28class DtMenuAttributeListObserver;
66 const std::vector<std::pair<std::string, bool>>& displayConditions = std::vector<std::pair<std::string, bool>>(),
367 static std::string
replaceEach(
const std::string&
string, std::string
const& key, std::string
const& value);
Provides attribute handling system for hierarchical data storage and manipulation.
Scoped attribute change callback wrapper.
Definition attributeCallback.h:86
Handle class for safe access to attributes.
Definition attributeHandle.h:30
Table-based access to Lua state for configuration data.
Definition initializer.h:38
Defines export macros for the VR-Engage Player Station library.
#define PLAYERSTATION_DLL
Definition export.h:24
Include export definitions for this library.
Definition glsVreMessageUtil.h:49