| addMoveLockTime(double seconds) | makVre::DtHumanControlLogic | |
| addRandomAimingError(DtTaitBryan &aimingOrientation) | makVre::DtHumanControlLogic | protectedvirtual |
| aim(double val) | makVre::DtHumanControlLogic | virtual |
| computeAimingError() | makVre::DtHumanControlLogic | protectedvirtual |
| cycleWeaponState(double val) | makVre::DtHumanControlLogic | virtual |
| desiredPosture() const | makVre::DtHumanControlLogic | virtual |
| disableFeaturesWhileParachuting() | makVre::DtHumanControlLogic | protectedvirtual |
| DtCompassUnits typedef | makVre::DtHumanControlLogic | |
| DtEntityControlLogic() | makVre::DtEntityControlLogic | |
| DtHumanControlLogic() | makVre::DtHumanControlLogic | |
| DtHumanVirtualRealityLogic class | makVre::DtHumanControlLogic | friend |
| DtPlayerComponent() | makVre::DtPlayerComponent | |
| DtPostureTransition typedef | makVre::DtHumanControlLogic | |
| enableMouseControl(float val) | makVre::DtEntityControlLogic | virtual |
| fatigueChangeCallback(float newFatigueValue) | makVre::DtHumanControlLogic | protectedvirtual |
| fire(double val) | makVre::DtHumanControlLogic | virtual |
| fireGun() | makVre::DtHumanControlLogic | protectedvirtual |
| fireLauncher() | makVre::DtHumanControlLogic | protectedvirtual |
| firepowerHealthChangeCallback(int newFirepowerHealthValue) | makVre::DtHumanControlLogic | protectedvirtual |
| firstStageTrigger(double val) | makVre::DtHumanControlLogic | virtual |
| flashlightPitchDown(double val) | makVre::DtHumanControlLogic | virtual |
| flashlightPitchUp(double val) | makVre::DtHumanControlLogic | virtual |
| flashlightYawLeft(double val) | makVre::DtHumanControlLogic | virtual |
| flashlightYawRight(double val) | makVre::DtHumanControlLogic | virtual |
| freeLook(double val) | makVre::DtHumanControlLogic | virtual |
| gazePitch() | makVre::DtHumanControlLogic | virtual |
| gazeYaw() | makVre::DtHumanControlLogic | virtual |
| getCurrentAmmo() | makVre::DtHumanControlLogic | protected |
| getCurrentEquipment() | makVre::DtHumanControlLogic | protectedvirtual |
| getHealthFromAppearance() | makVre::DtHumanControlLogic | protectedvirtual |
| getPostureFromAppearance(const DtEntityType &entityType, unsigned int appearanceBits) | makVre::DtHumanControlLogic | protectedvirtual |
| goProne(double val) | makVre::DtHumanControlLogic | virtual |
| handleAppFocusUpdate(makVre::DtVreMessage *msg) | makVre::DtHumanControlLogic | protectedvirtual |
| handleFocusMessage(makVre::DtVreMessage *message) | makVre::DtEntityControlLogic | virtual |
| handleGazeInput(bool pitch) | makVre::DtHumanControlLogic | protected |
| handleReset(makVre::DtVreMessage *message) | makVre::DtEntityControlLogic | virtual |
| handleSessionPlayState(makVre::DtVreMessage *msg) | makVre::DtHumanControlLogic | protectedvirtual |
| handleSimState(makVre::DtVreMessage *msg) override | makVre::DtHumanControlLogic | protectedvirtual |
| handleStateMessages(makVre::DtVreMessage *message) | makVre::DtEntityControlLogic | virtual |
| handleViewModeMessage(makVre::DtVreMessage *msg) | makVre::DtHumanControlLogic | protectedvirtual |
| initialize(DtPlayerStation *player, DtInitTable &config) override | makVre::DtHumanControlLogic | virtual |
| initializeStateAttributes() | makVre::DtPlayerComponent | protectedvirtual |
| initPostureStringMaps() | makVre::DtHumanControlLogic | protectedvirtual |
| initWeaponIndex() | makVre::DtHumanControlLogic | protected |
