#include <hudUpdater.h>
◆ HudImageConfig()
| makVre::DtHudUpdater::HudImageConfig::HudImageConfig |
( |
| ) |
|
◆ texture
| osg::ref_ptr<osg::Texture> makVre::DtHudUpdater::HudImageConfig::texture |
◆ filename
| std::string makVre::DtHudUpdater::HudImageConfig::filename |
Filename of the image texture.
| float makVre::DtHudUpdater::HudImageConfig::x |
Normalized x-coordinate of the image (0.0 to 1.0)
| float makVre::DtHudUpdater::HudImageConfig::y |
Normalized y-coordinate of the image (0.0 to 1.0)
◆ width
| float makVre::DtHudUpdater::HudImageConfig::width |
Normalized width of the image (0.0 to 1.0)
◆ height
| float makVre::DtHudUpdater::HudImageConfig::height |
Normalized height of the image (0.0 to 1.0)
The documentation for this struct was generated from the following file: