VR-Engage  2.2
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makVre::DtHumanInputLogic Member List

This is the complete list of members for makVre::DtHumanInputLogic, including all inherited members.

addActionHandler(const std::string &group, const std::string &action, const DtActionDelegate &handler)makVre::DtInputLogicvirtual
aim(float value)makVre::DtHumanInputLogicvirtual
cycleWeaponState(float value)makVre::DtHumanInputLogicvirtual
droneCameraElevation(float value)makVre::DtHumanInputLogicvirtual
droneCameraZoom(float value)makVre::DtHumanInputLogicvirtual
droneCaptureImage(float value)makVre::DtHumanInputLogicvirtual
droneCollective(float value)makVre::DtHumanInputLogicvirtual
dronePedal(float value)makVre::DtHumanInputLogicvirtual
dronePitch(float value)makVre::DtHumanInputLogicvirtual
droneRoll(float value)makVre::DtHumanInputLogicvirtual
droneWheelBrake(float value)makVre::DtHumanInputLogicvirtual
DtHumanInputLogic(DtHumanControlLogic &simLogic, const std::string &configFile)makVre::DtHumanInputLogic
DtInputLogic()makVre::DtInputLogic
fire(float value)makVre::DtHumanInputLogicvirtual
firstPersonMode(float value)makVre::DtHumanInputLogicvirtual
firstStageTrigger(float value)makVre::DtHumanInputLogicvirtual
freeLook(float value)makVre::DtHumanInputLogicvirtual
initialize() overridemakVre::DtHumanInputLogicvirtual
loadConfigGroup(const std::string &group)makVre::DtHumanInputLogicvirtual
loadInputConfig(const std::string &config, const std::string &group, bool alwaysOnTop=false, bool alwaysEnabled=false)makVre::DtInputLogicvirtual
minimapCycle(float value)makVre::DtHumanInputLogicvirtual
minimapResetZoom(float value)makVre::DtHumanInputLogicvirtual
minimapZoomIn(float value)makVre::DtHumanInputLogicvirtual
minimapZoomOut(float value)makVre::DtHumanInputLogicvirtual
mousePitch(float value)makVre::DtHumanInputLogicvirtual
mouseYaw(float value)makVre::DtHumanInputLogicvirtual
move(float value)makVre::DtHumanInputLogicvirtual
moveBackward(float value)makVre::DtHumanInputLogicvirtual
moveForward(float value)makVre::DtHumanInputLogicvirtual
myActionGroupsmakVre::DtInputLogicprotected
myBinocularsEnabledmakVre::DtHumanInputLogicprotected
myConfigFilemakVre::DtHumanInputLogicprotected
myHandlingRawInputmakVre::DtInputLogicprotected
myInputConfigurationsmakVre::DtInputLogicprotected
myInputManagermakVre::DtInputLogicprotected
myScopeEnabledmakVre::DtHumanInputLogicprotected
mySimLogicmakVre::DtHumanInputLogicprotected
nextWeapon(float value)makVre::DtHumanInputLogicvirtual
parachuteDeploy(float value)makVre::DtHumanInputLogicvirtual
parachuteLeftToggle(float value)makVre::DtHumanInputLogicvirtual
parachuteRightToggle(float value)makVre::DtHumanInputLogicvirtual
pitch(float value)makVre::DtHumanInputLogicvirtual
pitchDown(float value)makVre::DtHumanInputLogicvirtual
pitchUp(float value)makVre::DtHumanInputLogicvirtual
postureDown(float value)makVre::DtHumanInputLogicvirtual
postureProne(float value)makVre::DtHumanInputLogicvirtual
postureSelect(float value)makVre::DtHumanInputLogicvirtual
postureStand(float value)makVre::DtHumanInputLogicvirtual
postureUp(float value)makVre::DtHumanInputLogicvirtual
reload(float value)makVre::DtHumanInputLogicvirtual
removeActionGroup(const std::string &group)makVre::DtInputLogicvirtual
removeActionHandler(const std::string &group, const std::string &action)makVre::DtInputLogicvirtual
removeRawInputHandler()makVre::DtInputLogicvirtual
selectWeapon(float value, int index)makVre::DtHumanInputLogicvirtual
selectWeapon1(float value)makVre::DtHumanInputLogicvirtual
selectWeapon10(float value)makVre::DtHumanInputLogicvirtual
selectWeapon2(float value)makVre::DtHumanInputLogicvirtual
selectWeapon3(float value)makVre::DtHumanInputLogicvirtual
selectWeapon4(float value)makVre::DtHumanInputLogicvirtual
selectWeapon5(float value)makVre::DtHumanInputLogicvirtual
selectWeapon6(float value)makVre::DtHumanInputLogicvirtual
selectWeapon7(float value)makVre::DtHumanInputLogicvirtual
selectWeapon8(float value)makVre::DtHumanInputLogicvirtual
selectWeapon9(float value)makVre::DtHumanInputLogicvirtual
sendDroneJoystickCommand(const std::string &functionGroup, const std::string &function, double value)makVre::DtHumanInputLogicprotectedvirtual
setBinocularsControls(bool enabled)makVre::DtHumanInputLogicvirtual
setDroneControls(bool enabled)makVre::DtHumanInputLogicvirtual
setLauncherControls(bool enabled)makVre::DtHumanInputLogicvirtual
setParachuteControls(bool enabled)makVre::DtHumanInputLogicvirtual
setRawInputHandler(const DtInputDelegate &inputDelegate)makVre::DtInputLogicvirtual
setScopeControls(bool enabled)makVre::DtHumanInputLogicvirtual
shutdown()makVre::DtInputLogicvirtual
sprint(float value)makVre::DtHumanInputLogicvirtual
strafe(float value)makVre::DtHumanInputLogicvirtual
strafeLeft(float value)makVre::DtHumanInputLogicvirtual
strafeRight(float value)makVre::DtHumanInputLogicvirtual
thirdPersonMode(float value)makVre::DtHumanInputLogicvirtual
toggleARCameraMenu(float value)makVre::DtHumanInputLogicvirtual
toggleBinoculars(float value)makVre::DtHumanInputLogicvirtual
toggleCompass(float value)makVre::DtHumanInputLogicvirtual
toggleCompassUnits(float value)makVre::DtHumanInputLogicvirtual
toggleDronePIDMenu(float value)makVre::DtHumanInputLogicvirtual
toggleFlashlight(float value)makVre::DtHumanInputLogicvirtual
toggleFocusOnDrone(float value)makVre::DtHumanInputLogicvirtual
toggleHUD(float value)makVre::DtHumanInputLogicvirtual
toggleMissileAttackMode(float value)makVre::DtHumanInputLogicvirtual
toggleNVG(float value)makVre::DtHumanInputLogicvirtual
toggleRemoteViewViewport(float value)makVre::DtHumanInputLogicvirtual
toggleViewMode(float value)makVre::DtHumanInputLogicvirtual
toggleWeaponDown(float value)makVre::DtHumanInputLogicvirtual
toggleWeaponStowed(float value)makVre::DtHumanInputLogicvirtual
unloadConfigGroup(const std::string &group)makVre::DtHumanInputLogicvirtual
unloadInputConfig(const std::string &category, const std::string &group)makVre::DtInputLogicvirtual
walk(float value)makVre::DtHumanInputLogicvirtual
weaponCycle(float value)makVre::DtHumanInputLogicvirtual
yaw(float value)makVre::DtHumanInputLogicvirtual
yawLeft(float value)makVre::DtHumanInputLogicvirtual
yawRight(float value)makVre::DtHumanInputLogicvirtual
zoom(float value)makVre::DtHumanInputLogicvirtual
zoomIn(float value)makVre::DtHumanInputLogicvirtual
zoomOut(float value)makVre::DtHumanInputLogicvirtual
~DtHumanInputLogic() overridemakVre::DtHumanInputLogicvirtual
~DtInputLogic()makVre::DtInputLogicvirtual