| isAimingLauncher() const | makVre::DtHumanControlLogic | protected |
| isAirborne() | makVre::DtHumanControlLogic | protected |
| isDead() | makVre::DtHumanControlLogic | protected |
| isMouseControlEnabled() | makVre::DtEntityControlLogic | virtual |
| isMouseControlSupportAllowed() const | makVre::DtEntityControlLogic | virtual |
| isMoving() | makVre::DtHumanControlLogic | protected |
| joystickGroups() const | makVre::DtEntityControlLogic | virtual |
| kneel(double val) | makVre::DtHumanControlLogic | virtual |
| manipulateTerrainElement(TerrainElement element, TerrainAction action) | makVre::DtHumanControlLogic | virtual |
| mapPostureToString(const HumanPosture posture, const std::string &postureString) | makVre::DtHumanControlLogic | protectedvirtual |
| move(double val) | makVre::DtHumanControlLogic | virtual |
| myActiveScopeOverlay | makVre::DtHumanControlLogic | protected |
| myAimingErrorPercent | makVre::DtHumanControlLogic | protected |
| myAimingImprovementPercent | makVre::DtHumanControlLogic | protected |
| myAimMultiplier | makVre::DtHumanControlLogic | protected |
| myAttributeCallbacks | makVre::DtPlayerComponent | protected |
| myCachedObserverAttachMode | makVre::DtHumanControlLogic | protected |
| myCachedShowCompass | makVre::DtHumanControlLogic | protected |
| myCommonInputLogic | makVre::DtEntityControlLogic | protected |
| myConfig | makVre::DtPlayerComponent | protected |
| myCurrentAmmoResourceAttributeCallback | makVre::DtHumanControlLogic | protected |
| myCurrentHeading | makVre::DtHumanControlLogic | protected |
| myCurrentPitch | makVre::DtHumanControlLogic | protected |
| myCurrentResourceHandle | makVre::DtHumanControlLogic | protected |
| myDe | makVre::DtPlayerComponent | protected |
| myDelayedToggleWeaponDownTimer | makVre::DtHumanControlLogic | protected |
| myDesiredPosture | makVre::DtHumanControlLogic | protected |
| myEventualWeaponState | makVre::DtHumanControlLogic | protected |
| myExpectedPosture | makVre::DtHumanControlLogic | protected |
| myFatigue | makVre::DtHumanControlLogic | protected |
| myFirepowerHealth | makVre::DtHumanControlLogic | protected |
| myForceOrientationUpdate | makVre::DtHumanControlLogic | protected |
| myHumanInputLogic | makVre::DtHumanControlLogic | protected |
| myInitializedHeading | makVre::DtHumanControlLogic | protected |
| myInputConfigFile | makVre::DtEntityControlLogic | protected |
| myInvertPitch | makVre::DtHumanControlLogic | protected |
| myJoystickFunctionGroups | makVre::DtEntityControlLogic | protected |
| myJoystickSensitivity | makVre::DtHumanControlLogic | protected |
| myLasingLocation | makVre::DtHumanControlLogic | protected |
| myLastMoveValue | makVre::DtHumanControlLogic | protected |
| myLastPosture | makVre::DtHumanControlLogic | protected |
| myLastPostureTransition | makVre::DtHumanControlLogic | protected |
| myLastStrafeValue | makVre::DtHumanControlLogic | protected |
| myMaxAimingError | makVre::DtHumanControlLogic | protected |
| myMouseControlEnabled | makVre::DtEntityControlLogic | protected |
| myMouseControlSupportAllowed | makVre::DtEntityControlLogic | protected |
| myMoveLockActive | makVre::DtHumanControlLogic | protected |
| myMoveLockTimer | makVre::DtHumanControlLogic | protected |
| myName | makVre::DtPlayerComponent | protected |
| myObserver | makVre::DtHumanControlLogic | protected |
| myPercentOfMaxSpeed | makVre::DtHumanControlLogic | protected |
