VR-Engage  2.2
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makVre::DtVreGunJoyActuator Member List

This is the complete list of members for makVre::DtVreGunJoyActuator, including all inherited members.

aimGun() overridemakVre::DtVreGunJoyActuatorprotectedvirtual
aimGunElevation()makVre::DtVreGunJoyActuatorprotected
createDetonation(const DtVector &detonationPosition, const DtFireResult &fireResult)makVre::DtVreGunJoyActuatorprotectedvirtual
createDetonationInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation, const DtFireResult &fireResult, DtReal &detTime)makVre::DtVreGunJoyActuatorprotectedvirtual
createFireInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation)makVre::DtVreGunJoyActuatorprotectedvirtual
createFlyOutProjectile(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation)makVre::DtVreGunJoyActuatorprotectedvirtual
createPortGroups() overridemakVre::DtVreGunJoyActuatorprotectedvirtual
createPorts() overridemakVre::DtVreGunJoyActuatorprotectedvirtual
creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreGunJoyActuatorstatic
currentResourceCount() constmakVre::DtVreGunJoyActuatorprotectedvirtual
decrementResource()makVre::DtVreGunJoyActuatorprotectedvirtual
detonationCallback(DtTimer *timer)makVre::DtBallisticGunJoystatic
distanceToTarget()makVre::DtBallisticGunJoyvirtual
DtBallisticGunJoy(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *const parentRegistry=0)makVre::DtBallisticGunJoy
DtBallisticGunJoy()makVre::DtBallisticGunJoyprivate
DtBallisticGunJoy(const DtBallisticGunJoy &orig)makVre::DtBallisticGunJoyprivate
DtVreGunJoyActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreGunJoyActuator
DtVreGunJoyActuator()makVre::DtVreGunJoyActuatorprotected
DtVreGunJoyActuator(const DtVreGunJoyActuator &orig)makVre::DtVreGunJoyActuatorprotected
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreSimComponent< DtBallisticGunJoy >inline
DtVreSimComponent()makVre::DtVreSimComponent< DtBallisticGunJoy >private
DtVreSimComponent(const DtVreSimComponent &other)makVre::DtVreSimComponent< DtBallisticGunJoy >private
entitySystemName() constmakVre::DtVreSimComponent< DtBallisticGunJoy >inline
findResource(DtEntityType resourceType)makVre::DtVreGunJoyActuatorprotected
findResource(DtEntityType resourceType) constmakVre::DtVreGunJoyActuatorprotected
getAmmoLoadTime(const DtEntityType &ammoType)makVre::DtVreGunJoyActuatorprotectedvirtual
getFireResult(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation, DtFireResult &fireResult)makVre::DtVreGunJoyActuatorprotectedvirtual
getMunitionFromResourceType(const DtEntityType &resourceType) constmakVre::DtVreGunJoyActuatorprotectedvirtual
handleCommanderOverride(DtVreMessage *msg)makVre::DtVreGunJoyActuatorprotectedvirtual
handleFireInput(makVre::DtVreMessage *msg)makVre::DtVreGunJoyActuatorprotectedvirtual
handleWeaponGeometry(makVre::DtVreMessage *msg)makVre::DtVreGunJoyActuatorprotectedvirtual
init() overridemakVre::DtVreGunJoyActuatorvirtual
initializeResource(const DtSimResource *resource)makVre::DtVreGunJoyActuatorprotectedvirtual
isPlayerControlled(const std::string &role="") constmakVre::DtVreSimComponent< DtBallisticGunJoy >inline
lookupMunitionResource(const DtEntityType &resource) constmakVre::DtVreGunJoyActuatorprotectedvirtual
manualDetonationInteraction(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &detTime, DtReal dist)makVre::DtBallisticGunJoyvirtual
manualFireInteraction(makVrf::DtArticulatedPartStateRepository *rotBody)makVre::DtBallisticGunJoyvirtual
myActiveJoystickPortmakVre::DtBallisticGunJoyprotected
myAmmoLoadTimeListmakVre::DtVreGunJoyActuatorprotected
myAmmunitionManagermakVre::DtVreGunJoyActuatorprotected
myCommanderOverrideActivemakVre::DtVreGunJoyActuatorprotected
myCurrentMunitionmakVre::DtVreGunJoyActuatorprotected
myDisengageElapsedTimemakVre::DtVreGunJoyActuatorprotected
myElevationPortmakVre::DtBallisticGunJoyprotected
myFirePortmakVre::DtVreGunJoyActuatorprotected
myFiringPortmakVre::DtVreGunJoyActuatorprotected
myIsFiringmakVre::DtVreGunJoyActuatorprotected
myMunitionsmakVre::DtVreGunJoyActuatorprotected
myNextWeaponPortmakVre::DtVreGunJoyActuatorprotected
myOverrideArtPartGeometrymakVre::DtVreGunJoyActuatorprotected
myPreviouslyEngagedmakVre::DtVreGunJoyActuatorprotected
myPreviousWeaponPortmakVre::DtVreGunJoyActuatorprotected
myReportedNoArticulationmakVre::DtBallisticGunJoyprotected
myReturnGunToCgfControlDurationmakVre::DtVreGunJoyActuatorprotected
myVreBallisticGunDescriptormakVre::DtVreGunJoyActuatorprotected
myWeaponPortGroupmakVre::DtVreGunJoyActuatorprotected
myWorldFiringOrientationmakVre::DtVreGunJoyActuatorprotected
myWorldFiringPositionmakVre::DtVreGunJoyActuatorprotected
operator=(const DtVreGunJoyActuator &orig)makVre::DtVreGunJoyActuatorprotected
preFirstTickInit() overridemakVre::DtVreGunJoyActuatorvirtual
setComponentDescriptor(DtComponentDescriptor *descriptor) overridemakVre::DtBallisticGunJoyvirtual
setCurrentMunition(int munition)makVre::DtVreGunJoyActuatorprotected
setTarget(makVrf::DtArticulatedPartStateRepository *rotBody)makVre::DtBallisticGunJoyvirtual
targetSelection(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &dist)makVre::DtBallisticGunJoyvirtual
tick() overridemakVre::DtVreGunJoyActuatorvirtual
type() const overridemakVre::DtVreGunJoyActuatorvirtual
updateStateProperties()makVre::DtVreGunJoyActuatorvirtual
~DtBallisticGunJoy() overridemakVre::DtBallisticGunJoyvirtual
~DtVreGunJoyActuator() overridemakVre::DtVreGunJoyActuatorvirtual
~DtVreSimComponent()makVre::DtVreSimComponent< DtBallisticGunJoy >inlinevirtual