VR-Engage  2.2
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makVre::DtGunnerControlLogic Member List

This is the complete list of members for makVre::DtGunnerControlLogic, including all inherited members.

aimMissile(double x, double y)makVre::DtGunnerControlLogicprotectedvirtual
aimWithObserver() constmakVre::DtGunnerControlLogicprotectedvirtual
azimuth(double val)makVre::DtGunnerControlLogicvirtual
canFire()makVre::DtGunnerControlLogicprotectedvirtual
cycleAimingMode()makVre::DtGunnerControlLogicvirtual
DtEntityControlLogic()makVre::DtEntityControlLogic
DtGunnerControlLogic()makVre::DtGunnerControlLogic
DtPlayerComponent()makVre::DtPlayerComponent
elevation(double val)makVre::DtGunnerControlLogicvirtual
enableMouseControl(float val)makVre::DtEntityControlLogicvirtual
fire(double val)makVre::DtGunnerControlLogicvirtual
handleFocusMessage(makVre::DtVreMessage *message)makVre::DtEntityControlLogicvirtual
handleMenuMessage(makVre::DtVreMessage *msg)makVre::DtGunnerControlLogicvirtual
handleReset(makVre::DtVreMessage *message)makVre::DtEntityControlLogicvirtual
handleSimState(makVre::DtVreMessage *msg)makVre::DtEntityControlLogicvirtual
handleSlewToCue(float val)makVre::DtGunnerControlLogicvirtual
handleStateMessages(makVre::DtVreMessage *message)makVre::DtEntityControlLogicvirtual
handleSwitchToAltRole(float val)makVre::DtGunnerControlLogicvirtual
initialize(DtPlayerStation *player, DtInitTable &config) overridemakVre::DtGunnerControlLogicvirtual
initializeStateAttributes()makVre::DtPlayerComponentprotectedvirtual
isMouseControlEnabled()makVre::DtEntityControlLogicvirtual
isMouseControlSupportAllowed() constmakVre::DtEntityControlLogicvirtual
joystickGroups() constmakVre::DtEntityControlLogicvirtual
missileX(double val)makVre::DtGunnerControlLogicvirtual
missileY(double val)makVre::DtGunnerControlLogicvirtual
myAltRolemakVre::DtGunnerControlLogicprotected
myArmedStatePropertymakVre::DtGunnerControlLogicprotected
myAttributeCallbacksmakVre::DtPlayerComponentprotected
myAzimuthStateAttributemakVre::DtGunnerControlLogicprotected
myCommonInputLogicmakVre::DtEntityControlLogicprotected
myConfigmakVre::DtPlayerComponentprotected
myCurrentExtendedSystemmakVre::DtGunnerControlLogicprotected
myCycleWeaponFlagmakVre::DtGunnerControlLogicprotected
myDemakVre::DtPlayerComponentprotected
myDelayedCycleWeaponTimermakVre::DtGunnerControlLogicprotected
myExtendedWeaponSystemsmakVre::DtGunnerControlLogicprotected
myForceResourceTypemakVre::DtGunnerControlLogicprotected
myInputConfigFilemakVre::DtEntityControlLogicprotected
myInputLogicmakVre::DtGunnerControlLogicprotected
myIsOverrideRolemakVre::DtGunnerControlLogicprotected
myJoystickFunctionGroupsmakVre::DtEntityControlLogicprotected
myMainControlGroupmakVre::DtGunnerControlLogicprotected
myMaxGunAzimuthmakVre::DtGunnerControlLogicprotected
myMaxRangemakVre::DtGunnerControlLogicprotected
myMinGunAzimuthmakVre::DtGunnerControlLogicprotected
myMinRangemakVre::DtGunnerControlLogicprotected
myMissileXmakVre::DtGunnerControlLogicprotected
myMissileYmakVre::DtGunnerControlLogicprotected
myMouseControlEnabledmakVre::DtEntityControlLogicprotected
myMouseControlSupportAllowedmakVre::DtEntityControlLogicprotected
myMunitionHandlemakVre::DtGunnerControlLogicprotected
myNamemakVre::DtPlayerComponentprotected
