VR-Engage  2.2
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makVre::DtHumanHudUpdater Member List

This is the complete list of members for makVre::DtHumanHudUpdater, including all inherited members.

addItem(makVre::HudItem *item)makVre::DtHudUpdater
ammoTextPosition(unsigned i, unsigned total, float &x, float &y) constmakVre::DtHumanHudUpdaterprotectedvirtual
amReticleProvider() constmakVre::DtHumanHudUpdaterprotectedvirtual
channelDestroyed(const std::string &displayName, const std::string &windowName, const std::string &channelName)makVre::DtHudUpdaterprotectedvirtual
CIVILIAN_CROUCHING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
CIVILIAN_KNEELING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
CIVILIAN_PRONE_TEX enum valuemakVre::DtHumanHudUpdaterprotected
CIVILIAN_STANDING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
clipTextPosition(unsigned i, unsigned total, float &x, float &y) constmakVre::DtHumanHudUpdaterprotectedvirtual
COLOR_QUADS_CONFIG_COUNT enum valuemakVre::DtHumanHudUpdaterprotected
ColorQuads enum namemakVre::DtHumanHudUpdaterprotected
computeAimingError(const makVre::DtVector2DD &newReticlePosition)makVre::DtHumanHudUpdaterprotectedvirtual
computeReticleRandomDirection(double deltaTime)makVre::DtHumanHudUpdaterprotectedvirtual
createAndInitTextProxy(Texts index)makVre::DtHumanHudUpdaterprotected
makVre::DtHudUpdater::createAndInitTextProxy(double normalizedX, double normalizedY, const std::string &defaultText)makVre::DtHudUpdaterprotected
createOverlay(makVrv::DtOsgChannel *channel, osg::Geode *&geodeOut)makVre::DtHudUpdaterprotectedvirtual
createQuad(makVrv::DtOverlayRenderer *overlay, const HudImageConfig &config)makVre::DtHudUpdaterprotectedvirtual
createQuads(makVrv::DtOverlayRenderer *overlay, const std::vector< HudImageConfig > &configs) overridemakVre::DtHumanHudUpdaterprotectedvirtual
createQuadWithColor(makVrv::DtOverlayRenderer *overlay, const HudColorQuadConfig &element)makVre::DtHudUpdaterprotectedvirtual
createTexture(std::string path)makVre::DtHudUpdaterprotectedvirtual
CROSSHAIR enum valuemakVre::DtHumanHudUpdaterprotected
CROUCHING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
CURRENT_WEAPON enum valuemakVre::DtHumanHudUpdaterprotected
CURRENT_WEAPON_DOWN enum valuemakVre::DtHumanHudUpdaterprotected
CURRENT_WEAPON_STOWED enum valuemakVre::DtHumanHudUpdaterprotected
deleteAll()makVre::DtHudUpdaterprotectedvirtual
DRONE_TEX enum valuemakVre::DtHumanHudUpdaterprotected
DRONE_VIEW_FRAME enum valuemakVre::DtHumanHudUpdaterprotected
DtHudUpdater()makVre::DtHudUpdater
DtHumanHudUpdater()makVre::DtHumanHudUpdater
DtPlayerComponent()makVre::DtPlayerComponent
FATIGUE_BAR enum valuemakVre::DtHumanHudUpdaterprotected
FATIGUE_BAR_BACKER enum valuemakVre::DtHumanHudUpdaterprotected
findChannel(const std::string &channelName="Channel 1")makVre::DtHudUpdaterprotectedvirtual
FIRST_WEAPON_TEXTURE enum valuemakVre::DtHumanHudUpdaterprotected
getOverlay() constmakVre::DtHudUpdater
handleEnterPlayerState(makVre::DtVreMessage *msg)makVre::DtHudUpdaterprotectedvirtual
handleExitPlayerState(makVre::DtVreMessage *msg)makVre::DtHudUpdaterprotectedvirtual
handleResourceUpdate(makVre::DtVreMessage *msg)makVre::DtHumanHudUpdaterprotectedvirtual
handleWindUpdate(makVre::DtVreMessage *msg)makVre::DtHumanHudUpdaterprotectedvirtual
headingAngleTo(const DtVector &geocentricObserverPosition, const DtVector &geocentricTargetPosition)makVre::DtHudUpdaterprotected
HEALTH_BAR enum valuemakVre::DtHumanHudUpdaterprotected
