48 template<
typename DATA_TYPE>
51 template<
typename DATA_TYPE>
57 template<
typename DATA_TYPE>
58 void setData(
ParameterId parameterId,
const DATA_TYPE& val);
62 template<
typename DATA_TYPE>
The EventManager manages the creation and distribution of simulation events such as Fire and Detonate...
Definition: eventManager.h:33
A span represents a contiguous array of objects in memory.
Definition: span.h:21
An EventInstance is a single instance of a simulation event such as Fire or Detonate.
Definition: eventInstance.h:32
#define LEGION_DLL
Definition: legionDataStore/export.h:24
unsigned int UInt32
Definition: dataTypes.h:44
UInt64 EventHandle
Definition: eventInstance.h:22
unsigned long long UInt64
Definition: dataTypes.h:46
UInt32 ParameterId
Definition: controlInstance.h:23
UInt32 EventType
Definition: eventInstance.h:20
EventHandle myHandle
Definition: eventInstance.h:78