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diguyOsgGraphicsShaderInstance.h
Go to the documentation of this file.
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#ifndef diguyOsgGraphicsShaderInstance_h__
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#define diguyOsgGraphicsShaderInstance_h__
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/*********************************************************************
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**
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*2 diguyOsgGraphicsShaderInstance
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**
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*/
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#include <
diguyGraphicsShaderInstance.h
>
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#include <osg/Uniform>
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#include <osg/StateSet>
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/**********************************************************************
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**
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** Class declaration. diguyOsgGraphicsShaderInstance publicly inherits
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** diguyGraphicsShaderInstance. Virtual functions are declared for some of
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** the virtual functions in the base class.
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*/
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class
diguyOsgGraphicsShaderInstance
:
public
diguyGraphicsShaderInstance
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{
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public
:
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diguyOsgGraphicsShaderInstance
(
void
* internal_data);
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~diguyOsgGraphicsShaderInstance
();
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osg::StateSet*
get_state_set
();
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osg::ref_ptr<osg::Uniform>
m_ufrm_apply_matrices_flag
;
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osg::ref_ptr<osg::Uniform>
m_ufrm_textures_enabled
;
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protected
:
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osg::ref_ptr<osg::StateSet>
m_shader_state_set
;
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};
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diguyGraphicsShaderInstance
*
diguyOsgGraphicsShaderInstance_create_func
(
void
* internal_data);
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#endif // diguyOsgGraphicsShaderInstance_h__
diguy
programming_examples
diguy_graphics_api
osg_2_examples
common
diguyOsgGraphicsShaderInstance.h
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