48 DtComponentDescriptor* desc, DtReaderWriterRegistry*
const parentRegistry = 0);
72 static DtSimComponent*
creator(
const DtString& name, DtLocalObject* owner, DtSimulationServices* simManager,
73 DtComponentDescriptor* desc = 0, DtReaderWriterRegistry* parentRegistry = 0);
81 virtual void tick()
override;
Controller for ballistic guns with joystick input support.
DtVreBallisticGunJoyController(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *const parentRegistry=0)
Constructor.
virtual void tick() override
Updates the controller state each simulation frame.
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Factory method to create a new instance of this component.
DtVreBallisticGunJoyController()
Default constructor (not implemented)
virtual ~DtVreBallisticGunJoyController() override
Virtual destructor.
const DtVreBallisticGunJoyController & operator=(const DtVreBallisticGunJoyController &orig)
Assignment operator (not implemented)
virtual const char * type() const override
Gets the type identifier for this component.
Definition vreBallisticGunJoyController.h:60
DtVreBallisticGunJoyController(const DtVreBallisticGunJoyController &orig)
Copy constructor (not implemented)
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Definition vreSimComponent.h:54
Defines export macros for the vreVrfmodel library.
#define VREVRFMODEL_DLL
Definition export.h:22
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
const char DtVreBallisticGunJoyControllerType[]
Type identifier for the VRE ballistic gun joy controller component.
Definition vreBallisticGunJoyController.h:25
Base template class for VR-Engage simulation components.