MAK RTIspy API Documentation for HLA 1.3
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ui.Board Member List

This is the complete list of members for ui.Board, including all inherited members.

abandonGame()ui.Boardinlineprivate
addDisconnectFromGameButton(JMenuBar jMenuBar)ui.Boardinlineprivate
addKeyboardListenerToBoard(KeyListener ka)ui.Boardinline
addShip(Ship ship)ui.Boardinline
addStartNewGameButton(JMenuBar jMenuBar)ui.Boardinlineprivate
Board(IMakShooterRTI myRti)ui.Boardinline
contentPaneui.Boardprivate
controllerThreadui.Boardprivate
createScorePanel()ui.Boardinlineprivate
disconnectFromGameButtonui.Boardprivate
dispose()ui.Boardinline
endGameEarlyDueToPlayerLeaving()ui.Boardinline
getControllerThread()ui.Boardinline
getLeftShip()ui.Boardinline
getLoses()ui.Boardinline
getMyRti()ui.Boardinline
getRightShip()ui.Boardinline
getShotIncrementingThread()ui.Boardinline
getWaitingForPlayersThread()ui.Boardinline
getWins()ui.Boardinline
graphicsPanelui.Boardprivate
initialize()ui.Boardinlineprivate
isReadyToStartGame()ui.Boardinline
LABEL_WINSui.Boardprivatestatic
lblLeftWinsui.Boardprivate
lblRightWinsui.Boardprivate
leftLosesui.Boardprivate
leftWinsui.Boardprivate
makeMenu()ui.Boardinlineprivate
menuui.Boardprivate
modifyTitle(String titleAddition)ui.Boardinline
myKeyboardHackForLinux()ui.Boardinline
myRtiui.Boardprivate
performShutdownStuff()ui.Boardinlineprivate
performStartupStuff(String federationName, String federateName, Color color, boolean observer)ui.Boardinlineprivate
reInitializeGame()ui.Boardinline
rightLosesui.Boardprivate
rightWinsui.Boardprivate
scorePanelui.Boardprivate
serialVersionUIDui.Boardprivatestatic
setControllerThread(IShipController controllerThread)ui.Boardinline
setLeftLoses(int loses)ui.Boardinline
setLeftWins(int wins)ui.Boardinline
setMyRti(IMakShooterRTI myRti)ui.Boardinline
setRightLoses(int loses)ui.Boardinline
setRightWins(int wins)ui.Boardinline
setShotIncrementingThread(ShotIncrementingThread shotIncrementingThread)ui.Boardinline
setWaitingForPlayersThread(Runnable waitingForPlayersThread)ui.Boardinline
shotIncrementingThreadui.Boardprivate
startNewGameMenuButtonui.Boardprivate
updateBoardFromDetonation(E_Alignment alignment)ui.Boardinline
waitingForPlayersThreadui.Boardprivate

Document ID: Generated on Wed Mar 11 20:26:49 EDT 2015 from SVN revision 150939
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