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VR-Engage
2.2
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Go to the source code of this file.
Classes | |
| class | makVre::DtPlayerStationStateArgs |
| class | makVre::DtPlayerStationState |
Namespaces | |
| namespace | makVre |
Macros | |
| #define | LOG_STATE_VERBOSE LOG_VERBOSE("State") |
| #define | LOG_STATE_INFO LOG_INFO("State") |
| #define | LOG_STATE_WARN LOG_WARN("State") |
| #define | LOG_STATE_FATAL LOG_FATAL("State") |
This file provides the foundational classes for state management in VR-Engage:
States in VR-Engage are organized in a stack, with the top state being "exposed" and actively controlling the application. States can be pushed, popped, and transitioned between to manage application flow.
| #define LOG_STATE_VERBOSE LOG_VERBOSE("State") |
| #define LOG_STATE_INFO LOG_INFO("State") |
| #define LOG_STATE_WARN LOG_WARN("State") |
| #define LOG_STATE_FATAL LOG_FATAL("State") |