int myRefCount
Number of C++ objects using this reference.
Definition luaReference.h:74
void inc()
Increments the reference count.
Definition luaReference.h:51
DtLuaReference(lua_State &s, int index)
Constructor that creates a reference to a Lua object.
void dec()
Decrements the reference count.
lua_State & myState
Reference to the Lua state.
Definition luaReference.h:71
const DtLuaReference & operator=(const DtLuaReference &src)
Assignment operator (private, not implemented)
int value()
Gets the Lua registry reference value.
Definition luaReference.h:46
~DtLuaReference()
Destructor.
int myRef
The actual reference value in the Lua registry.
Definition luaReference.h:77
DtLuaReference(const DtLuaReference &src)
Copy constructor (private, not implemented)
Defines export macros for the VREngage Utility library.
#define UTIL_DLL
Export/import macro for non-Windows platforms.
Definition export.h:39
Include export definitions for this library.
Definition glsVreMessageUtil.h:49