DI-Guy C++ SDK Reference  13.0
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diguySceneObject Member List

This is the complete list of members for diguySceneObject, including all inherited members.

abort_all_dof_targets(const char *dof_name)diguySceneObject
abort_all_switch_targets(const char *switch_name)diguySceneObject
add_dof_target(const char *dof_name, float tx, float ty, float tz, float rz, float rx, float ry, float blend_tin, float blend_tout, const char *blend_function_name=0)diguySceneObject
add_dof_target_flt(const char *dof_name, float tx, float ty, float tz, float rx, float ry, float rz, float blend_tin, float blend_tout, const char *blend_function_name=0)diguySceneObject
add_switch_target(const char *switch_name, int state, float t)diguySceneObject
add_triangle_array_to_user_defined(const int *const indices, int num_indices)diguySceneObject
add_triangle_to_user_defined(int index0, int index1, int index2)diguySceneObject
add_triangle_to_user_defined(const float *const pos0, const float *const pos1, const float *const pos2)diguySceneObject
add_vertex_array_to_user_defined(const float *const vertices, int num_vertices, int skipBytes=12)diguySceneObject
add_vertex_to_user_defined(float x, float y, float z)diguySceneObject
bdiScenarioSceneObject classdiguySceneObjectfriend
build_user_defined()diguySceneObject
diguySceneObject(bdiScenarioSceneObject *scene_object)diguySceneObjectprivate
draw_visual()diguySceneObject
get_alternate_filename()diguySceneObject
get_dof_state(const char *dof_name, float *tx, float *ty, float *tz, float *rz, float *rx, float *ry)diguySceneObject
get_dof_state_flt(const char *dof_name, float *tx, float *ty, float *tz, float *rx, float *ry, float *rz)diguySceneObject
get_enabled()diguySceneObject
get_filename()diguySceneObject
get_fully_resolved_filename()diguySceneObject
get_include_in_octtree()diguySceneObject
get_include_in_physics_sim_scene()diguySceneObject
get_is_sky_box()diguySceneObject
get_max(float *x, float *y, float *z)diguySceneObject
get_min(float *x, float *y, float *z)diguySceneObject
get_name()diguySceneObject
get_nodename()diguySceneObject
get_orientation(float *rz, float *rx, float *ry)diguySceneObject
get_physics_collision_group()diguySceneObject
get_position(float *x, float *y, float *z)diguySceneObject
get_render_mode_shader(const char *render_mode=NULL)diguySceneObject
get_scale(float *sx, float *sy, float *sz)diguySceneObject
get_scene_graph_mask()diguySceneObject
get_scripted_object()diguySceneObjectinline
get_shader_instance()diguySceneObject
get_shader_program()diguySceneObject
get_shader_technique()diguySceneObject
get_switch_state(const char *switch_name)diguySceneObject
get_texture_load_behavior()diguySceneObjectstatic
get_uid()diguySceneObject
get_visible()diguySceneObject
hide()diguySceneObject
m_scripted_objectdiguySceneObjectprivate
reset_current_shader_to_default()diguySceneObject
reset_render_mode_shader_to_default(const char *render_mode=NULL)diguySceneObject
reset_shader_instance_variables_to_initial_values()diguySceneObject
reset_shader_instance_variables_to_program_defaults()diguySceneObject
set_dof_state(const char *dof_name, float tx, float ty, float tz, float rz, float rx, float ry)diguySceneObject
set_dof_state_flt(const char *dof_name, float tx, float ty, float tz, float rx, float ry, float rz)diguySceneObject
set_enabled(int enabled)diguySceneObject
set_filename(const char *file_name)diguySceneObject
set_include_in_octtree(int val)diguySceneObject
set_include_in_physics_sim_scene(int include_in_simulation_terrain)diguySceneObject
set_is_sky_box(int skybox)diguySceneObject
set_name(const char *name)diguySceneObject
set_orientation(float rz, float rx, float ry)diguySceneObject
set_physics_collision_group(diguyPhysicsCollisionGroup collision_group)diguySceneObject
set_position(float x, float y, float z)diguySceneObject
set_render_mode_shader(const char *shader_name, const char *render_mode=NULL)diguySceneObject
set_scale(float sx, float sy, float sz)diguySceneObject
set_scene_graph_mask(unsigned int mask)diguySceneObject
set_shader_program(const char *shader_name)diguySceneObject
set_switch_state(const char *switch_name, int state)diguySceneObject
set_temporary_current_shader(const char *shader_name)diguySceneObject
set_texture_load_behavior(diguyGraphicsTextureLoadingBehavior mode)diguySceneObjectstatic
set_visible(int visible)diguySceneObject
show()diguySceneObject
~diguySceneObject()diguySceneObjectprivate