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VR-Engage
2.2
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Contains all the settings and draw commands for a single debug layer
#include <debugRenderer.h>
Public Member Functions | |
| DrawLayer () | |
Public Attributes | |
| std::string | myLayerMapDisplayName |
| bool | myIsEnabled |
| double | mySinceLastUpdateTime |
| bool | myIs3D |
| std::list< DtDebugDrawCommand * > | myDrawList |
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inline |
Default constructor initializing layer as disabled.
References myIs3D, myIsEnabled, and mySinceLastUpdateTime.
| std::string makVre::DtDebugRenderer::DrawLayer::myLayerMapDisplayName |
Display name of the layer.
| bool makVre::DtDebugRenderer::DrawLayer::myIsEnabled |
Whether the layer is enabled.
Referenced by DrawLayer().
| double makVre::DtDebugRenderer::DrawLayer::mySinceLastUpdateTime |
Time since last update.
Referenced by DrawLayer().
| bool makVre::DtDebugRenderer::DrawLayer::myIs3D |
Whether this is a 3D layer.
Referenced by DrawLayer().
| std::list<DtDebugDrawCommand*> makVre::DtDebugRenderer::DrawLayer::myDrawList |
List of draw commands for this layer.