HEALTH_BAR_BACKER enum valuemakVre::DtHumanHudUpdaterprotected
HIDDEN enum valuemakVre::DtHudUpdaterprotected
initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) overridemakVre::DtHumanHudUpdatervirtual
initializeStateAttributes()makVre::DtPlayerComponentprotectedvirtual
initParachuteText()makVre::DtHumanHudUpdaterprotectedvirtual
isReticleInsideAimingErrorCircle(double aimingErrorCircleRadius, makVre::DtVector2DD &reticleTestPosition)makVre::DtHumanHudUpdaterprotectedvirtual
KNEELING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
Layers enum namemakVre::DtHudUpdaterprotected
loadColorConfig(makVre::DtColor &colorInfo, makVre::DtInitTable &colorTable, std::string colorName)makVre::DtHudUpdaterprotectedvirtual
loadColorQuadConfig(unsigned int quadIndex, makVre::DtInitTable &colorQuadTable, std::string colorQuadName, bool loadDimensions=true)makVre::DtHudUpdaterprotectedvirtual
loadImageConfig(unsigned int e, makVre::DtInitTable &imageTable, std::string imageName, bool loadDimensions=true)makVre::DtHudUpdaterprotectedvirtual
loadTextConfig(unsigned int t, makVre::DtInitTable &textTable, std::string textName)makVre::DtHudUpdaterprotectedvirtual
loadValueColorPairConfig(HudValueColorPair &valueColorPair, makVre::DtInitTable &valueColorPairConfig)makVre::DtHudUpdaterprotectedvirtual
loadValueColorPairsConfig(std::vector< HudValueColorPair > &valueColorPairsContainer, makVre::DtInitTable &hudTable, const std::string &valueColorPairsName)makVre::DtHudUpdaterprotectedvirtual
loadWeaponIconExtentConfig(makVre::DtInitTable &initTable, std::string tableName)makVre::DtHumanHudUpdaterprotectedvirtual
loadWeaponIconPositionsConfig(makVre::DtInitTable &initTable, std::string tableName)makVre::DtHumanHudUpdaterprotectedvirtual
MISSILE_LAUNCHER enum valuemakVre::DtHumanHudUpdaterprotected
myActivemakVre::DtHudUpdaterprotected
myAltTextmakVre::DtHumanHudUpdaterprotected
myAmmoTextsmakVre::DtHumanHudUpdaterprotected
myAttributeCallbacksmakVre::DtPlayerComponentprotected
myCachedLauncherMarkingmakVre::DtHumanHudUpdaterprotected
myCenterOfGuiLocationmakVre::DtHumanHudUpdaterprotected
myChannelmakVre::DtHudUpdaterprotected
myChannelsUpdatedmakVre::DtHudUpdaterprotected
myClipTextsmakVre::DtHumanHudUpdaterprotected
myColorQuadsmakVre::DtHudUpdaterprotected
myConfigmakVre::DtPlayerComponentprotected
myCrosshairOriginalBoundingBoxmakVre::DtHumanHudUpdaterprotected
myCrosshairQuadmakVre::DtHumanHudUpdaterprotected
myCrouchingQuadmakVre::DtHumanHudUpdaterprotected
myCurrentTimemakVre::DtHumanHudUpdaterprotected
myCurrentWeaponIndicatormakVre::DtHumanHudUpdaterprotected
myDemakVre::DtPlayerComponentprotected
myDronemakVre::DtHumanHudUpdaterprotected
myDroneAltitudemakVre::DtHumanHudUpdaterprotected
myDroneBatteryAmountmakVre::DtHumanHudUpdaterprotected
myDroneBatteryTextmakVre::DtHumanHudUpdaterprotected
myDroneBearingmakVre::DtHumanHudUpdaterprotected
myDroneDistancemakVre::DtHumanHudUpdaterprotected
myDroneViewFramemakVre::DtHumanHudUpdaterprotected
myFatigueBarmakVre::DtHumanHudUpdaterprotected
myFatigueBarBackermakVre::DtHumanHudUpdaterprotected
myFatigueTextmakVre::DtHumanHudUpdaterprotected
myFontmakVre::DtHudUpdaterprotected
myFontFilePathmakVre::DtHudUpdaterprotected
myFontSizemakVre::DtHudUpdaterprotected
myGeodemakVre::DtHudUpdaterprotected
myHealthBarmakVre::DtHumanHudUpdaterprotected
myHealthBarBackermakVre::DtHumanHudUpdaterprotected
myHealthBarValueColorPairsmakVre::DtHumanHudUpdaterprotected