myOverrideSystemmakVre::DtGunnerControlLogicprotected
myPlayermakVre::DtPlayerComponentprotected
myPreviousMissileInFlightmakVre::DtGunnerControlLogicprotected
myPreviousMunitionTypemakVre::DtGunnerControlLogicprotected
myResolvermakVre::DtPlayerComponentprotected
myResourceHandlemakVre::DtGunnerControlLogicprotected
myResourceLogicmakVre::DtGunnerControlLogicprotected
mySlewToCueActivemakVre::DtGunnerControlLogicprotected
mySlewToCueLastSentVectormakVre::DtGunnerControlLogicprotected
mySlewToCueTargetSystemmakVre::DtGunnerControlLogicprotected
mySlewToCueTimermakVre::DtGunnerControlLogicprotected
mySlewToCueUpdateDeltaThresholdmakVre::DtGunnerControlLogicprotected
mySlewToCueUpdateRatemakVre::DtGunnerControlLogicprotected
mySystemNamemakVre::DtGunnerControlLogicprotected
myTargetElementmakVre::DtGunnerControlLogicprotected
myTargetLocationmakVre::DtGunnerControlLogicprotected
myZoomIndexmakVre::DtGunnerControlLogicprotected
myZoomLevelsmakVre::DtGunnerControlLogicprotected
name()makVre::DtPlayerComponentvirtual
nextSensor(double val)makVre::DtGunnerControlLogicvirtual
nextWeapon(double val)makVre::DtGunnerControlLogicvirtual
player()makVre::DtPlayerComponentvirtual
playerAttributeStore()makVre::DtPlayerComponentvirtual
playerAttributeStore() constmakVre::DtPlayerComponentvirtual
postInitialize() overridemakVre::DtGunnerControlLogicvirtual
previousWeapon(double val)makVre::DtGunnerControlLogicvirtual
releaseControlOfPlayerEntity()makVre::DtEntityControlLogicprotectedvirtual
reset(float val)makVre::DtEntityControlLogicvirtual
resetInPlace(float val)makVre::DtEntityControlLogicvirtual
sendJoystickMessage(const std::string &func, const double val)makVre::DtGunnerControlLogicprotected
setCommanderOverrideActive(bool active) constmakVre::DtGunnerControlLogicprotectedvirtual
setExtendedData(const std::string &key, const std::string &value, DtEntityIdentifier entity=DtEntityIdentifier::nullId())makVre::DtEntityControlLogicvirtual
setMouseControlEnabled(bool enabled)makVre::DtEntityControlLogicvirtual
setMouseControlSupportAllowed(bool enable)makVre::DtEntityControlLogicvirtual
setName(const std::string &name)makVre::DtPlayerComponentvirtual
shutdown() overridemakVre::DtGunnerControlLogicvirtual
slewToCue(bool onoff)makVre::DtGunnerControlLogicvirtual
stabilize(double val)makVre::DtGunnerControlLogicvirtual
switchToAltRole()makVre::DtGunnerControlLogicvirtual
takeControlOfPlayerEntity()makVre::DtEntityControlLogicprotectedvirtual
tick(double dt) overridemakVre::DtGunnerControlLogicvirtual
toggleArmed()makVre::DtGunnerControlLogicvirtual
toggleMouseControl(float val)makVre::DtEntityControlLogicvirtual
turretDown(float val)makVre::DtGunnerControlLogicvirtual
turretLeft(float val)makVre::DtGunnerControlLogicvirtual
turretRight(float val)makVre::DtGunnerControlLogicvirtual
turretUp(float val)makVre::DtGunnerControlLogicvirtual
type() const overridemakVre::DtGunnerControlLogicvirtual
zoom(float val)makVre::DtGunnerControlLogicvirtual
zoomIn(double val)makVre::DtGunnerControlLogicvirtual
zoomOut(double val)makVre::DtGunnerControlLogicvirtual
~DtEntityControlLogic() overridemakVre::DtEntityControlLogicvirtual
~DtGunnerControlLogic() overridemakVre::DtGunnerControlLogicvirtual
~DtPlayerComponent()makVre::DtPlayerComponentvirtual