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MAK Legion API Documentation
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This is the complete list of members for Legion::Vector3d, including all inherited members.
| angleBetween(const Vector3d &v) const | Legion::Vector3d | inline |
| cross(const Vector3d &vec) const | Legion::Vector3d | inline |
| data | Legion::Vector3d | |
| distanceFrom(const Vector3d &vec) const | Legion::Vector3d | inline |
| distanceFromSquared(const Vector3d &vec) const | Legion::Vector3d | inline |
| dot(const Vector3d &vec) const | Legion::Vector3d | inline |
| interpolate(const Vector3d &v0, const Vector3d &v1, double t) | Legion::Vector3d | static |
| invert() | Legion::Vector3d | inline |
| isBetweenPoints(const Vector3d &begin, const Vector3d &end) const | Legion::Vector3d | inline |
| isZero() | Legion::Vector3d | inline |
| length() const | Legion::Vector3d | inline |
| lengthSquared() const | Legion::Vector3d | inline |
| normalize() | Legion::Vector3d | inline |
| operator!=(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator*(double scalar) const | Legion::Vector3d | inline |
| operator*=(double scalar) | Legion::Vector3d | inline |
| operator+(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator+=(const Vector3d &vec) | Legion::Vector3d | inline |
| operator-(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator-() const | Legion::Vector3d | inline |
| operator-=(const Vector3d &vec) | Legion::Vector3d | inline |
| operator/(double scalar) const | Legion::Vector3d | inline |
| operator/=(double scalar) | Legion::Vector3d | inline |
| operator<(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator<=(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator=(const Vector3d &vec) | Legion::Vector3d | inline |
| operator==(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator>(const Vector3d &vec) const | Legion::Vector3d | inline |
| operator>=(const Vector3d &vec) const | Legion::Vector3d | inline |
| setLength(double newLength) | Legion::Vector3d | inline |
| unitCross(const Vector3d &vec) const | Legion::Vector3d | inline |
| Vector3d() | Legion::Vector3d | |
| Vector3d(double x, double y, double z) | Legion::Vector3d | |
| Vector3d(const double *tuple) | Legion::Vector3d | |
| Vector3d(const Vector3d &other) | Legion::Vector3d | |
| Vector3d(const Vector3f &other) | Legion::Vector3d | |
| x | Legion::Vector3d | |
| y | Legion::Vector3d | |
| z | Legion::Vector3d |