This is the complete list of members for
controllers.ShotManager, including all inherited members.
| addNewShot(Shot shot) | controllers.ShotManager | [inline] |
| checkIfShotDetonates(Shot shot, E_Alignment alignment, Board board) | controllers.ShotManager | [inline, private] |
| checkIfShotExitsBoard(Shot shot, E_Alignment alignment, Board board) | controllers.ShotManager | [inline, private] |
| generateInitialShotPool() | controllers.ShotManager | [inline, private] |
| getInstance() | controllers.ShotManager | [inline, static] |
| getMyRti() | controllers.ShotManager | [inline] |
| getShipFactory() | controllers.ShotManager | [inline] |
| getShotFactory() | controllers.ShotManager | [inline] |
| getShotFromShotPool() | controllers.ShotManager | [inline] |
| getShotList() | controllers.ShotManager | [inline] |
| incrementAllShots(E_Alignment alignment, Board board) | controllers.ShotManager | [inline] |
| incrementShot(Shot shot, E_Alignment alignment, Board board) | controllers.ShotManager | [inline, private] |
| instance | controllers.ShotManager | [private, static] |
| myRti | controllers.ShotManager | [private] |
| performDetonationGraphic(final Board board, final Ship ship) | controllers.ShotManager | [inline, static] |
| performIntenseDetonationCheck(Shot shot, E_Alignment alignment, Board board) | controllers.ShotManager | [inline, private] |
| reinitialize() | controllers.ShotManager | [inline] |
| removeShot(Shot shot, E_Alignment alignment) | controllers.ShotManager | [inline] |
| removeShotFromUI(Shot shot) | controllers.ShotManager | [inline] |
| returnShotToShotPool(Shot shot) | controllers.ShotManager | [inline] |
| setMyRti(IMakShooterRTI myRti) | controllers.ShotManager | [inline] |
| setShipFactory(Ship shipFactory) | controllers.ShotManager | [inline] |
| setShotFactory(Shot shotFactory) | controllers.ShotManager | [inline] |
| setupShotPoolForFederation() | controllers.ShotManager | [inline] |
| SHIP_EXPLOSION_DURATION | controllers.ShotManager | [private, static] |
| shipFactory | controllers.ShotManager | [private] |
| shotFactory | controllers.ShotManager | [private] |
| shotList | controllers.ShotManager | [private] |
| ShotManager() | controllers.ShotManager | [inline] |
| shotPool | controllers.ShotManager | [private] |