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diguyOglGraphicsShaderTechnique.h
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1 #ifndef __diguyOglGraphicsShaderTechnique_H
2 #define __diguyOglGraphicsShaderTechnique_H
3 
4 /*********************************************************************
5  **
6  *2 diguyOglGraphicsShaderProgram
7  **
8  ** This class is part of the DI-Guy Graphics API. It overrides the class
9  ** diguyGraphicsShaderProgram. Detailed documentation is in the
10  ** implementation file documentation
11  ** <a href="diguyOglGraphicsShaderProgram.cpp.html">here</a>.
12  */
13 
14 #include "ogl_headers.h"
15 
16 class diguyGraphicsLink;
18 
19 
21 #include <vector>
22 
23 /****************************************************************************/
25 {
26 public:
27  diguyOglGraphicsShaderTechnique(void* internal_data);
29 
31 
32  virtual void build();
33 
34  std::vector<diguyOglGraphicsShaderProgram*> m_shaders_with_point_lights;
35 };
36 
37 
38 
44 
45 
46 #endif