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VR-Engage
2.2
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This class extends the base GLStudio drawable to provide specific functionality for player station HUDs. It manages the rendering of GLStudio-based heads-up displays within the OpenSceneGraph rendering pipeline for player stations.
#include <playerStationGlStudioDrawable.h>
Public Member Functions | |
| DtPlayerStationGlStudioDrawable () | |
| virtual | ~DtPlayerStationGlStudioDrawable () override |
| virtual void | drawImplementation (osg::RenderInfo &state) const override |
| makVre::DtPlayerStationGlStudioDrawable::DtPlayerStationGlStudioDrawable | ( | ) |
Default constructor.
Initializes a new player station GLStudio drawable with default settings
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overridevirtual |
Virtual destructor.
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overridevirtual |
Implements the OSG drawing operation.
| state | Reference to the current render state information |
Performs the actual rendering of the GLStudio HUD content during the OpenSceneGraph rendering traversal