| addItem(makVre::HudItem *item) | makVre::DtHudUpdater | |
| ammoTextPosition(unsigned i, unsigned total, float &x, float &y) const | makVre::DtHumanHudUpdater | protectedvirtual |
| amReticleProvider() const override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| applyFade(makVrv::DtQuadProxy *quad, float val) | makVre::DtHumanVrHudUpdater | protectedvirtual |
| applyFade(makVrv::DtTextProxy *text, float val) | makVre::DtHumanVrHudUpdater | protectedvirtual |
| channelDestroyed(const std::string &displayName, const std::string &windowName, const std::string &channelName) | makVre::DtHudUpdater | protectedvirtual |
| CIVILIAN_CROUCHING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| CIVILIAN_KNEELING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| CIVILIAN_PRONE_TEX enum value | makVre::DtHumanHudUpdater | protected |
| CIVILIAN_STANDING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| clipTextPosition(unsigned i, unsigned total, float &x, float &y) const | makVre::DtHumanHudUpdater | protectedvirtual |
| COLOR_QUADS_CONFIG_COUNT enum value | makVre::DtHumanHudUpdater | protected |
| ColorQuads enum name | makVre::DtHumanHudUpdater | protected |
| computeAimingError(const makVre::DtVector2DD &newReticlePosition) | makVre::DtHumanHudUpdater | protectedvirtual |
| computeReticleRandomDirection(double deltaTime) | makVre::DtHumanHudUpdater | protectedvirtual |
| createAndInitTextProxy(Texts index) | makVre::DtHumanHudUpdater | protected |
| makVre::DtHudUpdater::createAndInitTextProxy(double normalizedX, double normalizedY, const std::string &defaultText) | makVre::DtHudUpdater | protected |
| createOverlay(makVrv::DtOsgChannel *channel, osg::Geode *&geodeOut) | makVre::DtHudUpdater | protectedvirtual |
| createQuad(makVrv::DtOverlayRenderer *overlay, const HudImageConfig &config) | makVre::DtHudUpdater | protectedvirtual |
| createQuads(makVrv::DtOverlayRenderer *overlay, const std::vector< HudImageConfig > &configs) override | makVre::DtHumanHudUpdater | protectedvirtual |
| createQuadWithColor(makVrv::DtOverlayRenderer *overlay, const HudColorQuadConfig &element) | makVre::DtHudUpdater | protectedvirtual |
| createTexture(std::string path) | makVre::DtHudUpdater | protectedvirtual |
| CROSSHAIR enum value | makVre::DtHumanHudUpdater | protected |
| CROUCHING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| CURRENT_WEAPON enum value | makVre::DtHumanHudUpdater | protected |
| CURRENT_WEAPON_DOWN enum value | makVre::DtHumanHudUpdater | protected |
| CURRENT_WEAPON_STOWED enum value | makVre::DtHumanHudUpdater | protected |
| delayFade(float *fader, float val) | makVre::DtHumanVrHudUpdater | protectedvirtual |
| deleteAll() override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| DRONE_TEX enum value | makVre::DtHumanHudUpdater | protected |
| DRONE_VIEW_FRAME enum value | makVre::DtHumanHudUpdater | protected |
| DtHudUpdater() | makVre::DtHudUpdater | |
| DtHumanHudUpdater() | makVre::DtHumanHudUpdater | |
| DtHumanVrHudUpdater() | makVre::DtHumanVrHudUpdater | |
| DtPlayerComponent() | makVre::DtPlayerComponent | |
| FATIGUE_BAR enum value | makVre::DtHumanHudUpdater | protected |
| FATIGUE_BAR_BACKER enum value | makVre::DtHumanHudUpdater | protected |
| findChannel(const std::string &channelName="") override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| FIRST_WEAPON_TEXTURE enum value | makVre::DtHumanHudUpdater | protected |
