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| #define | DEBUG_SPHERE(layerName, layerId, position, radius, color, fill, clip, duration) |
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| #define | DEBUG_CUBE(layerName, layerId, mn, mx, color, fill, clip, duration) |
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| #define | DEBUG_LINE(layerName, layerId, start, end, color, clip, duration) |
| |
| #define | DEBUG_TRIS(layerName, layerId, points, color, fill, clip, duration) |
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| #define | DEBUG_TEXT3D(layerName, layerId, position, text, color, clip, duration) |
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| #define | DEBUG_TEXT2D(layerName, layerId, position, text, color, duration) |
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| #define | DEBUG_GRAPH(layerName, layerId, name, value, color, duration) |
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| #define | DEBUG_TEXTPANEL(layerName, layerId, panel, text, color, duration) |
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| #define | DEBUG_TEXTPANEL_TOP(layerName, layerId, panel, text, color, duration) |
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This file defines macros that simplify the creation of debug visualization elements within the VREngage environment. These macros handle the creation and dispatch of debug rendering messages for various primitive types like spheres, cubes, lines, triangles, and text.