VR-Engage  2.2
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makVre::DtVreGunActuator Member List

This is the complete list of members for makVre::DtVreGunActuator, including all inherited members.

calculateMuzzlePosition()makVre::DtVreGunActuatorprotected
createDetonationInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation, const DtFireResult &fireResult, DtReal &detTime)makVre::DtVreGunActuatorprotectedvirtual
createFireInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation)makVre::DtVreGunActuatorprotectedvirtual
createPortGroups() overridemakVre::DtVreGunActuatorprotectedvirtual
createPorts() overridemakVre::DtVreGunActuatorprotectedvirtual
createPSR()makVre::DtVreGunActuatorprotectedvirtual
creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreGunActuatorstatic
decrementResource()makVre::DtVreGunActuatorprotectedvirtual
detonationCallback(DtTimer *timer)makVre::DtVreGunActuatorprotectedstatic
DtVreGunActuator()makVre::DtVreGunActuatorprotected
DtVreGunActuator(const DtVreGunActuator &orig)makVre::DtVreGunActuatorprotected
DtVreGunActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreGunActuator
findResource(DtEntityType resourceType)makVre::DtVreGunActuatorprotected
getFireResult(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation, DtFireResult &fireResult)makVre::DtVreGunActuatorprotectedvirtual
init() overridemakVre::DtVreGunActuatorvirtual
myAttachedPartmakVre::DtVreGunActuatorprotected
myCurrentEventIdmakVre::DtVreGunActuatorprotected
myCurrentMunitionmakVre::DtVreGunActuatorprotected
myCurrentRangemakVre::DtVreGunActuatorprotected
myCurrentTargetmakVre::DtVreGunActuatorprotected
myFirePortmakVre::DtVreGunActuatorprotected
myFiringPortmakVre::DtVreGunActuatorprotected
myGunDescriptormakVre::DtVreGunActuatorprotected
myIsFiringmakVre::DtVreGunActuatorprotected
myLoadTimemakVre::DtVreGunActuatorprotected
myMunitionListmakVre::DtVreGunActuatorprotected
myMuzzleOffsetmakVre::DtVreGunActuatorprotected
myMuzzleSpeedmakVre::DtVreGunActuatorprotected
myNextWeaponPortmakVre::DtVreGunActuatorprotected
myPreviousWeaponPortmakVre::DtVreGunActuatorprotected
myProcessStatemakVre::DtVreGunActuatorprotected
myRangemakVre::DtVreGunActuatorprotected
myRangeNamemakVre::DtVreGunActuatorprotected
myReportedNoArticulationmakVre::DtVreGunActuatorprotected
myRoundsPerDetonationmakVre::DtVreGunActuatorprotected
myRoundsPerMagazinemakVre::DtVreGunActuatorprotected
myRoundsPerMinutemakVre::DtVreGunActuatorprotected
myTimerListmakVre::DtVreGunActuatorprotected
myUnloadTimemakVre::DtVreGunActuatorprotected
myWeaponPortGroupmakVre::DtVreGunActuatorprotected
operator=(const DtVreGunActuator &orig)makVre::DtVreGunActuatorprotected
preFirstTickInit() overridemakVre::DtVreGunActuatorvirtual
scheduleDetonation(makVrfEvents::DtDetonationEvent *detInter, DtTime detTime)makVre::DtVreGunActuatorprotectedvirtual
setCurrentMunition(int munition)makVre::DtVreGunActuatorprotected
tick() overridemakVre::DtVreGunActuatorvirtual
type() const overridemakVre::DtVreGunActuatorvirtual
~DtVreGunActuator() overridemakVre::DtVreGunActuatorvirtual