| getOverlay() const | makVre::DtHudUpdater | |
| handleEnterPlayerState(makVre::DtVreMessage *msg) | makVre::DtHudUpdater | protectedvirtual |
| handleExitPlayerState(makVre::DtVreMessage *msg) | makVre::DtHudUpdater | protectedvirtual |
| handleResourceUpdate(makVre::DtVreMessage *msg) | makVre::DtHumanHudUpdater | protectedvirtual |
| handleWindUpdate(makVre::DtVreMessage *msg) | makVre::DtHumanHudUpdater | protectedvirtual |
| headingAngleTo(const DtVector &geocentricObserverPosition, const DtVector &geocentricTargetPosition) | makVre::DtHudUpdater | protected |
| HEALTH_BAR enum value | makVre::DtHumanHudUpdater | protected |
| HEALTH_BAR_BACKER enum value | makVre::DtHumanHudUpdater | protected |
| HIDDEN enum value | makVre::DtHudUpdater | protected |
| initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) override | makVre::DtHumanVrHudUpdater | virtual |
| initializeStateAttributes() | makVre::DtPlayerComponent | protectedvirtual |
| initParachuteText() | makVre::DtHumanHudUpdater | protectedvirtual |
| isReticleInsideAimingErrorCircle(double aimingErrorCircleRadius, makVre::DtVector2DD &reticleTestPosition) | makVre::DtHumanHudUpdater | protectedvirtual |
| KNEELING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| Layers enum name | makVre::DtHudUpdater | protected |
| loadColorConfig(makVre::DtColor &colorInfo, makVre::DtInitTable &colorTable, std::string colorName) | makVre::DtHudUpdater | protectedvirtual |
| loadColorQuadConfig(unsigned int quadIndex, makVre::DtInitTable &colorQuadTable, std::string colorQuadName, bool loadDimensions=true) | makVre::DtHudUpdater | protectedvirtual |
| loadImageConfig(unsigned int e, makVre::DtInitTable &imageTable, std::string imageName, bool loadDimensions=true) | makVre::DtHudUpdater | protectedvirtual |
| loadTextConfig(unsigned int t, makVre::DtInitTable &textTable, std::string textName) | makVre::DtHudUpdater | protectedvirtual |
| loadValueColorPairConfig(HudValueColorPair &valueColorPair, makVre::DtInitTable &valueColorPairConfig) | makVre::DtHudUpdater | protectedvirtual |
| loadValueColorPairsConfig(std::vector< HudValueColorPair > &valueColorPairsContainer, makVre::DtInitTable &hudTable, const std::string &valueColorPairsName) | makVre::DtHudUpdater | protectedvirtual |
| loadWeaponIconExtentConfig(makVre::DtInitTable &initTable, std::string tableName) | makVre::DtHumanHudUpdater | protectedvirtual |
| loadWeaponIconPositionsConfig(makVre::DtInitTable &initTable, std::string tableName) | makVre::DtHumanHudUpdater | protectedvirtual |
| MISSILE_LAUNCHER enum value | makVre::DtHumanHudUpdater | protected |
| myActive | makVre::DtHudUpdater | protected |
| myAltText | makVre::DtHumanHudUpdater | protected |
| myAmmoTexts | makVre::DtHumanHudUpdater | protected |
| myAttributeCallbacks | makVre::DtPlayerComponent | protected |
| myCachedLauncherMarking | makVre::DtHumanHudUpdater | protected |
| myCenterOfGuiLocation | makVre::DtHumanHudUpdater | protected |
| myChannel | makVre::DtHudUpdater | protected |
| myChannelsUpdated | makVre::DtHudUpdater | protected |
| myClipTexts | makVre::DtHumanHudUpdater | protected |
| myColorQuads | makVre::DtHudUpdater | protected |
| myConfig | makVre::DtPlayerComponent | protected |
