VR-Engage  2.2
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makVre::DtWeaponsStatusController Member List

This is the complete list of members for makVre::DtWeaponsStatusController, including all inherited members.

addWeaponConfig(DtComponentSystem *system, const std::string &postfix)makVre::DtWeaponsStatusControllerprotectedvirtual
calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat) overridemakVre::DtWeaponsStatusControllervirtual
creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtWeaponsStatusControllerstatic
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtVreSimComponent< DtSimComponent >inline
DtVreSimComponent()makVre::DtVreSimComponent< DtSimComponent >private
DtVreSimComponent(const DtVreSimComponent &other)makVre::DtVreSimComponent< DtSimComponent >private
DtWeaponsStatusController(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)makVre::DtWeaponsStatusController
DtWeaponsStatusController()makVre::DtWeaponsStatusControllerprivate
DtWeaponsStatusController(const DtWeaponsStatusController &orig)makVre::DtWeaponsStatusControllerprivate
entitySystemName() constmakVre::DtVreSimComponent< DtSimComponent >inline
getCurrentWeapon()makVre::DtWeaponsStatusControllerprotected
getWeaponsStatusMap()makVre::DtWeaponsStatusControllerprotected
handleWeaponConfigRequestMessage(DtVreMessage *msg)makVre::DtWeaponsStatusControllerprotectedvirtual
handleWeaponConfigSelectWeapon(DtVreMessage *msg)makVre::DtWeaponsStatusControllerprotectedvirtual
init() overridemakVre::DtWeaponsStatusControllervirtual
initWeaponConfigs()makVre::DtWeaponsStatusControllerprotectedvirtual
isPlayerControlled(const std::string &role="") constmakVre::DtVreSimComponent< DtSimComponent >inline
joystickConnected() overridemakVre::DtWeaponsStatusControllerprotectedvirtual
joystickDisconnected() overridemakVre::DtWeaponsStatusControllerprotectedvirtual
munitionResourceCount(const DtEntityType &munitionName) constmakVre::DtWeaponsStatusControllervirtual
myAmmoCachemakVre::DtWeaponsStatusControllerprotected
myHasWeaponSystemsmakVre::DtWeaponsStatusControllerprotected
myWasPlayerControlledmakVre::DtWeaponsStatusControllerprotected
myWeaponConfigCachemakVre::DtWeaponsStatusControllerprotected
myWeaponCycleOrdermakVre::DtWeaponsStatusControllerprotected
operator=(const DtWeaponsStatusController &orig)makVre::DtWeaponsStatusControllerprivate
preFirstTickInit() overridemakVre::DtWeaponsStatusControllervirtual
processSetRestore(DtSimMessage *msg)makVre::DtWeaponsStatusControllerprotectedvirtual
replenishFuelAndAmmo()makVre::DtWeaponsStatusControllerprotectedvirtual
selectNextWeapon()makVre::DtWeaponsStatusControllerprotectedvirtual
selectWeapon(const DtString &selection)makVre::DtWeaponsStatusControllerprotectedvirtual
sendAmmoUpdate(const std::string &weapon, const DtEntityType &munition, int count)makVre::DtWeaponsStatusControllerprotectedvirtual
sendWeaponConfig()makVre::DtWeaponsStatusControllerprotectedvirtual
setRestoreCallback(DtSimMessage *msg, void *usrData)makVre::DtWeaponsStatusControllerprotectedstatic
tick() overridemakVre::DtWeaponsStatusControllervirtual
type() const overridemakVre::DtWeaponsStatusControllervirtual
updateAmmo()makVre::DtWeaponsStatusControllerprotectedvirtual
updateRangeItems()makVre::DtWeaponsStatusControllerprotectedvirtual
~DtVreSimComponent()makVre::DtVreSimComponent< DtSimComponent >inlinevirtual
~DtWeaponsStatusController() overridemakVre::DtWeaponsStatusControllervirtual