VR-Engage  2.2
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vreAssignRolePlayer.h
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1/*********************************************************************************
2** Copyright (c) 2025 MAK Technologies, Inc.
3** All rights reserved.
4*********************************************************************************/
5
6/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
7!!!!!!!!!This is an auto-generated file. Any changes will be destroyed!!!!!!!!!!!
8!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
9Generated from: /data/exports/DEV-CAM-BML-043/nightly/3085/libsrc/framework/vreMessages/playerStation.lua
10*/
11/*-----------------COMMENT----------------------
12Message used by the DtRoleSelectionControl class to assign a new role.
13-------------------COMMENT----------------------*/
14#pragma once
15
18#include <vreMessages/export.h>
19#include <vlpi/entityIdentifier.h>
20#include <string>
21
22
23namespace makVre
24{
25
26
27constexpr const char* VreAssignRolePlayerMessageType = "PlayerStation.vreAssignRolePlayer";
28
30{
31public:
32
33
34 // Struct for defining data
36 {
38
39 unsigned long long myId;
40 DtEntityIdentifier myEntityId;
41 std::string myStationName;
42 std::string myDisplayLayout;
44
45 bool operator==(const VreAssignRolePlayerData& rhs) const;
46 };
47
48 // Default static creators to promote the usage of not using new.
52
53 //! \brief static message identity functions
54 static const std::string& theType();
57
58 //! \brief Get the name of the message type
59 virtual const std::string& type() const override;
60 virtual const makVre::DtVreMessageId& messageId() const override;
61
62 // default destructor
63 virtual ~VreAssignRolePlayerMessage() override;
64
65 virtual unsigned long long getId() const;
66 virtual void setId(unsigned long long val);
67
68 virtual const DtEntityIdentifier& getEntityId() const;
69 virtual void setEntityId(const DtEntityIdentifier& val);
70
71 virtual const std::string& getStationName() const;
72 virtual void setStationName(const std::string& val);
73
74 virtual const std::string& getDisplayLayout() const;
75 virtual void setDisplayLayout(const std::string& val);
76
77 virtual bool getSpectatorMode() const;
78 virtual void setSpectatorMode(bool val);
79
80
81 // Accessors
82 virtual int messageSize() const override;
83 static makVre::DtVreMessage* decode(char* buffer, int length);
86
87 // Operators
88 bool operator==(const VreAssignRolePlayerMessage& rhs) const;
89
90protected:
91 // Inaccessible default constructor to promote the usage of the static creator functions
93
94 virtual void serialize(DtStreamWriter& writer) const override;
95 virtual void deserialize(DtStreamReader& reader) override;
96
97protected:
100
101 // Store the data for future use
103};
104
105} // ::makVre
106
107
108
Reader class for decoding values from a byte array.
Definition byteStream.h:42
Writer class for encoding values into a byte array.
Definition byteStream.h:161
Abstract base class for all VREngage messages.
Definition vreMessage.h:50
Message identifier class for the VREngage messaging system.
Definition vreMessageId.h:35
static const makVre::DtVreMessageId & theId()
virtual unsigned long long getId() const
VreAssignRolePlayerData myData
Definition vreAssignRolePlayer.h:102
virtual const std::string & getStationName() const
virtual const std::string & type() const override
Get the name of the message type.
VreAssignRolePlayerData getData()
bool operator==(const VreAssignRolePlayerMessage &rhs) const
virtual const std::string & getDisplayLayout() const
static makVre::DtVreMessageId theMessageId
Definition vreAssignRolePlayer.h:98
virtual void setStationName(const std::string &val)
virtual void setEntityId(const DtEntityIdentifier &val)
static VreAssignRolePlayerMessage * createFromData(const VreAssignRolePlayerData)
static UInt64 theVersion
Definition vreAssignRolePlayer.h:99
virtual void setId(unsigned long long val)
static VreAssignRolePlayerMessage * create()
virtual const makVre::DtVreMessageId & messageId() const override
Gets the message ID object.
VreAssignRolePlayerData getData() const
virtual const DtEntityIdentifier & getEntityId() const
virtual void deserialize(DtStreamReader &reader) override
Deserializes the message from a stream reader.
static const std::string & theType()
static message identity functions
virtual void serialize(DtStreamWriter &writer) const override
Serializes the message to a stream writer.
virtual bool getSpectatorMode() const
virtual int messageSize() const override
Static decode function pattern for derived classes.
virtual void setDisplayLayout(const std::string &val)
virtual void setSpectatorMode(bool val)
static makVre::DtVreMessage * decode(char *buffer, int length)
virtual ~VreAssignRolePlayerMessage() override
static VreAssignRolePlayerMessage * createFrom(VreAssignRolePlayerMessage *)
Defines export macros for the VREngage Messages library.
#define VREMESSAGES_DLL
Export/import macro for non-Windows platforms.
Definition export.h:39
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
unsigned long long UInt64
Unsigned 64-bit integer type.
Definition utilFunctions.h:42
constexpr const char * VreAssignRolePlayerMessageType
Definition vreAssignRolePlayer.h:27
bool operator==(const VreAssignRolePlayerData &rhs) const
std::string myDisplayLayout
Definition vreAssignRolePlayer.h:42
DtEntityIdentifier myEntityId
Definition vreAssignRolePlayer.h:40
unsigned long long myId
Definition vreAssignRolePlayer.h:39
std::string myStationName
Definition vreAssignRolePlayer.h:41
bool mySpectatorMode
Definition vreAssignRolePlayer.h:43
Defines the base class for all VREngage messages.
Defines message identifier class for the VREngage messaging system.