| aimGun() override | makVre::DtVreGunJoyActuator | protectedvirtual |
| aimGunElevation() | makVre::DtVreGunJoyActuator | protected |
| createDetonation(const DtVector &detonationPosition, const DtFireResult &fireResult) | makVre::DtVreGunJoyActuator | protectedvirtual |
| createDetonationInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation, const DtFireResult &fireResult, DtReal &detTime) | makVre::DtVreGunJoyActuator | protectedvirtual |
| createFireInteraction(const DtVector &firingPosition, const DtTaitBryan firingOrientation) | makVre::DtVreGunJoyActuator | protectedvirtual |
| createFlyOutProjectile(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation) | makVre::DtVreGunJoyActuator | protectedvirtual |
| createPortGroups() override | makVre::DtVreGunJoyActuator | protectedvirtual |
| createPorts() override | makVre::DtVreGunJoyActuator | protectedvirtual |
| creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtVreGunJoyActuator | static |
| currentResourceCount() const | makVre::DtVreGunJoyActuator | protectedvirtual |
| decrementResource() | makVre::DtVreGunJoyActuator | protectedvirtual |
| detonationCallback(DtTimer *timer) | makVre::DtBallisticGunJoy | static |
| distanceToTarget() | makVre::DtBallisticGunJoy | virtual |
| DtBallisticGunJoy(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *const parentRegistry=0) | makVre::DtBallisticGunJoy | |
| DtBallisticGunJoy() | makVre::DtBallisticGunJoy | private |
| DtBallisticGunJoy(const DtBallisticGunJoy &orig) | makVre::DtBallisticGunJoy | private |
| DtVreGunJoyActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtVreGunJoyActuator | |
| DtVreGunJoyActuator() | makVre::DtVreGunJoyActuator | protected |
| DtVreGunJoyActuator(const DtVreGunJoyActuator &orig) | makVre::DtVreGunJoyActuator | protected |
| DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtVreSimComponent< DtBallisticGunJoy > | inline |
| DtVreSimComponent() | makVre::DtVreSimComponent< DtBallisticGunJoy > | private |
| DtVreSimComponent(const DtVreSimComponent &other) | makVre::DtVreSimComponent< DtBallisticGunJoy > | private |
| entitySystemName() const | makVre::DtVreSimComponent< DtBallisticGunJoy > | inline |
| findResource(DtEntityType resourceType) | makVre::DtVreGunJoyActuator | protected |
| findResource(DtEntityType resourceType) const | makVre::DtVreGunJoyActuator | protected |
| getAmmoLoadTime(const DtEntityType &ammoType) | makVre::DtVreGunJoyActuator | protectedvirtual |
| getFireResult(const DtVector &shooterPosition, const DtTaitBryan shooterOrienation, DtFireResult &fireResult) | makVre::DtVreGunJoyActuator | protectedvirtual |
| getMunitionFromResourceType(const DtEntityType &resourceType) const | makVre::DtVreGunJoyActuator | protectedvirtual |
| handleCommanderOverride(DtVreMessage *msg) | makVre::DtVreGunJoyActuator | protectedvirtual |
| handleFireInput(makVre::DtVreMessage *msg) | makVre::DtVreGunJoyActuator | protectedvirtual |
| handleWeaponGeometry(makVre::DtVreMessage *msg) | makVre::DtVreGunJoyActuator | protectedvirtual |
| init() override | makVre::DtVreGunJoyActuator | virtual |
| initializeResource(const DtSimResource *resource) | makVre::DtVreGunJoyActuator | protectedvirtual |
| isPlayerControlled(const std::string &role="") const | makVre::DtVreSimComponent< DtBallisticGunJoy > | inline |
| lookupMunitionResource(const DtEntityType &resource) const | makVre::DtVreGunJoyActuator | protectedvirtual |
| manualDetonationInteraction(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &detTime, DtReal dist) | makVre::DtBallisticGunJoy | virtual |
| manualFireInteraction(makVrf::DtArticulatedPartStateRepository *rotBody) | makVre::DtBallisticGunJoy | virtual |
| myActiveJoystickPort | makVre::DtBallisticGunJoy | protected |
| myAmmoLoadTimeList | makVre::DtVreGunJoyActuator | protected |
| myAmmunitionManager | makVre::DtVreGunJoyActuator | protected |
| myCommanderOverrideActive | makVre::DtVreGunJoyActuator | protected |
| myCurrentMunition | makVre::DtVreGunJoyActuator | protected |
| myDisengageElapsedTime | makVre::DtVreGunJoyActuator | protected |
| myElevationPort | makVre::DtBallisticGunJoy | protected |
| myFirePort | makVre::DtVreGunJoyActuator | protected |
| myFiringPort | makVre::DtVreGunJoyActuator | protected |
| myIsFiring | makVre::DtVreGunJoyActuator | protected |
| myMunitions | makVre::DtVreGunJoyActuator | protected |
| myNextWeaponPort | makVre::DtVreGunJoyActuator | protected |
| myOverrideArtPartGeometry | makVre::DtVreGunJoyActuator | protected |
| myPreviouslyEngaged | makVre::DtVreGunJoyActuator | protected |
| myPreviousWeaponPort | makVre::DtVreGunJoyActuator | protected |
| myReportedNoArticulation | makVre::DtBallisticGunJoy | protected |
| myReturnGunToCgfControlDuration | makVre::DtVreGunJoyActuator | protected |
| myVreBallisticGunDescriptor | makVre::DtVreGunJoyActuator | protected |
| myWeaponPortGroup | makVre::DtVreGunJoyActuator | protected |
| myWorldFiringOrientation | makVre::DtVreGunJoyActuator | protected |
| myWorldFiringPosition | makVre::DtVreGunJoyActuator | protected |
| operator=(const DtVreGunJoyActuator &orig) | makVre::DtVreGunJoyActuator | protected |
| preFirstTickInit() override | makVre::DtVreGunJoyActuator | virtual |
| setComponentDescriptor(DtComponentDescriptor *descriptor) override | makVre::DtBallisticGunJoy | virtual |
| setCurrentMunition(int munition) | makVre::DtVreGunJoyActuator | protected |
| setTarget(makVrf::DtArticulatedPartStateRepository *rotBody) | makVre::DtBallisticGunJoy | virtual |
| targetSelection(makVrf::DtArticulatedPartStateRepository *rotBody, DtReal &dist) | makVre::DtBallisticGunJoy | virtual |
| tick() override | makVre::DtVreGunJoyActuator | virtual |
| type() const override | makVre::DtVreGunJoyActuator | virtual |
| updateStateProperties() | makVre::DtVreGunJoyActuator | virtual |
| ~DtBallisticGunJoy() override | makVre::DtBallisticGunJoy | virtual |
| ~DtVreGunJoyActuator() override | makVre::DtVreGunJoyActuator | virtual |
| ~DtVreSimComponent() | makVre::DtVreSimComponent< DtBallisticGunJoy > | inlinevirtual |