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MAK Legion API Documentation
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This is the complete list of members for Legion::Vector2f, including all inherited members.
| angle() const | Legion::Vector2f | inline |
| angleBetween(const Vector2f &b) const | Legion::Vector2f | inline |
| angleTrig() const | Legion::Vector2f | inline |
| data | Legion::Vector2f | |
| distanceFrom(const Vector2f &other) const | Legion::Vector2f | inline |
| distanceFromSquared(const Vector2f &other) const | Legion::Vector2f | inline |
| dot(const Vector2f &vec) const | Legion::Vector2f | inline |
| dotPerp(const Vector2f &vec) const | Legion::Vector2f | inline |
| interpolate(const Vector2f &v0, const Vector2f &v1, float t) | Legion::Vector2f | static |
| invert() | Legion::Vector2f | inline |
| isBetweenPoints(const Vector2f &begin, const Vector2f &end) const | Legion::Vector2f | inline |
| isZero() | Legion::Vector2f | inline |
| length() const | Legion::Vector2f | inline |
| lengthSquared() const | Legion::Vector2f | inline |
| normalize() | Legion::Vector2f | inline |
| operator!=(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator*(float scalar) const | Legion::Vector2f | inline |
| operator*=(float scalar) | Legion::Vector2f | inline |
| operator+(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator+=(const Vector2f &vec) | Legion::Vector2f | inline |
| operator-(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator-() const | Legion::Vector2f | inline |
| operator-=(const Vector2f &vec) | Legion::Vector2f | inline |
| operator/(float scalar) const | Legion::Vector2f | inline |
| operator/=(float scalar) | Legion::Vector2f | inline |
| operator<(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator<=(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator=(const Vector2f &vec) | Legion::Vector2f | inline |
| operator==(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator>(const Vector2f &vec) const | Legion::Vector2f | inline |
| operator>=(const Vector2f &vec) const | Legion::Vector2f | inline |
| perpendicular() const | Legion::Vector2f | inline |
| rotateBy(float degrees, const Vector2f ¢er) | Legion::Vector2f | inline |
| setLength(float newLength) | Legion::Vector2f | inline |
| unitPerp() const | Legion::Vector2f | inline |
| Vector2f() | Legion::Vector2f | |
| Vector2f(const float x, const float y) | Legion::Vector2f | |
| Vector2f(const float *tuple) | Legion::Vector2f | |
| Vector2f(const Vector2f &other) | Legion::Vector2f | |
| Vector2f(const Vector2d &other) | Legion::Vector2f | |
| x | Legion::Vector2f | |
| y | Legion::Vector2f |