22#include <vrvGraphics/DtGlFontManager.h>
33class DtSceneObjectAgent;
36class DtOverlayRenderer;
287 using MenuMap = std::map<std::string, DtMenu*>;
Provides attribute handling system for hierarchical data storage and manipulation.
Handle class for safe access to attributes.
Definition attributeHandle.h:30
Modern delegate class that can bind and invoke callables with any number of parameters.
Definition delegate.h:31
Table-based access to Lua state for configuration data.
Definition initializer.h:38
Abstract base class for all VREngage messages.
Definition vreMessage.h:50
Defines export macros for the VR-Engage Player Station library.
#define PLAYERSTATION_DLL
Definition export.h:24
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
DtDelegate< bool, const std::string & > DtInputValidator
Type definition for input validation delegate functions.
Definition actionMenuManager.h:51
DtVreMessageResult
Enumeration of possible message handling results.
Definition vreMessage.h:33
Definition appLauncherComponent.h:28
Defines the base class for all VREngage messages.