myHealthTextmakVre::DtHumanHudUpdaterprotected
myImageItemMapmakVre::DtHudUpdaterprotected
myImagesmakVre::DtHudUpdaterprotected
myKneelingQuadmakVre::DtHumanHudUpdaterprotected
myLauncherAmmoTextmakVre::DtHumanHudUpdaterprotected
myLauncherHudVisiblemakVre::DtHumanHudUpdaterprotected
myLauncherIdmakVre::DtHumanHudUpdaterprotected
myLauncherQuadmakVre::DtHumanHudUpdaterprotected
myLineHeightmakVre::DtHudUpdaterprotected
myLocationCursormakVre::DtHumanHudUpdaterprotected
myMaxAimingErrormakVre::DtHumanHudUpdaterprotected
myMaxAimingErrorCircleRadiusmakVre::DtHumanHudUpdaterprotected
myNamemakVre::DtPlayerComponentprotected
myNVGCrosshairOriginalBoundingBoxmakVre::DtHumanHudUpdaterprotected
myNVGCrosshairQuadmakVre::DtHumanHudUpdaterprotected
myNVGOverlayQuadmakVre::DtHumanHudUpdaterprotected
myOriginalFatigueBarWidthmakVre::DtHumanHudUpdaterprotected
myOriginalHealthBarWidthmakVre::DtHumanHudUpdaterprotected
myOverlayInterfacemakVre::DtHudUpdaterprotected
myOxygenTextmakVre::DtHumanHudUpdaterprotected
myPlayermakVre::DtPlayerComponentprotected
myProneQuadmakVre::DtHumanHudUpdaterprotected
myResolvermakVre::DtPlayerComponentprotected
myReticleDirectionRandomTimerDurationmakVre::DtHumanHudUpdaterprotected
myReticleRandomDirectionmakVre::DtHumanHudUpdaterprotected
myReticleSpeedmakVre::DtHumanHudUpdaterprotected
myShowAmmoCountsmakVre::DtHumanHudUpdaterprotected
myShowOverlaysmakVre::DtHudUpdaterprotected
myStandingQuadmakVre::DtHumanHudUpdaterprotected
myTextItemMapmakVre::DtHudUpdaterprotected
myTextsmakVre::DtHudUpdaterprotected
myTimeLastWindSpeedRequestedmakVre::DtHumanHudUpdaterprotected
myUsingVrmakVre::DtHudUpdaterprotected
myWeaponIconExtentmakVre::DtHumanHudUpdaterprotected
myWeaponIconPositionsmakVre::DtHumanHudUpdaterprotected
myWeaponIconsmakVre::DtHumanHudUpdaterprotected
myWeaponListmakVre::DtHumanHudUpdaterprotected
myWeaponResourceLogicmakVre::DtHumanHudUpdaterprotected
myWindDirectionTextmakVre::DtHumanHudUpdaterprotected
myWindRequestLocationmakVre::DtHumanHudUpdaterprotected
myWindSpeedTextmakVre::DtHumanHudUpdaterprotected
name()makVre::DtPlayerComponentvirtual
NVG_CROSSHAIR enum valuemakVre::DtHumanHudUpdaterprotected
NVG_OVERLAY enum valuemakVre::DtHumanHudUpdaterprotected
onDeleteAll() overridemakVre::DtHumanHudUpdaterprotectedvirtual
onHasWeaponsChanged(bool hasWeapons)makVre::DtHumanHudUpdaterprotectedvirtual
onLauncherIdChanged(DtEntityIdentifier id)makVre::DtHumanHudUpdaterprotectedvirtual
onReloadTimerChanged(float time)makVre::DtHumanHudUpdaterprotectedvirtual
onStart() overridemakVre::DtHumanHudUpdaterprotectedvirtual
onStop() overridemakVre::DtHumanHudUpdaterprotectedvirtual
onViewportChanged() overridemakVre::DtHumanHudUpdaterprotectedvirtual
onWeaponIndexChanged(int index)makVre::DtHumanHudUpdaterprotectedvirtual
onWeaponListChanged(const DtAttributeHandle &)makVre::DtHumanHudUpdaterprotectedvirtual
onWeaponStateChanged(int state)makVre::DtHumanHudUpdaterprotectedvirtual
OVERLAY enum valuemakVre::DtHudUpdaterprotected
overlayGroup()makVre::DtHudUpdaterprotectedvirtual
PARACHUTE_ALTITUDE enum valuemakVre::DtHumanHudUpdaterprotected
PARACHUTE_OXYGEN_PERCENT enum valuemakVre::DtHumanHudUpdaterprotected
PARACHUTE_WIND_DIRECTION enum valuemakVre::DtHumanHudUpdaterprotected
PARACHUTE_WIND_SPEED enum valuemakVre::DtHumanHudUpdaterprotected
pixelH(const float norm) constmakVre::DtHudUpdaterinline
pixelW(const float norm) constmakVre::DtHudUpdaterinline
player()makVre::DtPlayerComponentvirtual
playerAttributeStore()makVre::DtPlayerComponentvirtual
