| addWeaponConfig(DtComponentSystem *system, const std::string &postfix) | makVre::DtWeaponsStatusController | protectedvirtual |
| calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat) override | makVre::DtWeaponsStatusController | virtual |
| creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtWeaponsStatusController | static |
| DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtVreSimComponent< DtSimComponent > | inline |
| DtVreSimComponent() | makVre::DtVreSimComponent< DtSimComponent > | private |
| DtVreSimComponent(const DtVreSimComponent &other) | makVre::DtVreSimComponent< DtSimComponent > | private |
| DtWeaponsStatusController(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | makVre::DtWeaponsStatusController | |
| DtWeaponsStatusController() | makVre::DtWeaponsStatusController | private |
| DtWeaponsStatusController(const DtWeaponsStatusController &orig) | makVre::DtWeaponsStatusController | private |
| entitySystemName() const | makVre::DtVreSimComponent< DtSimComponent > | inline |
| getCurrentWeapon() | makVre::DtWeaponsStatusController | protected |
| getWeaponsStatusMap() | makVre::DtWeaponsStatusController | protected |
| handleWeaponConfigRequestMessage(DtVreMessage *msg) | makVre::DtWeaponsStatusController | protectedvirtual |
| handleWeaponConfigSelectWeapon(DtVreMessage *msg) | makVre::DtWeaponsStatusController | protectedvirtual |
| init() override | makVre::DtWeaponsStatusController | virtual |
| initWeaponConfigs() | makVre::DtWeaponsStatusController | protectedvirtual |
| isPlayerControlled(const std::string &role="") const | makVre::DtVreSimComponent< DtSimComponent > | inline |
| joystickConnected() override | makVre::DtWeaponsStatusController | protectedvirtual |
| joystickDisconnected() override | makVre::DtWeaponsStatusController | protectedvirtual |
| munitionResourceCount(const DtEntityType &munitionName) const | makVre::DtWeaponsStatusController | virtual |
| myAmmoCache | makVre::DtWeaponsStatusController | protected |
| myHasWeaponSystems | makVre::DtWeaponsStatusController | protected |
| myWasPlayerControlled | makVre::DtWeaponsStatusController | protected |
| myWeaponConfigCache | makVre::DtWeaponsStatusController | protected |
| myWeaponCycleOrder | makVre::DtWeaponsStatusController | protected |
| operator=(const DtWeaponsStatusController &orig) | makVre::DtWeaponsStatusController | private |
| preFirstTickInit() override | makVre::DtWeaponsStatusController | virtual |
| processSetRestore(DtSimMessage *msg) | makVre::DtWeaponsStatusController | protectedvirtual |
| replenishFuelAndAmmo() | makVre::DtWeaponsStatusController | protectedvirtual |
| selectNextWeapon() | makVre::DtWeaponsStatusController | protectedvirtual |
| selectWeapon(const DtString &selection) | makVre::DtWeaponsStatusController | protectedvirtual |
| sendAmmoUpdate(const std::string &weapon, const DtEntityType &munition, int count) | makVre::DtWeaponsStatusController | protectedvirtual |
| sendWeaponConfig() | makVre::DtWeaponsStatusController | protectedvirtual |
| setRestoreCallback(DtSimMessage *msg, void *usrData) | makVre::DtWeaponsStatusController | protectedstatic |
| tick() override | makVre::DtWeaponsStatusController | virtual |
| type() const override | makVre::DtWeaponsStatusController | virtual |
| updateAmmo() | makVre::DtWeaponsStatusController | protectedvirtual |
| updateRangeItems() | makVre::DtWeaponsStatusController | protectedvirtual |
| ~DtVreSimComponent() | makVre::DtVreSimComponent< DtSimComponent > | inlinevirtual |
| ~DtWeaponsStatusController() override | makVre::DtWeaponsStatusController | virtual |