VR-Engage  2.2
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makVre::DtChooseRoleState Member List

This is the complete list of members for makVre::DtChooseRoleState, including all inherited members.

_onEnter(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateprivate
_onExit()makVre::DtPlayerStationStateprivate
_onExposed(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateprivate
_onStacked()makVre::DtPlayerStationStateprivate
active() constmakVre::DtPlayerStationState
app() constmakVre::DtPlayerStationState
createNewEntity()makVre::DtChooseRoleStateprotectedvirtual
destroyNewEntity()makVre::DtChooseRoleStateprotectedvirtual
DirtyBits enum namemakVre::DtChooseRoleStateprotected
DirtyForce enum valuemakVre::DtChooseRoleStateprotected
DirtyHeading enum valuemakVre::DtChooseRoleStateprotected
DirtyName enum valuemakVre::DtChooseRoleStateprotected
DirtyPitch enum valuemakVre::DtChooseRoleStateprotected
DirtyPosition enum valuemakVre::DtChooseRoleStateprotected
DirtyRoll enum valuemakVre::DtChooseRoleStateprotected
DirtyType enum valuemakVre::DtChooseRoleStateprotected
DtChooseRoleState(DtPlayerStationApp &app)makVre::DtChooseRoleState
DtPlayerStationState(DtPlayerStationApp &app, std::string stateType)makVre::DtPlayerStationState
DtPlayerStationState(const DtPlayerStationState &)=deletemakVre::DtPlayerStationState
exiting() constmakVre::DtPlayerStationState
exposed() constmakVre::DtPlayerStationState
getCreatedOwnshipElement() constmakVre::DtChooseRoleStatevirtual
getCreatedOwnshipEntity() constmakVre::DtChooseRoleStatevirtual
getDisplayLayout(const StationDefinition &station) constmakVre::DtChooseRoleStateprotectedvirtual
getNewEntityType()makVre::DtChooseRoleStateinlinevirtual
handleApplicationMode(makVre::DtVreMessage *message)makVre::DtChooseRoleStateprotectedvirtual
handleAssignRolePlayer(DtVreMessage *message)makVre::DtChooseRoleStatevirtual
handleBackButtonClicked(DtVreMessage *msg)makVre::DtChooseRoleStateprotectedvirtual
handleChooseRoleButtonClicked(DtVreMessage *msg)makVre::DtChooseRoleStateprotectedvirtual
handleEntityRealized(DtVreMessage *message)makVre::DtChooseRoleStateprotectedvirtual
handleEscKey(DtVreMessage *msg)makVre::DtChooseRoleStateprotectedvirtual
handleNewOwnshipCreated(DtVreMessage *message)makVre::DtChooseRoleStateprotectedvirtual
handleVrfRewind(DtVreMessage *msg)makVre::DtChooseRoleStateprotectedvirtual
haveNewRealizedOwnshipEntity() constmakVre::DtChooseRoleStateprotectedvirtual
myActivemakVre::DtPlayerStationStateprivate
myAppmakVre::DtPlayerStationStateprotected
myAttachToEntitymakVre::DtChooseRoleStateprotected
myAwaitingNewRealizedEntitymakVre::DtChooseRoleStateprotected
myChooseRolePagemakVre::DtChooseRoleStateprotected
myDirtyBitsmakVre::DtChooseRoleStateprotected
myEntityPanelmakVre::DtChooseRoleStateprotected
myExitingmakVre::DtPlayerStationStateprivate
myExposedmakVre::DtPlayerStationStateprivate
myHaveNewEntitymakVre::DtChooseRoleStateprotected
myHostIdmakVre::DtChooseRoleStateprotected
myHostOffsetmakVre::DtChooseRoleStateprotected
myNewEntityDefmakVre::DtChooseRoleStateprotected
myProcessingmakVre::DtPlayerStationStateprivate
myStackingmakVre::DtPlayerStationStateprivate
myStackPosmakVre::DtPlayerStationStateprivate
myStateTypemakVre::DtPlayerStationStateprivate
myStationDefmakVre::DtChooseRoleStateprotected
myWantNewEntitymakVre::DtChooseRoleStateprotected
onEnter(const DtPlayerStationStateArgs *args) overridemakVre::DtChooseRoleStatevirtual
makVre::DtPlayerStationState::onEnter()makVre::DtPlayerStationStateinlinevirtual
onExit() overridemakVre::DtChooseRoleStatevirtual
onExposed() overridemakVre::DtChooseRoleStatevirtual
makVre::DtPlayerStationState::onExposed(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateinlinevirtual
onNewOwnshipRealized()makVre::DtChooseRoleStateprotectedvirtual
onStacked() overridemakVre::DtChooseRoleStatevirtual
operator=(const DtPlayerStationState &)=deletemakVre::DtPlayerStationState
play(bool asSpectator=false)makVre::DtChooseRoleStatevirtual
playStation(const std::string &role, const DtEntityIdentifier &entityId=DtEntityIdentifier::nullId(), const std::string &displayLayout="")makVre::DtChooseRoleStatevirtual
popSelf()makVre::DtPlayerStationStateprotected
popUntilSelf()makVre::DtPlayerStationStateprotected
popUntilState(const std::string &parentState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
pushSelf()makVre::DtPlayerStationStateprotected
pushState(const std::string &newState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
resetEntityPanel()makVre::DtChooseRoleStateprotectedvirtual
setCreatingOwnship(bool newNotExisting)makVre::DtChooseRoleStatevirtual
setNewEntityClamp(bool clamp)makVre::DtChooseRoleStatevirtual
setNewEntityEmbarkedOn(const DtEntityIdentifier &host, const DtVector &offset)makVre::DtChooseRoleStatevirtual
setNewEntityForce(const DtForceType &force)makVre::DtChooseRoleStatevirtual
setNewEntityHeading(const double headingInDegrees)makVre::DtChooseRoleStatevirtual
setNewEntityLocation(const DtVector &location)makVre::DtChooseRoleStatevirtual
setNewEntityLocationAtAltitude(const DtVector &location, double altitude)makVre::DtChooseRoleStatevirtual
setNewEntityName(const std::string &name)makVre::DtChooseRoleStatevirtual
setNewEntityPitch(const double pitch)makVre::DtChooseRoleStatevirtual
setNewEntityType(const DtEntityType &type)makVre::DtChooseRoleStatevirtual
setObserverViewsPanelVisible(bool visible)makVre::DtChooseRoleStatevirtual
setUIVisibility(bool visible)makVre::DtChooseRoleStateprotectedvirtual
stacking() constmakVre::DtPlayerStationState
stateType() constmakVre::DtPlayerStationState
switchToState(const std::string &newState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
tick(double dt) overridemakVre::DtChooseRoleStatevirtual
updateNewEntity()makVre::DtChooseRoleStateprotectedvirtual
verifyEntityDefinition(EntityDefinition const &def, QString *error=NULL) constmakVre::DtChooseRoleStateprotectedvirtual
verifyStationDefinition(StationDefinition const &def, QString *error=NULL) constmakVre::DtChooseRoleStateprotectedvirtual
~DtChooseRoleState() overridemakVre::DtChooseRoleStatevirtual
~DtPlayerStationState()makVre::DtPlayerStationStatevirtual