VR-Engage  2.2
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text.h
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1/******************************************************************************
2** Copyright (c) 2025 MAK Technologies
3** All rights reserved.
4******************************************************************************/
5
6//! \file text.h
7//! \brief Defines Lua bindings for text rendering functionality
8//!
9//! This file contains the function for registering text rendering functionality
10//! with Lua. It allows Lua scripts to create and manipulate text elements in the
11//! VREngage system, enabling the display of dynamic textual information in the
12//! 3D environment for user interfaces, annotations, and other visual elements.
13
14#pragma once
15
17
18struct lua_State;
19
20namespace makVre
21{
22//! \brief Registers text rendering functions with a Lua state
23//! \param L Pointer to the Lua state to register with
24//! \return Number of values pushed onto the Lua stack
25//!
26//! This function registers text rendering functionality with the specified
27//! Lua state. It creates a Text table in Lua with functions for creating and
28//! manipulating text elements in the VREngage system. Text elements can be used
29//! to display dynamic textual information in the 3D environment, including
30//! labels, captions, status indicators, and other informational displays.
32} // namespace makVre
Defines export macros for the vreLuaBindings library.
#define VRELUABINDING_DLL
Export/import macro for non-Windows platforms.
Definition export.h:37
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
int VRELUABINDING_DLL luaopen_Text(lua_State *L)
Registers text rendering functions with a Lua state.