VR-Engage
2.2
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export.h
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/*******************************************************************************
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** Copyright (c) 2025 MAK Technologies
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** All rights reserved.
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*******************************************************************************/
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//! \file export.h
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//! \brief Defines export macros for the vreLuaBindings library
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//!
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//! This file contains platform-specific export macros that control the visibility
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//! of functions and classes in the vreLuaBindings library. These macros ensure proper
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//! symbol export when building the library and proper import when using the library.
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#pragma once
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//! \name DLL Export/Import Macros
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//! @{
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#ifdef _WIN32
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#ifdef VRELUABINDING_EXPORTS
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//! \brief Export macro for Windows platform
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//!
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//! When building the vreLuaBindings library, this macro expands to __declspec(dllexport)
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//! to make symbols visible to clients of the library.
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#define VRELUABINDING_DLL __declspec(dllexport)
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#else
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//! \brief Import macro for Windows platform
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//!
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//! When using the vreLuaBindings library, this macro expands to __declspec(dllimport)
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//! to properly import symbols from the library.
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#define VRELUABINDING_DLL __declspec(dllimport)
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#endif
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#else
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//! \brief Export/import macro for non-Windows platforms
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//!
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//! On non-Windows platforms, this macro expands to nothing as these platforms
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//! typically handle symbol visibility differently.
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#define VRELUABINDING_DLL
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#endif
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//! @}
Generated on 2026-01-13 from SVN revision 282860 - Copyright © 2005-2026 MAK Technologies. All Rights Reserved.