| myCrosshairOriginalBoundingBox | makVre::DtHumanHudUpdater | protected |
| myCrosshairQuad | makVre::DtHumanHudUpdater | protected |
| myCrouchingQuad | makVre::DtHumanHudUpdater | protected |
| myCurrentTime | makVre::DtHumanHudUpdater | protected |
| myCurrentWeaponIndicator | makVre::DtHumanHudUpdater | protected |
| myDe | makVre::DtPlayerComponent | protected |
| myDrone | makVre::DtHumanHudUpdater | protected |
| myDroneAltitude | makVre::DtHumanHudUpdater | protected |
| myDroneBatteryAmount | makVre::DtHumanHudUpdater | protected |
| myDroneBatteryText | makVre::DtHumanHudUpdater | protected |
| myDroneBearing | makVre::DtHumanHudUpdater | protected |
| myDroneDistance | makVre::DtHumanHudUpdater | protected |
| myDroneViewFrame | makVre::DtHumanHudUpdater | protected |
| myFatigueBar | makVre::DtHumanHudUpdater | protected |
| myFatigueBarBacker | makVre::DtHumanHudUpdater | protected |
| myFatigueText | makVre::DtHumanHudUpdater | protected |
| myFont | makVre::DtHudUpdater | protected |
| myFontFilePath | makVre::DtHudUpdater | protected |
| myFontSize | makVre::DtHudUpdater | protected |
| myGeode | makVre::DtHudUpdater | protected |
| myHealthBar | makVre::DtHumanHudUpdater | protected |
| myHealthBarBacker | makVre::DtHumanHudUpdater | protected |
| myHealthBarValueColorPairs | makVre::DtHumanHudUpdater | protected |
| myHealthText | makVre::DtHumanHudUpdater | protected |
| myImageItemMap | makVre::DtHudUpdater | protected |
| myImages | makVre::DtHudUpdater | protected |
| myKneelingQuad | makVre::DtHumanHudUpdater | protected |
| myLauncherAmmoText | makVre::DtHumanHudUpdater | protected |
| myLauncherHudVisible | makVre::DtHumanHudUpdater | protected |
| myLauncherId | makVre::DtHumanHudUpdater | protected |
| myLauncherQuad | makVre::DtHumanHudUpdater | protected |
| myLineHeight | makVre::DtHudUpdater | protected |
| myLocationCursor | makVre::DtHumanHudUpdater | protected |
| myMaxAimingError | makVre::DtHumanHudUpdater | protected |
| myMaxAimingErrorCircleRadius | makVre::DtHumanHudUpdater | protected |
| myName | makVre::DtPlayerComponent | protected |
| myNVGCrosshairOriginalBoundingBox | makVre::DtHumanHudUpdater | protected |
| myNVGCrosshairQuad | makVre::DtHumanHudUpdater | protected |
| myNVGOverlayQuad | makVre::DtHumanHudUpdater | protected |
| myOriginalFatigueBarWidth | makVre::DtHumanHudUpdater | protected |
| myOriginalHealthBarWidth | makVre::DtHumanHudUpdater | protected |
| myOverlayInterface | makVre::DtHudUpdater | protected |
| myOxygenText | makVre::DtHumanHudUpdater | protected |
| myPlayer | makVre::DtPlayerComponent | protected |
| myPostureFadeValue | makVre::DtHumanVrHudUpdater | protected |
| myProneQuad | makVre::DtHumanHudUpdater | protected |
| myResolver | makVre::DtPlayerComponent | protected |
| myReticleDirectionRandomTimerDuration | makVre::DtHumanHudUpdater | protected |
| myReticleRandomDirection | makVre::DtHumanHudUpdater | protected |
| myReticleSpeed | makVre::DtHumanHudUpdater | protected |
| myShowAmmoCounts | makVre::DtHumanHudUpdater | protected |
| myShowOverlays | makVre::DtHudUpdater | protected |
| myStandingQuad | makVre::DtHumanHudUpdater | protected |
| myTextItemMap | makVre::DtHudUpdater | protected |
| myTexts | makVre::DtHudUpdater | protected |
| myTimeLastWindSpeedRequested | makVre::DtHumanHudUpdater | protected |
