VR-Engage  2.2
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makVre::DtWeaponResourceLogic Member List

This is the complete list of members for makVre::DtWeaponResourceLogic, including all inherited members.

addWeaponToList(const std::string &resource)makVre::DtWeaponResourceLogicprotectedvirtual
doesHandItemMatch(const std::string &vrfResourceName, const std::string &handItem)makVre::DtWeaponResourceLogicvirtual
DtPlayerComponent()makVre::DtPlayerComponent
DtWeaponResourceLogic()makVre::DtWeaponResourceLogic
handleResourceUpdate(makVre::DtVreMessage *msg)makVre::DtWeaponResourceLogicprotectedvirtual
initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) overridemakVre::DtWeaponResourceLogicvirtual
initializeStateAttributes()makVre::DtPlayerComponentprotectedvirtual
lookUpDiguyHandItem(const std::string &vrfResourceName)makVre::DtWeaponResourceLogicvirtual
lookUpField(std::string resource, const std::string &field, T defaultValue)makVre::DtWeaponResourceLogic
lookUpResourceByDeployedEquipment(const DtEntityType &equipmentType)makVre::DtWeaponResourceLogicvirtual
lookUpShortName(const std::string &vrfResourceName)makVre::DtWeaponResourceLogicvirtual
myAttributeCallbacksmakVre::DtPlayerComponentprotected
myConfigmakVre::DtPlayerComponentprotected
myDemakVre::DtPlayerComponentprotected
myNamemakVre::DtPlayerComponentprotected
myPlayermakVre::DtPlayerComponentprotected
myResolvermakVre::DtPlayerComponentprotected
myResourceCallbackmakVre::DtWeaponResourceLogicprotected
myResourceMappingsmakVre::DtWeaponResourceLogicprotected
myResourceStoremakVre::DtWeaponResourceLogicprotected
name()makVre::DtPlayerComponentvirtual
player()makVre::DtPlayerComponentvirtual
playerAttributeStore()makVre::DtPlayerComponentvirtual
playerAttributeStore() constmakVre::DtPlayerComponentvirtual
postInitialize() overridemakVre::DtWeaponResourceLogicvirtual
removeWeaponFromList(const std::string &resource)makVre::DtWeaponResourceLogicprotectedvirtual
resourceChanged(const DtAttributeHandle &changed)makVre::DtWeaponResourceLogicprotectedvirtual
resourceMappingKeys()makVre::DtWeaponResourceLogicvirtual
setName(const std::string &name)makVre::DtPlayerComponentvirtual
shutdown() overridemakVre::DtWeaponResourceLogicvirtual
tick(double dt) overridemakVre::DtWeaponResourceLogicvirtual
type() const overridemakVre::DtWeaponResourceLogicvirtual
~DtPlayerComponent()makVre::DtPlayerComponentvirtual
~DtWeaponResourceLogic() overridemakVre::DtWeaponResourceLogicvirtual