| myPitch | makVre::DtHumanControlLogic | protected |
| myPitchingRate | makVre::DtHumanControlLogic | protected |
| myPlayer | makVre::DtPlayerComponent | protected |
| myPostureAnimationWait | makVre::DtHumanControlLogic | protected |
| myPostureAnimationWaitTimes | makVre::DtHumanControlLogic | protected |
| myPostureCommandTimeout | makVre::DtHumanControlLogic | protected |
| myPostureRestrictions | makVre::DtHumanControlLogic | protected |
| myPostureSequence | makVre::DtHumanControlLogic | protected |
| myPostureSequenceIndex | makVre::DtHumanControlLogic | protected |
| myPostureToString | makVre::DtHumanControlLogic | protected |
| myProneAimingImprovementPercent | makVre::DtHumanControlLogic | protected |
| myRequiredAimingErrorPercent | makVre::DtHumanControlLogic | protected |
| myResolver | makVre::DtPlayerComponent | protected |
| myRunMultiplier | makVre::DtHumanControlLogic | protected |
| mySendGazeAngles | makVre::DtHumanControlLogic | protected |
| mySprintBackwardMultiplier | makVre::DtHumanControlLogic | protected |
| mySprintMultiplier | makVre::DtHumanControlLogic | protected |
| myStringToPosture | makVre::DtHumanControlLogic | protected |
| myTurningRate | makVre::DtHumanControlLogic | protected |
| myTwoStageFire | makVre::DtHumanControlLogic | protected |
| myUsingBinocularsInputMultiplier | makVre::DtHumanControlLogic | protected |
| myWalkMultiplier | makVre::DtHumanControlLogic | protected |
| myWantThrowGrenade | makVre::DtHumanControlLogic | protected |
| myWeaponList | makVre::DtHumanControlLogic | protected |
| myWeaponResourceLogic | makVre::DtHumanControlLogic | protected |
| myYaw | makVre::DtHumanControlLogic | protected |
| myYawRate | makVre::DtHumanControlLogic | protected |
| name() | makVre::DtPlayerComponent | virtual |
| nextWeapon(double val) | makVre::DtHumanControlLogic | virtual |
| onAimingChanged(bool aiming) | makVre::DtHumanControlLogic | protected |
| onAmmoCountChanged(const DtAttributeHandle &weaponResourceHandle) | makVre::DtHumanControlLogic | protected |
| onBinocularsChanged(bool usingBinoculars) | makVre::DtHumanControlLogic | protected |
| onCanMoveChanged(bool canMove) | makVre::DtHumanControlLogic | protected |
| onCurrentStateChanged(std::string state) | makVre::DtHumanControlLogic | protectedvirtual |
| onDiGuyActionChanged(std::string action) | makVre::DtHumanControlLogic | protected |
| onEquipmentChanged(Equipment equipment) | makVre::DtHumanControlLogic | protected |
| onForwardControlsChanged(bool forwardControls) | makVre::DtHumanControlLogic | protected |
| onHealthChanged(double health) | makVre::DtHumanControlLogic | protected |
| onLauncherIdChanged(makVrv::DtElementID launcherId) | makVre::DtHumanControlLogic | protectedvirtual |
| onMovingBackwardChanged(bool movingBackward) | makVre::DtHumanControlLogic | protected |
| onPostureChanged(HumanPosture posture) | makVre::DtHumanControlLogic | protected |
| onSprintingChanged(bool sprinting) | makVre::DtHumanControlLogic | protected |
| onWalkingChanged(bool walking) | makVre::DtHumanControlLogic | protected |
| onWeaponIndexChanged(int weaponIndex) | makVre::DtHumanControlLogic | protected |
| onWeaponListChanged(const DtAttributeHandle &weaponList) | makVre::DtHumanControlLogic | protected |
| onWeaponStateChanged(int weaponState) | makVre::DtHumanControlLogic | protected |
| parachuteDeploy(double val) | makVre::DtHumanControlLogic | virtual |
| parachuteLeftToggle(double val) | makVre::DtHumanControlLogic | virtual |
| parachuteRightToggle(double val) | makVre::DtHumanControlLogic | virtual |
| percentOfMaxSpeedChangeCallback(float newPercentOfMaxSpeedValue) | makVre::DtHumanControlLogic | protectedvirtual |
| pitch(double val, bool mouseInput=false) | makVre::DtHumanControlLogic | virtual |
| playDiguyAction(const std::string &diguyAction, double duration=0) | makVre::DtHumanControlLogic | virtual |
| playDiguyGesture(const std::string diguyGesture) | makVre::DtHumanControlLogic | virtual |
| player() | makVre::DtPlayerComponent | virtual |
| playerAttributeStore() | makVre::DtPlayerComponent | virtual |
| playerAttributeStore() const | makVre::DtPlayerComponent | virtual |
| playerCanControl() | makVre::DtHumanControlLogic | protected |
| postInitialize() override | makVre::DtHumanControlLogic | virtual |
| postureDown(double val) | makVre::DtHumanControlLogic | virtual |
| postureFromString(const std::string &posture) const | makVre::DtHumanControlLogic | virtual |
| postureSelect(double val) | makVre::DtHumanControlLogic | virtual |
| postureUp(double val) | makVre::DtHumanControlLogic | virtual |
| releaseControlOfPlayerEntity() | makVre::DtEntityControlLogic | protectedvirtual |
| reload(double val) | makVre::DtHumanControlLogic | virtual |
| reset(float value) override | makVre::DtHumanControlLogic | virtual |
| resetInPlace(float value) override | makVre::DtHumanControlLogic | virtual |
| selectWeapon(int index) | makVre::DtHumanControlLogic | virtual |
| sendJoystickCommand(const DtEntityIdentifier &id, const std::string &functionGroup, const std::string &function, double val, bool repeat=false) | makVre::DtHumanControlLogic | virtual |
| sendJoystickCommand(const std::string &functionGroup, const std::string &function, double val, bool repeat=false) | makVre::DtHumanControlLogic | virtual |
| setCompassUnits(enum DtCompassUnits units) | makVre::DtHumanControlLogic | virtual |
| setCurrentHeading(double yaw) | makVre::DtHumanControlLogic | virtual |
| setCurrentPitch(double pitch) | makVre::DtHumanControlLogic | virtual |
| setExtendedData(const std::string &key, const std::string &value, DtEntityIdentifier entity=DtEntityIdentifier::nullId()) | makVre::DtEntityControlLogic | virtual |
| setGazePitch(double pitch) | makVre::DtHumanControlLogic | protected |
| setGazeYaw(double yaw) | makVre::DtHumanControlLogic | protected |
| setLaserCode(int val) | makVre::DtHumanControlLogic | virtual |
| setMouseControlEnabled(bool enabled) override | makVre::DtHumanControlLogic | protectedvirtual |
| setMouseControlSupportAllowed(bool enable) | makVre::DtEntityControlLogic | virtual |
| setMoveLockTime(double seconds) | makVre::DtHumanControlLogic | |
| setName(const std::string &name) | makVre::DtPlayerComponent | virtual |
| setObserverAttachMode(ObserverAttachMode mode) | makVre::DtHumanControlLogic | virtual |
| setPitch(double pitch) | makVre::DtHumanControlLogic | virtual |
| setPosture(double val, HumanPosture posture, DtPostureTransition postureTransition) | makVre::DtHumanControlLogic | virtual |
| setupExternalLauncher() | makVre::DtHumanControlLogic | protectedvirtual |
| setWeaponDown(bool down) | makVre::DtHumanControlLogic | protected |
| setWeaponState(int state) | makVre::DtHumanControlLogic | protected |
| setWeaponStowed(bool stowed) | makVre::DtHumanControlLogic | protected |
| setYaw(double yaw) | makVre::DtHumanControlLogic | virtual |
