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VR-Engage
2.2
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This structure represents a logical action that can be triggered by an input device and processed by an action handler.
#include <vreInputManager.h>
Public Attributes | |
| std::string | group |
| std::string | name |
| float | value |
| std::string makVre::DtAction::group |
Group name for categorizing actions (e.g., "movement", "combat")
| std::string makVre::DtAction::name |
Name of the action to be performed.
| float makVre::DtAction::value |
Intensity or value of the action (range typically -1.0 to 1.0)