VR-Engage  2.2
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makVre::DtHumanVirtualRealityLogic Member List

This is the complete list of members for makVre::DtHumanVirtualRealityLogic, including all inherited members.

Bitfield typedefmakVre::DtHumanVirtualRealityLogic
ControllerId typedefmakVre::DtHumanVirtualRealityLogic
ControllerState typedefmakVre::DtHumanVirtualRealityLogic
ControllerStateMap typedefmakVre::DtHumanVirtualRealityLogic
DtHumanVirtualRealityLogic()makVre::DtHumanVirtualRealityLogic
DtPlayerComponent()makVre::DtPlayerComponent
DtVector2f typedefmakVre::DtHumanVirtualRealityLogic
findController(ControllerIdentifier &identifier, const ControllerStateMap &stateMap)makVre::DtHumanVirtualRealityLogicprotectedvirtual
handleEnterPlayerState(makVre::DtVreMessage *msg)makVre::DtHumanVirtualRealityLogicprotectedvirtual
handleExitPlayerState(makVre::DtVreMessage *msg)makVre::DtHumanVirtualRealityLogicprotectedvirtual
handleResetHeadPosInput(int val)makVre::DtHumanVirtualRealityLogicvirtual
handleResetVrHeadPos(makVre::DtVreMessage *msg)makVre::DtHumanVirtualRealityLogicprotectedvirtual
handleToggleMixedReality(makVre::DtVreMessage *msg)makVre::DtHumanVirtualRealityLogicprotectedvirtual
initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) overridemakVre::DtHumanVirtualRealityLogicvirtual
initializeStateAttributes()makVre::DtPlayerComponentprotectedvirtual
myAimPitchmakVre::DtHumanVirtualRealityLogicprotected
myAimYawmakVre::DtHumanVirtualRealityLogicprotected
myAttributeCallbacksmakVre::DtPlayerComponentprotected
myConfigmakVre::DtPlayerComponentprotected
myCurrentHeadingmakVre::DtHumanVirtualRealityLogicprotected
myDemakVre::DtPlayerComponentprotected
myDidHaveHandMotionmakVre::DtHumanVirtualRealityLogicprotected
myDidNoHandMotionResetmakVre::DtHumanVirtualRealityLogicprotected
myEventProcessormakVre::DtHumanVirtualRealityLogicprotected
myFramesSinceMenumakVre::DtHumanVirtualRealityLogicprotected
myHasVRInputmakVre::DtHumanVirtualRealityLogicprotected
myHeadIdmakVre::DtHumanVirtualRealityLogicprotected
myHumanLogicmakVre::DtHumanVirtualRealityLogicprotected
myInitializedHeadingmakVre::DtHumanVirtualRealityLogicprotected
myLastMainChannelRenderOrdermakVre::DtHumanVirtualRealityLogicprotected
myLeftHandIdmakVre::DtHumanVirtualRealityLogicprotected
myMenuLogicmakVre::DtHumanVirtualRealityLogicprotected
myNamemakVre::DtPlayerComponentprotected
myPlayermakVre::DtPlayerComponentprotected
myResolvermakVre::DtPlayerComponentprotected
myRightHandedmakVre::DtHumanVirtualRealityLogicprotected
myRightHandIdmakVre::DtHumanVirtualRealityLogicprotected
mySingleHandAimingmakVre::DtHumanVirtualRealityLogicprotected
myVirtualDpadmakVre::DtHumanVirtualRealityLogicprotected
myVrDrivermakVre::DtHumanVirtualRealityLogicprotected
myVrEnabledmakVre::DtHumanVirtualRealityLogicprotected
myVrOverlaymakVre::DtHumanVirtualRealityLogicprotected
myVrWasEnabledmakVre::DtHumanVirtualRealityLogicprotected
myWeaponOverridemakVre::DtHumanVirtualRealityLogicprotected
myYawmakVre::DtHumanVirtualRealityLogicprotected
name()makVre::DtPlayerComponentvirtual
player()makVre::DtPlayerComponentvirtual
playerAttributeStore()makVre::DtPlayerComponentvirtual
playerAttributeStore() constmakVre::DtPlayerComponentvirtual
postInitialize() overridemakVre::DtHumanVirtualRealityLogicvirtual
processControllerStates(const ControllerStateMap &stateMap)makVre::DtHumanVirtualRealityLogicvirtual
resetHeadPos()makVre::DtHumanVirtualRealityLogicvirtual
setName(const std::string &name)makVre::DtPlayerComponentvirtual
shutdown() overridemakVre::DtHumanVirtualRealityLogicvirtual
startVr()makVre::DtHumanVirtualRealityLogicprotectedvirtual
stopVr()makVre::DtHumanVirtualRealityLogicprotectedvirtual
tick(double dt) overridemakVre::DtHumanVirtualRealityLogicvirtual
type() const overridemakVre::DtHumanVirtualRealityLogicvirtual
yaw(double val)makVre::DtHumanVirtualRealityLogicprotectedvirtual
~DtHumanVirtualRealityLogic() overridemakVre::DtHumanVirtualRealityLogicvirtual
~DtPlayerComponent()makVre::DtPlayerComponentvirtual