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VR-Engage
2.2
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Go to the source code of this file.
Classes | |
| class | DtQmlGamepadInputDevice |
DtQmlGamepadInputDevice demonstrates the complete pattern for integrating a non-standard input device (not using HID protocols) with VR-Engage's input mapping system. This example uses a QML-based virtual gamepad as the device, but the pattern applies to any custom input source: serial devices, network protocols, motion capture systems, or proprietary hardware.
Key Patterns Demonstrated: