VR-Engage  2.2
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makVre::DtHumanRenderUpdater Member List

This is the complete list of members for makVre::DtHumanRenderUpdater, including all inherited members.

clearSceneSelection()makVre::DtHumanRenderUpdaterprotected
configureDeadReckoningAndSmoothing()makVre::DtHumanRenderUpdaterprotected
DtHumanRenderUpdater()makVre::DtHumanRenderUpdater
DtPlayerComponent()makVre::DtPlayerComponent
findDisDiguyCharacter()makVre::DtHumanRenderUpdaterprotected
findFirstPersonModelDef(const std::string &gun, const std::string &appearance)makVre::DtHumanRenderUpdaterprotected
findFirstPersonModelOffset(HumanPosture posture, bool aiming, bool usingVr, DtVector *translation=nullptr, DtTaitBryan *rotation=nullptr)makVre::DtHumanRenderUpdater
handleFireMessage(makVre::DtVreMessage *msg)makVre::DtHumanRenderUpdaterprotectedvirtual
handleReportDetonationLocationMessage(makVre::DtVreMessage *msg)makVre::DtHumanRenderUpdaterprotectedvirtual
hideFirstPerson()makVre::DtHumanRenderUpdater
HitEffectEnum typedefmakVre::DtHumanRenderUpdaterprotected
HitEffectState typedefmakVre::DtHumanRenderUpdaterprotected
initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) overridemakVre::DtHumanRenderUpdatervirtual
initializeRenderObjects()makVre::DtHumanRenderUpdaterprotected
initializeStateAttributes()makVre::DtPlayerComponentprotectedvirtual
lookupDeadReckonUpdater(makVrv::DtSceneObject *myDisSceneObject)makVre::DtHumanRenderUpdaterprotected
myArcPitchAdditionmakVre::DtHumanRenderUpdaterprotected
myArmsPitchmakVre::DtHumanRenderUpdaterprotected
myArmsPosturemakVre::DtHumanRenderUpdaterprotected
myAttributeCallbacksmakVre::DtPlayerComponentprotected
myChannelmakVre::DtHumanRenderUpdaterprotected
myConfigmakVre::DtPlayerComponentprotected
myDemakVre::DtPlayerComponentprotected
myDisAppearancemakVre::DtHumanRenderUpdaterprotected
myDisGunmakVre::DtHumanRenderUpdaterprotected
myDisSceneObjectmakVre::DtHumanRenderUpdaterprotected
myEndSightEffectmakVre::DtHumanRenderUpdaterprotected
myFirstPersonModelAgentmakVre::DtHumanRenderUpdaterprotected
myFirstPersonModelHeadingOffsetmakVre::DtHumanRenderUpdaterprotected
myFirstPersonModelMapmakVre::DtHumanRenderUpdaterprotected
myFirstPersonModelPitchOffsetmakVre::DtHumanRenderUpdaterprotected
myFirstPersonModelTablemakVre::DtHumanRenderUpdaterprotected
myFirstPersonObjectsInitializedmakVre::DtHumanRenderUpdaterprotected
myFirstPersonSceneObjectAgentmakVre::DtHumanRenderUpdaterprotected
myFirstPersonUpdaterAgentmakVre::DtHumanRenderUpdaterprotected
myFirstPersonVisibleBeforeAimingmakVre::DtHumanRenderUpdaterprotected
myHealthEffectHealthMaximummakVre::DtHumanRenderUpdaterprotected
myHealthEffectHealthMinimummakVre::DtHumanRenderUpdaterprotected
myHealthEffectOpacityMaximummakVre::DtHumanRenderUpdaterprotected
myHideFirstPersonModelWhileAimingmakVre::DtHumanRenderUpdaterprotected
myHitEffectmakVre::DtHumanRenderUpdaterprotected
myHitEffectDurationmakVre::DtHumanRenderUpdaterprotected
myLastKnownAimingmakVre::DtHumanRenderUpdaterprotected
myLastKnownEquipmentmakVre::DtHumanRenderUpdaterprotected
myModelShowDelaymakVre::DtHumanRenderUpdaterprotected
myModelSwitchDelaymakVre::DtHumanRenderUpdaterprotected
myNamemakVre::DtPlayerComponentprotected
myOrientationUpdaterAgentmakVre::DtHumanRenderUpdaterprotected
myPlayermakVre::DtPlayerComponentprotected
myRenderObjectsInitializedmakVre::DtHumanRenderUpdaterprotected
myResolvermakVre::DtPlayerComponentprotected
myShowingFirstPersonmakVre::DtHumanRenderUpdaterprotected
myUsingVrmakVre::DtHumanRenderUpdaterprotected
myWeaponDownmakVre::DtHumanRenderUpdaterprotected
name()makVre::DtPlayerComponentvirtual
onHealthChanged(double val)makVre::DtHumanRenderUpdaterprotected
player()makVre::DtPlayerComponentvirtual
playerAttributeStore()makVre::DtPlayerComponentvirtual
playerAttributeStore() constmakVre::DtPlayerComponentvirtual
postInitialize()makVre::DtPlayerComponentvirtual
setFirstPersonModelOffset(DtVector translation, DtTaitBryan rotation=DtTaitBryan())makVre::DtHumanRenderUpdater
setName(const std::string &name)makVre::DtPlayerComponentvirtual
setThirdPersonVisible(bool visible)makVre::DtHumanRenderUpdater
showFirstPerson()makVre::DtHumanRenderUpdater
showThirdPerson()makVre::DtHumanRenderUpdater
shutdown() overridemakVre::DtHumanRenderUpdatervirtual
slot_disSceneObjectToBeDeleted(const makVrv::DtUniqueID &id)makVre::DtHumanRenderUpdaterprotectedvirtual
startHitEffect(HitEffectEnum hitEffect)makVre::DtHumanRenderUpdaterprotectedvirtual
stopHitEffect(HitEffectEnum hitEffect)makVre::DtHumanRenderUpdaterprotectedvirtual
tick(double dt) overridemakVre::DtHumanRenderUpdatervirtual
type() const overridemakVre::DtHumanRenderUpdatervirtual
updateAimingEffects()makVre::DtHumanRenderUpdaterprotected
updateBloodSightEffects()makVre::DtHumanRenderUpdaterprotected
updateEquipmentEffects()makVre::DtHumanRenderUpdaterprotected
updateFirstPersonModel(double dt)makVre::DtHumanRenderUpdaterprotected
updateHealthEffects()makVre::DtHumanRenderUpdaterprotected
updateHitEffects(double dt)makVre::DtHumanRenderUpdaterprotected
updateThirdPersonModel(double dt)makVre::DtHumanRenderUpdaterprotected
~DtHumanRenderUpdater() overridemakVre::DtHumanRenderUpdatervirtual
~DtPlayerComponent()makVre::DtPlayerComponentvirtual