playerAttributeStore() constmakVre::DtPlayerComponentvirtual
positionParachuteText()makVre::DtHumanHudUpdaterprotectedvirtual
postInitialize() overridemakVre::DtHumanHudUpdatervirtual
PRONE_TEX enum valuemakVre::DtHumanHudUpdaterprotected
redirectReticleIntoAimingErrorCircle()makVre::DtHumanHudUpdaterprotectedvirtual
removeItem(makVre::HudItem *item)makVre::DtHudUpdater
repositionReticleIntoAimingErrorCircle(makVre::DtVector2DD &newReticlePosition, double aimingErrorCircleRadius)makVre::DtHumanHudUpdaterprotectedvirtual
resetPostureQuads(makVrv::DtOverlayRenderer *overlay, const std::vector< HudImageConfig > &configs)makVre::DtHumanHudUpdaterprotectedvirtual
resetWeaponQuads()makVre::DtHumanHudUpdaterprotectedvirtual
setName(const std::string &name)makVre::DtPlayerComponentvirtual
setupCurrentWeaponQuad(int pos=-1, int total=-1, int state=-1)makVre::DtHumanHudUpdaterprotectedvirtual
setupFatigueElements()makVre::DtHumanHudUpdaterprotectedvirtual
setupHealthElements()makVre::DtHumanHudUpdaterprotectedvirtual
setupOverlays()makVre::DtHudUpdaterprotectedvirtual
setupQuads()makVre::DtHudUpdaterprotectedvirtual
shutdown() overridemakVre::DtHudUpdatervirtual
slot_onChannelCreated()makVre::DtHudUpdaterprotected
slot_onChannelToBeDestroyed()makVre::DtHudUpdaterprotected
STANDING_TEX enum valuemakVre::DtHumanHudUpdaterprotected
start()makVre::DtHudUpdaterprotectedvirtual
stop()makVre::DtHudUpdaterprotectedvirtual
TEXT_CONFIG_COUNT enum valuemakVre::DtHumanHudUpdaterprotected
TEXT_FATIGUE enum valuemakVre::DtHumanHudUpdaterprotected
TEXT_HEALTH enum valuemakVre::DtHumanHudUpdaterprotected
Texts enum namemakVre::DtHumanHudUpdaterprotected
Textures enum namemakVre::DtHumanHudUpdaterprotected
TEXTURES_CONFIG_COUNT enum valuemakVre::DtHumanHudUpdaterprotected
tick(double dt) overridemakVre::DtHumanHudUpdatervirtual
type() const overridemakVre::DtHumanHudUpdatervirtual
UI enum valuemakVre::DtHudUpdaterprotected
updateAll() overridemakVre::DtHumanHudUpdaterprotectedvirtual
updateFatigueElements(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateGrenadeReticle(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateGunReticlePosition(makVre::DtVector2DD &newReticlePosition, makVrv::DtQuadProxy *myCrosshairQuad, double dt)makVre::DtHumanHudUpdaterprotectedvirtual
updateGunReticles(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateHealthElements(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateHudElements(bool visible) overridemakVre::DtHumanHudUpdaterprotectedvirtual
updateMissileLauncher(bool visible=true, bool reset=false)makVre::DtHumanHudUpdaterprotectedvirtual
updateMissileLauncherAmmoCount(float count)makVre::DtHumanHudUpdaterprotectedvirtual
updateReticle(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateVisionOverlays(bool visible)makVre::DtHumanHudUpdaterprotectedvirtual
updateWeaponAmmoCounts()makVre::DtHumanHudUpdaterprotectedvirtual
updateWindOverlay()makVre::DtHumanHudUpdaterprotectedvirtual
WEAPON_AIMING_OVERLAY enum valuemakVre::DtHumanHudUpdaterprotected
WEAPON_PROTOTYPE enum valuemakVre::DtHumanHudUpdaterprotected
weaponIconPosition(unsigned i, unsigned total, float &x, float &y) constmakVre::DtHumanHudUpdaterprotectedvirtual
xPixel(const float norm) constmakVre::DtHudUpdaterinline
yPixel(const float norm) constmakVre::DtHudUpdaterinline
~DtHudUpdater() overridemakVre::DtHudUpdatervirtual
~DtHumanHudUpdater() overridemakVre::DtHumanHudUpdatervirtual
~DtPlayerComponent()makVre::DtPlayerComponentvirtual