10 #include <matrix/vlVector.h>
11 #include <matrix/vlQuaternion.h>
35 makVrv::DtSceneObject *lookupEntitySceneObject(
const std::string& globalId);
38 DtVector lookupEntityLocation(
const std::string& globalId);
41 DtTaitBryan lookupEntityOrientation(
const std::string& globalId);
43 DtVector32 lookupEntityVelocity(
const std::string& globalId);
47 DtQuaternion orientToVector(DtVector cigStart, DtVector cigEnd);
51 double degreesToTarget(std::string& globalId, DtVector cigEnd);
55 double degreesToTarget(DtVector cigStart, DtVector cigEnd);
57 double getHeading(makVrv::DtObserver* obs);