| myUsingVr | makVre::DtHudUpdater | protected |
| myVrAimPoint | makVre::DtHumanVrHudUpdater | protected |
| myWeaponFadeValue | makVre::DtHumanVrHudUpdater | protected |
| myWeaponIconExtent | makVre::DtHumanHudUpdater | protected |
| myWeaponIconPositions | makVre::DtHumanHudUpdater | protected |
| myWeaponIcons | makVre::DtHumanHudUpdater | protected |
| myWeaponList | makVre::DtHumanHudUpdater | protected |
| myWeaponResourceLogic | makVre::DtHumanHudUpdater | protected |
| myWindDirectionText | makVre::DtHumanHudUpdater | protected |
| myWindRequestLocation | makVre::DtHumanHudUpdater | protected |
| myWindSpeedText | makVre::DtHumanHudUpdater | protected |
| name() | makVre::DtPlayerComponent | virtual |
| NVG_CROSSHAIR enum value | makVre::DtHumanHudUpdater | protected |
| NVG_OVERLAY enum value | makVre::DtHumanHudUpdater | protected |
| onDeleteAll() override | makVre::DtHumanHudUpdater | protectedvirtual |
| onHasWeaponsChanged(bool hasWeapons) | makVre::DtHumanHudUpdater | protectedvirtual |
| onLauncherIdChanged(DtEntityIdentifier id) override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| onPostureChanged(HumanPosture posture) | makVre::DtHumanVrHudUpdater | protectedvirtual |
| onReloadTimerChanged(float time) | makVre::DtHumanHudUpdater | protectedvirtual |
| onStart() override | makVre::DtHumanHudUpdater | protectedvirtual |
| onStop() override | makVre::DtHumanHudUpdater | protectedvirtual |
| onViewportChanged() override | makVre::DtHumanHudUpdater | protectedvirtual |
| onVrStateChanged(bool enabled) | makVre::DtHumanVrHudUpdater | protected |
| onWeaponIndexChanged(int index) override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| onWeaponListChanged(const DtAttributeHandle &) override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| onWeaponStateChanged(int state) override | makVre::DtHumanVrHudUpdater | protectedvirtual |
| OVERLAY enum value | makVre::DtHudUpdater | protected |
| overlayGroup() | makVre::DtHudUpdater | protectedvirtual |
| PARACHUTE_ALTITUDE enum value | makVre::DtHumanHudUpdater | protected |
| PARACHUTE_OXYGEN_PERCENT enum value | makVre::DtHumanHudUpdater | protected |
| PARACHUTE_WIND_DIRECTION enum value | makVre::DtHumanHudUpdater | protected |
| PARACHUTE_WIND_SPEED enum value | makVre::DtHumanHudUpdater | protected |
| pixelH(const float norm) const | makVre::DtHudUpdater | inline |
| pixelW(const float norm) const | makVre::DtHudUpdater | inline |
| player() | makVre::DtPlayerComponent | virtual |
| playerAttributeStore() | makVre::DtPlayerComponent | virtual |
| playerAttributeStore() const | makVre::DtPlayerComponent | virtual |
| positionParachuteText() | makVre::DtHumanHudUpdater | protectedvirtual |
| postInitialize() override | makVre::DtHumanVrHudUpdater | virtual |
| PRONE_TEX enum value | makVre::DtHumanHudUpdater | protected |
| redirectReticleIntoAimingErrorCircle() | makVre::DtHumanHudUpdater | protectedvirtual |
| removeItem(makVre::HudItem *item) | makVre::DtHudUpdater | |
| repositionReticleIntoAimingErrorCircle(makVre::DtVector2DD &newReticlePosition, double aimingErrorCircleRadius) | makVre::DtHumanHudUpdater | protectedvirtual |
| resetPostureQuads(makVrv::DtOverlayRenderer *overlay, const std::vector< HudImageConfig > &configs) | makVre::DtHumanHudUpdater | protectedvirtual |
