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VR-Engage
2.2
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Go to the source code of this file.
Classes | |
| class | makVre::DtAudioUpdater |
| struct | makVre::DtAudioUpdater::Sound |
Namespaces | |
| namespace | makAudio |
| namespace | AudioUpdaterConfig |
| namespace | makVre |
Variables | |
| constexpr const char * | AudioUpdaterConfig::audio = "audio" |
| constexpr const char * | AudioUpdaterConfig::audioPath = "audioPath" |
| constexpr const char * | AudioUpdaterConfig::decibels = "decibels" |
| constexpr const char * | AudioUpdaterConfig::gain = "gain" |
| constexpr const char * | AudioUpdaterConfig::is3d = "is3d" |
| constexpr const char * | AudioUpdaterConfig::looping = "looping" |
| constexpr const char * | AudioUpdaterConfig::sources = "sources" |
| constexpr const char * | AudioUpdaterConfig::stateAttribute = "stateAttribute" |
| constexpr const char * | makVre::DtAudioUpdaterType = "DtAudioUpdater" |
This component manages audio playback for entities, allowing sounds to be triggered by boolean state attributes in the VR environment.