VR-Engage  2.2
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state.h
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1/******************************************************************************
2** Copyright (c) 2025 MAK Technologies
3** All rights reserved.
4******************************************************************************/
5
6//! \file state.h
7//! \brief Defines Lua bindings for state management functionality
8//!
9//! This file contains the function for registering state management functionality
10//! with Lua. It allows Lua scripts to access and manipulate application state within
11//! the VREngage system, providing capabilities for storing and retrieving persistent
12//! data across script executions.
13
14#pragma once
15
17
18struct lua_State;
19
20namespace makVre
21{
22//! \brief Registers state management functions with a Lua state
23//! \param L Pointer to the Lua state to register with
24//! \return Number of values pushed onto the Lua stack
25//!
26//! This function registers state management functionality with the specified
27//! Lua state. It creates a State table in Lua with functions for storing and
28//! retrieving persistent data, enabling scripts to maintain state across
29//! different execution cycles. The state management system provides a way for
30//! scripts to save settings, user preferences, and other data that should
31//! persist even when scripts are reloaded.
33} // namespace makVre
Defines export macros for the vreLuaBindings library.
#define VRELUABINDING_DLL
Export/import macro for non-Windows platforms.
Definition export.h:37
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
int VRELUABINDING_DLL luaopen_State(lua_State *L)
Registers state management functions with a Lua state.