| shouldAllowMovement() | makVre::DtHumanControlLogic | protectedvirtual |
| shouldEnableGaze(bool pitch) const | makVre::DtHumanControlLogic | protected |
| showQmlOverlay(const std::string &name) | makVre::DtHumanControlLogic | protected |
| shutdown() override | makVre::DtHumanControlLogic | virtual |
| simulatePitch(double dt) | makVre::DtHumanControlLogic | virtual |
| simulateYaw(double dt) | makVre::DtHumanControlLogic | virtual |
| sprint(double val) | makVre::DtHumanControlLogic | virtual |
| standUp(double val) | makVre::DtHumanControlLogic | virtual |
| startLasing() | makVre::DtHumanControlLogic | protectedvirtual |
| stopLasing() | makVre::DtHumanControlLogic | protectedvirtual |
| strafe(double val) | makVre::DtHumanControlLogic | virtual |
| stringForPosture(const HumanPosture posture) const | makVre::DtHumanControlLogic | virtual |
| takeControlOfPlayerEntity() | makVre::DtEntityControlLogic | protectedvirtual |
| teardownExternalLauncher() | makVre::DtHumanControlLogic | protectedvirtual |
| thirdPersonAllowed() | makVre::DtHumanControlLogic | protectedvirtual |
| throwGrenade() | makVre::DtHumanControlLogic | protectedvirtual |
| tick(double dt) override | makVre::DtHumanControlLogic | virtual |
| toggleBinoculars(double val) | makVre::DtHumanControlLogic | virtual |
| toggleCompass(double val) | makVre::DtHumanControlLogic | virtual |
| toggleCompassUnits(double val) | makVre::DtHumanControlLogic | virtual |
| toggleFlashlight(double val) | makVre::DtHumanControlLogic | virtual |
| toggleHUD(double val) | makVre::DtHumanControlLogic | virtual |
| toggleMissileAttackMode(double val) | makVre::DtHumanControlLogic | virtual |
| toggleMouseControl(float val) | makVre::DtEntityControlLogic | virtual |
| toggleNorthReference(double val) | makVre::DtHumanControlLogic | virtual |
| toggleNVG(double val) | makVre::DtHumanControlLogic | virtual |
| toggleObserverAttachMode(double val) | makVre::DtHumanControlLogic | virtual |
| toggleWeaponDown(double val) | makVre::DtHumanControlLogic | virtual |
| toggleWeaponStowed(double val) | makVre::DtHumanControlLogic | virtual |
| type() const override | makVre::DtHumanControlLogic | virtual |
| updateDiGuyHandItem() | makVre::DtHumanControlLogic | virtual |
| updateLasingState() | makVre::DtHumanControlLogic | protectedvirtual |
| updateMoveLock() | makVre::DtHumanControlLogic | protected |
| updateWeaponReady() | makVre::DtHumanControlLogic | protectedvirtual |
| walk(double val) | makVre::DtHumanControlLogic | virtual |
| walkingVelocity() | makVre::DtHumanControlLogic | protected |
| weaponCycleOrDown(bool press) | makVre::DtHumanControlLogic | virtual |
| weaponDown() | makVre::DtHumanControlLogic | virtual |
| weaponStow(bool stow) | makVre::DtHumanControlLogic | virtual |
| weaponUp() | makVre::DtHumanControlLogic | virtual |
| yaw(double val, bool mouseInput=false) | makVre::DtHumanControlLogic | virtual |
| zoomInScope(double val) | makVre::DtHumanControlLogic | |
| zoomInToggleBinoculars(double val) | makVre::DtHumanControlLogic | virtual |
| zoomOutScope(double val) | makVre::DtHumanControlLogic | |
| zoomOutToggleBinoculars(double val) | makVre::DtHumanControlLogic | virtual |
| ~DtEntityControlLogic() override | makVre::DtEntityControlLogic | virtual |
| ~DtHumanControlLogic() override | makVre::DtHumanControlLogic | virtual |
| ~DtPlayerComponent() | makVre::DtPlayerComponent | virtual |