| resetWeaponQuads() | makVre::DtHumanHudUpdater | protectedvirtual |
| setName(const std::string &name) | makVre::DtPlayerComponent | virtual |
| setupCurrentWeaponQuad(int pos=-1, int total=-1, int state=-1) | makVre::DtHumanHudUpdater | protectedvirtual |
| setupFatigueElements() | makVre::DtHumanHudUpdater | protectedvirtual |
| setupHealthElements() | makVre::DtHumanHudUpdater | protectedvirtual |
| setupOverlays() | makVre::DtHudUpdater | protectedvirtual |
| setupQuads() | makVre::DtHudUpdater | protectedvirtual |
| shutdown() override | makVre::DtHumanVrHudUpdater | virtual |
| slot_onChannelCreated() | makVre::DtHudUpdater | protected |
| slot_onChannelToBeDestroyed() | makVre::DtHudUpdater | protected |
| STANDING_TEX enum value | makVre::DtHumanHudUpdater | protected |
| start() | makVre::DtHudUpdater | protectedvirtual |
| stop() | makVre::DtHudUpdater | protectedvirtual |
| TEXT_CONFIG_COUNT enum value | makVre::DtHumanHudUpdater | protected |
| TEXT_FATIGUE enum value | makVre::DtHumanHudUpdater | protected |
| TEXT_HEALTH enum value | makVre::DtHumanHudUpdater | protected |
| Texts enum name | makVre::DtHumanHudUpdater | protected |
| Textures enum name | makVre::DtHumanHudUpdater | protected |
| TEXTURES_CONFIG_COUNT enum value | makVre::DtHumanHudUpdater | protected |
| tick(double dt) override | makVre::DtHumanVrHudUpdater | virtual |
| type() const override | makVre::DtHumanVrHudUpdater | virtual |
| UI enum value | makVre::DtHudUpdater | protected |
| updateAll() override | makVre::DtHumanHudUpdater | protectedvirtual |
| updateFatigueElements(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateGrenadeReticle(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateGunReticle(bool visible, double dt) | makVre::DtHumanVrHudUpdater | protected |
| updateGunReticlePosition(makVre::DtVector2DD &newReticlePosition, makVrv::DtQuadProxy *myCrosshairQuad, double dt) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateGunReticles(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateHealthElements(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateHudElements(bool visible) override | makVre::DtHumanHudUpdater | protectedvirtual |
| updateMissileLauncher(bool visible=true, bool reset=false) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateMissileLauncherAmmoCount(float count) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateReticle(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateVisionOverlays(bool visible) | makVre::DtHumanHudUpdater | protectedvirtual |
| updateWeaponAmmoCounts() | makVre::DtHumanHudUpdater | protectedvirtual |
| updateWindOverlay() | makVre::DtHumanHudUpdater | protectedvirtual |
| WEAPON_AIMING_OVERLAY enum value | makVre::DtHumanHudUpdater | protected |
| WEAPON_PROTOTYPE enum value | makVre::DtHumanHudUpdater | protected |
| weaponIconPosition(unsigned i, unsigned total, float &x, float &y) const | makVre::DtHumanHudUpdater | protectedvirtual |
| xPixel(const float norm) const | makVre::DtHudUpdater | inline |
| yPixel(const float norm) const | makVre::DtHudUpdater | inline |
| ~DtHudUpdater() override | makVre::DtHudUpdater | virtual |
| ~DtHumanHudUpdater() override | makVre::DtHumanHudUpdater | virtual |
| ~DtHumanVrHudUpdater() override | makVre::DtHumanVrHudUpdater | virtual |
| ~DtPlayerComponent() | makVre::DtPlayerComponent | virtual |