VR-Engage  2.2
Loading...
Searching...
No Matches
quad.h
Go to the documentation of this file.
1/******************************************************************************
2** Copyright (c) 2025 MAK Technologies
3** All rights reserved.
4******************************************************************************/
5
6//! \file quad.h
7//! \brief Defines Lua bindings for quad rendering functionality
8//!
9//! This file contains the function for registering quad rendering functionality
10//! with Lua. It allows Lua scripts to create and manipulate textured quads in the
11//! VREngage system, enabling the creation of billboards, panels, and other flat
12//! textured surfaces in the 3D environment.
13
14#pragma once
15
17
18struct lua_State;
19
20namespace makVre
21{
22//! \brief Registers quad rendering functions with a Lua state
23//! \param L Pointer to the Lua state to register with
24//! \return Number of values pushed onto the Lua stack
25//!
26//! This function registers quad rendering functionality with the specified
27//! Lua state. It creates a Quad table in Lua with functions for creating and
28//! manipulating textured quads in the VREngage system. Quads are flat, textured
29//! rectangular surfaces that can be positioned and oriented in 3D space and are
30//! commonly used for billboards, panels, and other flat visual elements.
32} // namespace makVre
Defines export macros for the vreLuaBindings library.
#define VRELUABINDING_DLL
Export/import macro for non-Windows platforms.
Definition export.h:37
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
int VRELUABINDING_DLL luaopen_Quad(lua_State *L)
Registers quad rendering functions with a Lua state.