map id="object/decal/explosion / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="explosion_decal" />
		</character_type_map>
		<character_type_map id="object/decal/blood / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="blood_decal" />
		</character_type_map>
		<character_type_map id="object/decal/hole / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="tank_car_hole" />
		</character_type_map>
		<character_type_map id="object/IED/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="155mm_IED_1" />
		</character_type_map>
		<character_type_map id="object/IED/ammo / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="155mm_IED_1" />
		</character_type_map>
		<character_type_map id="object/plant/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="palm_6" />
		</character_type_map>
		<character_type_map id="object/plant/tree / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="palm_6" />
		</character_type_map>
		<character_type_map id="object/water/* / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="water_prop" />
		</character_type_map>
		<character_type_map id="object/water/flat / */*/* / */*/*">
			<character_type name="prop" />
			<appearance name="water_prop" />
		</character_type_map>
		<character_type_map id="object/door/* / */*/* / */*/*">
			<character_type name="door_right" />
			<appearance name="door_right_1" />
		</character_type_map>
		<character_type_map id="object/door/standard / */*/* / */*/*">
			<character_type name="door_right" />
			<appearance name="door_right_1" />
		</character_type_map>
		<character_type_map id="object/door/vehicle / */*/* / */*/*">
			<character_type name="door_right" />
			<appearance name="bradley_des_back_door" />
		</character_type_map>
		<character_type_map id="object/target/* / */*/* / */*/*">
			<character_type name="esil" />
			<appearance name="nawc_esil" />
		</character_type_map>
		<character_type_map id="object/target/esil / */*/* / */*/*">
			<character_type name="esil" />
			<appearance name="nawc_esil" />
		</character_type_map>
		<character_type_map id="object/projectile/* / */*/* / */*/*">
			<character_type name="projectile" />
			<appearance name="rpg_fired" />
		</character_type_map>
		<character_type_map id="object/projectile/missile / */*/* / */*/*">
			<character_type name="projectile" />
			<appearance name="rpg_fired" />
		</character_type_map>
		<character_type_map id="object/projectile/tank_round / */*/* / */*/*">
			<character_type name="projectile" />
			<appearance name="120mm_tank_round_fired" />
		</character_type_map>
		<character_type_map id="object/projectile/other / */*/* / */*/*">
			<character_type name="projectile" />
			<appearance name="40mm_fired" />
		</character_type_map>
		<character_type_map id="vehicle/*/* / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="chevy_caprice_2013" />
		</character_type_map>
		<character_type_map id="vehicle/military/* / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="gaz_truck" />
		</character_type_map>
		<character_type_map id="vehicle/military/humvee / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="ee_11_urutu" />
		</character_type_map>
		<character_type_map id="vehicle/military/opfor / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="gaz_truck" />
		</character_type_map>
		<character_type_map id="vehicle/military/aircraft / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="predator" />
		</character_type_map>
		<character_type_map id="vehicle/military/ship / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="cvn75_truman-carrier" />
		</character_type_map>
		<character_type_map id="vehicle/military/helicopter / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="mh60k_blackhawk_grn" />
		</character_type_map>
		<character_type_map id="vehicle/military/truck / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="army_truck_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/military/tank / */*/* / */*/*">
			<character_type name="vehicle_turret" />
			<appearance name="m1a2_abrams_grn_turret" />
		</character_type_map>
		<character_type_map id="vehicle/military/apc / */*/* / */*/*">
			<character_type name="vehicle_turret" />
			<appearance name="mcv_80_des_door_open_turret" />
		</character_type_map>
		<character_type_map id="vehicle/military/bradley / */*/* / */*/*">
			<character_type name="vehicle_turret" />
			<appearance name="m2a3_bradley_grn_turret" />
		</character_type_map>
		<character_type_map id="vehicle/military/technical / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="toyota_pickup_tec" />
		</character_type_map>
		<character_type_map id="vehicle/military/uav / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="uav_rq2_pioneer" />
		</character_type_map>
		<character_type_map id="vehicle/military/experimental / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="Striker_ICV" />
		</character_type_map>
		<character_type_map id="vehicle/military/jet / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="av8b_harrier_jet" />
		</character_type_map>
		<character_type_map id="vehicle/military/mrap / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="mrap_cougar_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/military/stryker / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="m1126_stryker" />
		</character_type_map>
		<character_type_map id="vehicle/military/packbot / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="packbot_1" />
		</character_type_map>
		<character_type_map id="vehicle/military/efv / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="efv_1" />
		</character_type_map>
		<character_type_map id="vehicle/military/mtvr / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="m23_mtvr" />
		</character_type_map>
		<character_type_map id="vehicle/military/aav / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="aav7A1" />
		</character_type_map>
		<character_type_map id="vehicle/military/lav / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="lav25" />
		</character_type_map>
		<character_type_map id="vehicle/military/bulldozer / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="d9_bulldozer_1" />
		</character_type_map>
		<character_type_map id="vehicle/military/LAV / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="lav_25" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/* / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="chevy_caprice_2013" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/air / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="osprey_rotors" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/invisible / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="invisible_vehicle" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/cart / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="baggage_trolley_cart_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/trolley / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="baggage_trolley_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/automobile / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="chevy_caprice_2013" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/truck / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="jingle_truck_wheels_1" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/automobilea / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="maxima_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/bus / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="EDS_eicher_bus_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/tractor_trailer / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="doe_tractor_trailer1" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/service / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="fedex_truck" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/train / */*/* / */*/*">
			<character_type name="train" />
			<appearance name="train" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/aircraft / */*/* / */*/*">
			<character_type name="vehicle_09" />
			<appearance name="airplane_1" />
		</character_type_map>
		<character_type_map id="vehicle/civilian/medical / */*/* / */*/*">
			<character_type name="vehicle" />
			<appearance name="ambulance" />
		</character_type_map>
		<character_type_map id="vehicle/-/* / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="EDS_maruti_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/-/- / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="EDS_maruti_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/emergency/* / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="police_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/emergency/police / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="police_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/emergency/fire / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="fire_engine_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/emergency/medical / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="ambulance_wheels" />
		</character_type_map>
		<character_type_map id="vehicle/emergency/hazmat / */*/* / */*/*">
			<character_type name="vehicle_wheels" />
			<appearance name="hazmat_wheels_closed" />
		</character_type_map>
	</character_type_map_table>

</diguy_digest>
