VR-Engage  2.2
Loading...
Searching...
No Matches
makVre::DtHumanGunJoyActuator Member List

This is the complete list of members for makVre::DtHumanGunJoyActuator, including all inherited members.

aimGun() overridemakVre::DtHumanGunJoyActuatorprotectedvirtual
aimGunElevation()makVre::DtHumanGunJoyActuatorprotectedvirtual
allowWeaponFiring()makVre::DtHumanGunJoyActuatorprotectedvirtual
createDetonationInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation, const DtFireResult &fireResult, DtReal &detTime)makVre::DtHumanGunJoyActuatorprotectedvirtual
createFireInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation)makVre::DtHumanGunJoyActuatorprotectedvirtual
createPorts() overridemakVre::DtHumanGunJoyActuatorprotectedvirtual
createPSR() overridemakVre::DtHumanGunJoyActuatorprotectedvirtual
creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtHumanGunJoyActuatorstatic
depleteResource(int amount=1)makVre::DtHumanGunJoyActuatorprotectedvirtual
detonationCallback(DtTimer *timer)makVre::DtBallisticGunJoystatic
distanceToTarget()makVre::DtBallisticGunJoyvirtual
DtBallisticGunJoy(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *const parentRegistry=0)makVre::DtBallisticGunJoy
DtBallisticGunJoy()makVre::DtBallisticGunJoyprivate
DtBallisticGunJoy(const DtBallisticGunJoy &orig)makVre::DtBallisticGunJoyprivate
DtHumanGunJoyActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtHumanGunJoyActuator
DtHumanGunJoyActuator()makVre::DtHumanGunJoyActuatorprotected
DtHumanGunJoyActuator(const DtHumanGunJoyActuator &orig)makVre::DtHumanGunJoyActuatorprotected
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreSimComponent< DtBallisticGunJoy >inline
DtVreSimComponent()makVre::DtVreSimComponent< DtBallisticGunJoy >private
DtVreSimComponent(const DtVreSimComponent &other)makVre::DtVreSimComponent< DtBallisticGunJoy >private
entitySystemName() constmakVre::DtVreSimComponent< DtBallisticGunJoy >inline
fire()makVre::DtHumanGunJoyActuatorprotectedvirtual
getFireResult(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation, DtFireResult &fireResult)makVre::DtHumanGunJoyActuatorprotectedvirtual
handleFireInput(makVre::DtVreMessage *msg)makVre::DtHumanGunJoyActuatorprotectedvirtual
init() overridemakVre::DtHumanGunJoyActuatorvirtual
isPlayerControlled(const std::string &role="") constmakVre::DtVreSimComponent< DtBallisticGunJoy >inline
manualDetonationInteraction(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &detTime, DtReal dist)makVre::DtBallisticGunJoyvirtual
manualFireInteraction(makVrf::DtArticulatedPartStateRepository *rotBody)makVre::DtBallisticGunJoyvirtual
myActiveJoystickPortmakVre::DtBallisticGunJoyprotected
myAimAzimuthInputPortmakVre::DtHumanGunJoyActuatorprotected
myBurstRoundsRemainingmakVre::DtHumanGunJoyActuatorprotected
myElevationPortmakVre::DtBallisticGunJoyprotected
myFirepowerHealthmakVre::DtHumanGunJoyActuatorprotected
myHumanGunDescriptormakVre::DtHumanGunJoyActuatorprotected
myHumanLocalObjectFacademakVre::DtHumanGunJoyActuatorprotected
myPlayerControlledmakVre::DtHumanGunJoyActuatorprotected
myReportedNoArticulationmakVre::DtBallisticGunJoyprotected
myTriggerMunitionmakVre::DtHumanGunJoyActuatorprotected
myTriggerWorldOrientationmakVre::DtHumanGunJoyActuatorprotected
myTriggerWorldPositionmakVre::DtHumanGunJoyActuatorprotected
myVreMunitionLoadermakVre::DtHumanGunJoyActuatorprotected
operator=(const DtHumanGunJoyActuator &orig)makVre::DtHumanGunJoyActuatorprotected
recoilEffect(DtVector worldShooterPosition, DtTaitBryan worldShooterOrientation)makVre::DtHumanGunJoyActuatorprotectedvirtual
setComponentDescriptor(DtComponentDescriptor *descriptor) overridemakVre::DtBallisticGunJoyvirtual
setRestored()makVre::DtHumanGunJoyActuatorprotectedvirtual
setTarget(makVrf::DtArticulatedPartStateRepository *rotBody)makVre::DtBallisticGunJoyvirtual
targetSelection(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &dist)makVre::DtBallisticGunJoyvirtual
tick() overridemakVre::DtHumanGunJoyActuatorvirtual
type() const overridemakVre::DtHumanGunJoyActuatorvirtual
~DtBallisticGunJoy() overridemakVre::DtBallisticGunJoyvirtual
~DtHumanGunJoyActuator() overridemakVre::DtHumanGunJoyActuatorvirtual
~DtVreSimComponent()makVre::DtVreSimComponent< DtBallisticGunJoy >inlinevirtual