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VR-Engage
2.2
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Go to the source code of this file.
Classes | |
| class | makVre::DtExampleHumanArtPartActuator |
Namespaces | |
| namespace | makVre |
Variables | |
| constexpr char | makVre::DtExampleHumanArtPartActuatorType [] = "vre-example-human-art-part-actuator" |
DtExampleHumanArtPartActuator shows how to manipulate articulated parts (joints) on human characters in VR-Forces. This example animates the left shoulder joint of a DI-Guy character, demonstrating the complete pattern for controlling human skeleton articulation from simulation logic.
Key Patterns Demonstrated:
Use Cases: This pattern enables: