VR-Engage  2.2
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makVre::DtVreHumanMovementActuator Member List

This is the complete list of members for makVre::DtVreHumanMovementActuator, including all inherited members.

calculateOrientationAndPosition(const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
canBlockMovement(const DtSimObject *object) constmakVre::DtVreHumanMovementActuatorvirtual
canIgnoreCollisionWith(const DtSimObject &hitObject) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
checkBlockedByEntities(const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
checkBlockedByTerrain(const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation, double heightFraction=-1.0) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
checkForEntityCollisions() const overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
checkForTerrainCollisions() const overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
checkIfMoveOntoEmbarked(const DtVector &localPosition) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
computeAllHealthEffectsOnSpeed(double &newDesiredSpeed, double &newMaxSpeed, double desiredSpeed, double maxSpeed) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
computeFatigueDecrease(FatigueEffect fatigueEffect) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
computeFatigueIncrease(FatigueEffect fatigueEffect, double currentTopSpeed, double maxSpeed) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreHumanMovementActuatorstatic
DtVreHumanMovementActuator(const DtVreHumanMovementActuator &orig)makVre::DtVreHumanMovementActuatorprivate
DtVreHumanMovementActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreHumanMovementActuator
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreSimComponent< DtHumanMovementActuator >inline
DtVreSimComponent()makVre::DtVreSimComponent< DtHumanMovementActuator >private
DtVreSimComponent(const DtVreSimComponent &other)makVre::DtVreSimComponent< DtHumanMovementActuator >private
entitySystemName() constmakVre::DtVreSimComponent< DtHumanMovementActuator >inline
FatigueEffect enum namemakVre::DtVreHumanMovementActuator
FatigueEffect_DecreaseHigh enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_DecreaseLow enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_DecreaseMedium enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_IncreaseHigh enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_IncreaseLow enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_IncreaseMedium enum valuemakVre::DtVreHumanMovementActuator
FatigueEffect_None enum valuemakVre::DtVreHumanMovementActuator
init() overridemakVre::DtVreHumanMovementActuatorvirtual
initializeAglPort() overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
isPlayerControlled(const std::string &role="") constmakVre::DtVreSimComponent< DtHumanMovementActuator >inline
modulateDesiredSpeed(double &newDesiredSpeed, double &newMaxSpeed, double desiredSpeed)makVre::DtVreHumanMovementActuatorprotectedvirtual
movementChord(const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, DtVector &intersectionVec, DtVector &bvCenterStartFromOldPos) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
movementChordAtHeight(const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, double heightFraction, DtVector &intersectionVec, DtVector &offsetFromOldPosition) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
myDesiredVelocitymakVre::DtVreHumanMovementActuatorprotected
myFatiguemakVre::DtVreHumanMovementActuatorprotected
myFirepowerHealthmakVre::DtVreHumanMovementActuatorprotected
myMobilityHealthmakVre::DtVreHumanMovementActuatorprotected
myObjectsToCheckForMovementBlockmakVre::DtVreHumanMovementActuatorprotected
myOverallHealthmakVre::DtVreHumanMovementActuatorprotected
myPercentOfMaxSpeedmakVre::DtVreHumanMovementActuatorprotected
myVreHumanMovementDescriptormakVre::DtVreHumanMovementActuatorprotected
operator=(const DtVreHumanMovementActuator &orig)makVre::DtVreHumanMovementActuatorprivate
processVreTerrainChangeNotification(const DtTerrainChangeNotificationInfo &terrainChangeInfo)makVre::DtVreHumanMovementActuatorprotected
restrictPostureForTerrain(DtLifeformStaticPosture desiredPosture) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
setRadio(DtSimRadio *radio) overridemakVre::DtVreHumanMovementActuatorprotectedvirtual
setRestored()makVre::DtVreHumanMovementActuatorprotectedvirtual
setRestoredCallback(DtSimMessage *msg, void *usrData)makVre::DtVreHumanMovementActuatorstatic
shouldAllowMovement()makVre::DtVreHumanMovementActuatorprotectedvirtual
shouldFatigueChange(FatigueEffect &fatigueEffect, double desiredSpeed, double maxSpeed) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
tick() overridemakVre::DtVreHumanMovementActuatorvirtual
type() const overridemakVre::DtVreHumanMovementActuatorvirtual
updateFatigue(FatigueEffect fatigueEffect, double newDesiredSpeed, double newMaxSpeed) constmakVre::DtVreHumanMovementActuatorprotectedvirtual
vreTerrainChangeNotification(const DtTerrainChangeNotificationInfo &terrainChangeInfo, void *usr)makVre::DtVreHumanMovementActuatorprotectedstatic
vrfObjectCheckIfMoveOntoEmbarked(const DtVector &localPosition, const DtSimObject *&hit, const std::list< DtUUID > &additionalIgnore)makVre::DtVreHumanMovementActuatorprotected
~DtVreHumanMovementActuator() overridemakVre::DtVreHumanMovementActuatorvirtual
~DtVreSimComponent()makVre::DtVreSimComponent< DtHumanMovementActuator >inlinevirtual