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VR-Engage
2.2
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Contains information about how a specific input maps to an action
#include <deviceMapping.h>
Public Attributes | |
| int | inputType |
| int | inputId |
| int | inputFlags |
| int | inputModifiers |
| std::string | actionName |
| std::string | inputDescription |
| int makVre::DtDeviceMapping::InputMapping::inputType |
Type of input (button, axis, key, etc.)
| int makVre::DtDeviceMapping::InputMapping::inputId |
Input ID (button number, axis number, key code, etc.)
| int makVre::DtDeviceMapping::InputMapping::inputFlags |
Input flags (hat position, axis direction, etc.)
| int makVre::DtDeviceMapping::InputMapping::inputModifiers |
Input modifiers (alt, ctrl, shift for keys)
| std::string makVre::DtDeviceMapping::InputMapping::actionName |
Name of the action this input triggers.
| std::string makVre::DtDeviceMapping::InputMapping::inputDescription |
Human-readable description of the input.