VR-Engage  2.2
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gunnerControlLogic.h File Reference
Include dependency graph for gunnerControlLogic.h:

Go to the source code of this file.

Classes

class  makVre::DtGunnerControlLogic
 

Namespaces

namespace  makVre
 
namespace  makVre::GunnerControlLogicConfig
 

Variables

constexpr const char * makVre::GunnerControlLogicConfig::altRole = "altRole"
 
constexpr const char * makVre::GunnerControlLogicConfig::armedProperty = "armedProperty"
 
constexpr const char * makVre::GunnerControlLogicConfig::azimuthStateAttribute = "azimuthStateAttribute"
 
constexpr const char * makVre::GunnerControlLogicConfig::extendedWeaponSystems = "extendedWeaponSystems"
 
constexpr const char * makVre::GunnerControlLogicConfig::fireRequiresIntersection = "fireRequiresIntersection"
 
constexpr const char * makVre::GunnerControlLogicConfig::forceResourceType = "forceResourceType"
 
constexpr const char * makVre::GunnerControlLogicConfig::isOverrideRole = "isOverrideRole"
 
constexpr const char * makVre::GunnerControlLogicConfig::maxFireDegreesAzimuth = "maxFireDegreesAzimuth"
 
constexpr const char * makVre::GunnerControlLogicConfig::maxFireRange = "maxFireRange"
 
constexpr const char * makVre::GunnerControlLogicConfig::minFireDegreesAzimuth = "minFireDegreesAzimuth"
 
constexpr const char * makVre::GunnerControlLogicConfig::minFireRange = "minFireRange"
 
constexpr const char * makVre::GunnerControlLogicConfig::overrideSystem = "overrideSystem"
 
constexpr const char * makVre::GunnerControlLogicConfig::slewToCueTargetSystem = "slewToCueTargetSystem"
 
constexpr const char * makVre::GunnerControlLogicConfig::slewToCueUpdateDeltaThreshold = "slewToCueUpdateDeltaThreshold"
 
constexpr const char * makVre::GunnerControlLogicConfig::slewToCueUpdateRate = "slewToCueUpdateRate"
 
constexpr const char * makVre::GunnerControlLogicConfig::systemName = "systemName"
 
constexpr const char * makVre::GunnerControlLogicConfig::zoomLevels = "zoomLevels"
 
constexpr const char * makVre::DtGunnerControlLogicType = "DtGunnerControlLogic"