VR-Engage  2.2
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makVre::DtEngagedState Member List

This is the complete list of members for makVre::DtEngagedState, including all inherited members.

_onEnter(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateprivate
_onExit()makVre::DtPlayerStationStateprivate
_onExposed(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateprivate
_onStacked()makVre::DtPlayerStationStateprivate
activateWindowFocus()makVre::DtEngagedStateprotectedvirtual
active() constmakVre::DtPlayerStationState
app() constmakVre::DtPlayerStationState
DtEngagedState(DtPlayerStationApp &app)makVre::DtEngagedState
DtPlayerStationState(DtPlayerStationApp &app, std::string stateType)makVre::DtPlayerStationState
DtPlayerStationState(const DtPlayerStationState &)=deletemakVre::DtPlayerStationState
elementRemoved(makVrv::DtElementID elementId)makVre::DtEngagedStateprotected
exiting() constmakVre::DtPlayerStationState
exposed() constmakVre::DtPlayerStationState
handleAssignRolePlayer(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleBackButtonClicked(DtVreMessage *message)makVre::DtEngagedStatevirtual
handleChooseRoleButtonClicked(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleEntityRemoved(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleEscKey(DtVreMessage *message)makVre::DtEngagedStatevirtual
handleModalState(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleSessionPlayState(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleSimulationStateMessage(makVre::DtVreMessage *msg)makVre::DtEngagedStateprotectedvirtual
handleUnassignRolePlayer(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
handleVrfRewind(DtVreMessage *message)makVre::DtEngagedStateprotectedvirtual
isPlaying() constmakVre::DtEngagedStatevirtual
myActivemakVre::DtPlayerStationStateprivate
myAppmakVre::DtPlayerStationStateprotected
myBasePlayerEmbarkedRolemakVre::DtEngagedStateprotected
myBasePlayerHostmakVre::DtEngagedStateprotected
myBasePlayerIsInvisiblemakVre::DtEngagedStateprotected
myEntityRemovedConnectionmakVre::DtEngagedStateprotected
myExitingmakVre::DtPlayerStationStateprivate
myExposedmakVre::DtPlayerStationStateprivate
myIsModalOpenmakVre::DtEngagedStateprotected
myIsPlayingmakVre::DtEngagedStateprotected
myOhMySomethingHasChangedmakVre::DtEngagedStateprotected
myPersistentNotificationmakVre::DtEngagedStateprotected
myProcessingmakVre::DtPlayerStationStateprivate
myStackingmakVre::DtPlayerStationStateprivate
myStackPosmakVre::DtPlayerStationStateprivate
myStateTypemakVre::DtPlayerStationStateprivate
onEnter(const DtPlayerStationStateArgs *args) overridemakVre::DtEngagedStatevirtual
makVre::DtPlayerStationState::onEnter()makVre::DtPlayerStationStateinlinevirtual
onExit() overridemakVre::DtEngagedStatevirtual
onExposed() overridemakVre::DtEngagedStatevirtual
makVre::DtPlayerStationState::onExposed(const DtPlayerStationStateArgs *args)makVre::DtPlayerStationStateinlinevirtual
onStacked() overridemakVre::DtEngagedStatevirtual
operator=(const DtPlayerStationState &)=deletemakVre::DtPlayerStationState
popSelf()makVre::DtPlayerStationStateprotected
popUntilSelf()makVre::DtPlayerStationStateprotected
popUntilState(const std::string &parentState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
pushSelf()makVre::DtPlayerStationStateprotected
pushState(const std::string &newState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
stacking() constmakVre::DtPlayerStationState
startPlayerStation()makVre::DtEngagedStateprotectedvirtual
startPlayerStation(const DtEntityIdentifier &entityId, const std::string &station)makVre::DtEngagedStateprotectedvirtual
stateType() constmakVre::DtPlayerStationState
switchToState(const std::string &newState, DtPlayerStationStateArgs *args=NULL)makVre::DtPlayerStationStateprotected
tick(double dt) overridemakVre::DtEngagedStatevirtual
updatePlayerControlsState()makVre::DtEngagedStateprotectedvirtual
updatePlayersForEmbarkationChange()makVre::DtEngagedStateprotectedvirtual
~DtEngagedState() overridemakVre::DtEngagedStatevirtual
~DtPlayerStationState()makVre::DtPlayerStationStatevirtual