| addActionHandler(const std::string &group, const std::string &action, const DtActionDelegate &handler) | makVre::DtInputLogic | virtual |
| aim(float value) | makVre::DtHumanInputLogic | virtual |
| cycleWeaponState(float value) | makVre::DtHumanInputLogic | virtual |
| droneCameraElevation(float value) | makVre::DtHumanInputLogic | virtual |
| droneCameraZoom(float value) | makVre::DtHumanInputLogic | virtual |
| droneCaptureImage(float value) | makVre::DtHumanInputLogic | virtual |
| droneCollective(float value) | makVre::DtHumanInputLogic | virtual |
| dronePedal(float value) | makVre::DtHumanInputLogic | virtual |
| dronePitch(float value) | makVre::DtHumanInputLogic | virtual |
| droneRoll(float value) | makVre::DtHumanInputLogic | virtual |
| droneWheelBrake(float value) | makVre::DtHumanInputLogic | virtual |
| DtHumanInputLogic(DtHumanControlLogic &simLogic, const std::string &configFile) | makVre::DtHumanInputLogic | |
| DtInputLogic() | makVre::DtInputLogic | |
| fire(float value) | makVre::DtHumanInputLogic | virtual |
| firstPersonMode(float value) | makVre::DtHumanInputLogic | virtual |
| firstStageTrigger(float value) | makVre::DtHumanInputLogic | virtual |
| freeLook(float value) | makVre::DtHumanInputLogic | virtual |
| initialize() override | makVre::DtHumanInputLogic | virtual |
| loadConfigGroup(const std::string &group) | makVre::DtHumanInputLogic | virtual |
| loadInputConfig(const std::string &config, const std::string &group, bool alwaysOnTop=false, bool alwaysEnabled=false) | makVre::DtInputLogic | virtual |
| minimapCycle(float value) | makVre::DtHumanInputLogic | virtual |
| minimapResetZoom(float value) | makVre::DtHumanInputLogic | virtual |
| minimapZoomIn(float value) | makVre::DtHumanInputLogic | virtual |
| minimapZoomOut(float value) | makVre::DtHumanInputLogic | virtual |
| mousePitch(float value) | makVre::DtHumanInputLogic | virtual |
| mouseYaw(float value) | makVre::DtHumanInputLogic | virtual |
| move(float value) | makVre::DtHumanInputLogic | virtual |
| moveBackward(float value) | makVre::DtHumanInputLogic | virtual |
| moveForward(float value) | makVre::DtHumanInputLogic | virtual |
| myActionGroups | makVre::DtInputLogic | protected |
| myBinocularsEnabled | makVre::DtHumanInputLogic | protected |
| myConfigFile | makVre::DtHumanInputLogic | protected |
| myHandlingRawInput | makVre::DtInputLogic | protected |
| myInputConfigurations | makVre::DtInputLogic | protected |
| myInputManager | makVre::DtInputLogic | protected |
| myScopeEnabled | makVre::DtHumanInputLogic | protected |
| mySimLogic | makVre::DtHumanInputLogic | protected |
| nextWeapon(float value) | makVre::DtHumanInputLogic | virtual |
| parachuteDeploy(float value) | makVre::DtHumanInputLogic | virtual |
| parachuteLeftToggle(float value) | makVre::DtHumanInputLogic | virtual |
| parachuteRightToggle(float value) | makVre::DtHumanInputLogic | virtual |
| pitch(float value) | makVre::DtHumanInputLogic | virtual |
| pitchDown(float value) | makVre::DtHumanInputLogic | virtual |
| pitchUp(float value) | makVre::DtHumanInputLogic | virtual |
| postureDown(float value) | makVre::DtHumanInputLogic | virtual |
| postureProne(float value) | makVre::DtHumanInputLogic | virtual |
| postureSelect(float value) | makVre::DtHumanInputLogic | virtual |
| postureStand(float value) | makVre::DtHumanInputLogic | virtual |
| postureUp(float value) | makVre::DtHumanInputLogic | virtual |
| reload(float value) | makVre::DtHumanInputLogic | virtual |
| removeActionGroup(const std::string &group) | makVre::DtInputLogic | virtual |
| removeActionHandler(const std::string &group, const std::string &action) | makVre::DtInputLogic | virtual |
| removeRawInputHandler() | makVre::DtInputLogic | virtual |
| selectWeapon(float value, int index) | makVre::DtHumanInputLogic | virtual |
| selectWeapon1(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon10(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon2(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon3(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon4(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon5(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon6(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon7(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon8(float value) | makVre::DtHumanInputLogic | virtual |
| selectWeapon9(float value) | makVre::DtHumanInputLogic | virtual |
| sendDroneJoystickCommand(const std::string &functionGroup, const std::string &function, double value) | makVre::DtHumanInputLogic | protectedvirtual |
| setBinocularsControls(bool enabled) | makVre::DtHumanInputLogic | virtual |
| setDroneControls(bool enabled) | makVre::DtHumanInputLogic | virtual |
| setLauncherControls(bool enabled) | makVre::DtHumanInputLogic | virtual |
| setParachuteControls(bool enabled) | makVre::DtHumanInputLogic | virtual |
| setRawInputHandler(const DtInputDelegate &inputDelegate) | makVre::DtInputLogic | virtual |
| setScopeControls(bool enabled) | makVre::DtHumanInputLogic | virtual |
| shutdown() | makVre::DtInputLogic | virtual |
| sprint(float value) | makVre::DtHumanInputLogic | virtual |
| strafe(float value) | makVre::DtHumanInputLogic | virtual |
| strafeLeft(float value) | makVre::DtHumanInputLogic | virtual |
| strafeRight(float value) | makVre::DtHumanInputLogic | virtual |
| thirdPersonMode(float value) | makVre::DtHumanInputLogic | virtual |
| toggleARCameraMenu(float value) | makVre::DtHumanInputLogic | virtual |
| toggleBinoculars(float value) | makVre::DtHumanInputLogic | virtual |
| toggleCompass(float value) | makVre::DtHumanInputLogic | virtual |
| toggleCompassUnits(float value) | makVre::DtHumanInputLogic | virtual |
| toggleDronePIDMenu(float value) | makVre::DtHumanInputLogic | virtual |
| toggleFlashlight(float value) | makVre::DtHumanInputLogic | virtual |
| toggleFocusOnDrone(float value) | makVre::DtHumanInputLogic | virtual |
| toggleHUD(float value) | makVre::DtHumanInputLogic | virtual |
| toggleMissileAttackMode(float value) | makVre::DtHumanInputLogic | virtual |
| toggleNVG(float value) | makVre::DtHumanInputLogic | virtual |
| toggleRemoteViewViewport(float value) | makVre::DtHumanInputLogic | virtual |
| toggleViewMode(float value) | makVre::DtHumanInputLogic | virtual |
| toggleWeaponDown(float value) | makVre::DtHumanInputLogic | virtual |
| toggleWeaponStowed(float value) | makVre::DtHumanInputLogic | virtual |
| unloadConfigGroup(const std::string &group) | makVre::DtHumanInputLogic | virtual |
| unloadInputConfig(const std::string &category, const std::string &group) | makVre::DtInputLogic | virtual |
| walk(float value) | makVre::DtHumanInputLogic | virtual |
| weaponCycle(float value) | makVre::DtHumanInputLogic | virtual |
| yaw(float value) | makVre::DtHumanInputLogic | virtual |
| yawLeft(float value) | makVre::DtHumanInputLogic | virtual |
| yawRight(float value) | makVre::DtHumanInputLogic | virtual |
| zoom(float value) | makVre::DtHumanInputLogic | virtual |
| zoomIn(float value) | makVre::DtHumanInputLogic | virtual |
| zoomOut(float value) | makVre::DtHumanInputLogic | virtual |
| ~DtHumanInputLogic() override | makVre::DtHumanInputLogic | virtual |
| ~DtInputLogic() | makVre::DtInputLogic | virtual |