DI-Guy C++ SDK Reference  13.0
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diguyIGuyController Member List

This is the complete list of members for diguyIGuyController, including all inherited members.

bdiScenarioIGuy classdiguyIGuyControllerfriend
diguyIGuyController(bdiScenarioIGuy *iguy)diguyIGuyControllerprivate
face_character(const char *character_name, const char *link, float offset_rz=0.0f, float offset_ry=0.0f)diguyIGuyController
get_always_run_flag()diguyIGuyController
get_camera_3rd_person_look_at_offset(float *x, float *y, float *z)diguyIGuyController
get_camera_3rd_person_look_from_offset(float *x, float *y, float *z)diguyIGuyController
get_camera_attachment_link()diguyIGuyController
get_camera_change_enabled()diguyIGuyController
get_camera_use_1st_person_flag()diguyIGuyController
get_face_ry()diguyIGuyController
get_face_ry_desired()diguyIGuyController
get_face_rz()diguyIGuyController
get_face_rz_desired()diguyIGuyController
get_gaze_change_enabled()diguyIGuyController
get_iguy_character()diguyIGuyController
get_input_capture_enabled()diguyIGuyController
get_interaction_subject()diguyIGuyController
get_is_colliding()diguyIGuyController
get_joystick_input_enabled()diguyIGuyController
get_keyboard_input_enabled()diguyIGuyController
get_mouse_input_enabled()diguyIGuyController
get_mouse_look_changes_orientation()diguyIGuyController
get_orientation_change_enabled()diguyIGuyController
get_position_change_enabled()diguyIGuyController
get_posture()diguyIGuyController
get_posture_change_enabled()diguyIGuyController
get_scripted_object()diguyIGuyControllerinline
get_skip_transitions_flag()diguyIGuyController
get_use_force_action_flag()diguyIGuyController
get_variant()diguyIGuyController
get_variant_change_enabled()diguyIGuyController
m_scripted_objectdiguyIGuyControllerprivate
set_always_run_flag(int always_run_flag)diguyIGuyController
set_camera_3rd_person_look_at_offset(float x, float y, float z)diguyIGuyController
set_camera_3rd_person_look_from_offset(float x, float y, float z)diguyIGuyController
set_camera_attachment_link(const char *attachment_link)diguyIGuyController
set_camera_change_enabled(int enabled)diguyIGuyController
set_camera_use_1st_person_flag(int flag)diguyIGuyController
set_face_ry_desired(float face_ry_desired)diguyIGuyController
set_face_rz_desired(float face_rz_desired)diguyIGuyController
set_gaze_change_enabled(int enabled)diguyIGuyController
set_iguy_character(const char *name, diguyMotionPosture initial_posture=DIGUY_MOTION_POSTURE_ANY, diguyMotionVariant initial_variant=DIGUY_MOTION_VARIANT_ANY)diguyIGuyController
set_input_capture_enabled(int enabled)diguyIGuyController
set_joystick_input_enabled(int enabled)diguyIGuyController
set_keyboard_input_enabled(int enabled)diguyIGuyController
set_mouse_input_enabled(int enabled)diguyIGuyController
set_mouse_look_changes_orientation(int val)diguyIGuyController
set_orientation_change_enabled(int enabled)diguyIGuyController
set_position_change_enabled(int enabled)diguyIGuyController
set_posture(diguyMotionPosture posture)diguyIGuyController
set_posture_change_enabled(int enabled)diguyIGuyController
set_skip_transitions_flag(int skip_transitions_flag)diguyIGuyController
set_use_force_action_flag(int use_force_action_flag)diguyIGuyController
set_variant(diguyMotionVariant variant)diguyIGuyController
set_variant_change_enabled(int enabled)diguyIGuyController