20#include <vrfmodel/turretActuatorComponent.h>
57 DtComponentDescriptor* desc = 0, DtReaderWriterRegistry* parentRegistry = 0);
79 virtual void tick()
override;
92 static DtSimComponent*
creator(
const DtString& name, DtLocalObject* owner, DtSimulationServices* simManager,
93 DtComponentDescriptor* desc = 0, DtReaderWriterRegistry* parentRegistry = 0);
DtVreSimComponent(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Definition vreSimComponent.h:54
DtVreTurretActuator(const DtVreTurretActuator &orig)
Copy constructor (not implemented)
virtual ~DtVreTurretActuator() override
Virtual destructor.
DtVreTurretActuator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Constructor.
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Factory method to create a new instance of this component.
virtual const char * type() const override
Gets the type identifier for this component.
Definition vreTurretActuator.h:70
DtVreTurretActuator()
Default constructor (not implemented)
virtual void tick() override
Updates the turret state each simulation frame.
const DtVreTurretActuator & operator=(const DtVreTurretActuator &orig)
Assignment operator (not implemented)
Defines export macros for the vreVrfmodel library.
#define VREVRFMODEL_DLL
Definition export.h:22
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
const char DtVreTurretActuatorType[]
Type identifier for the VRE turret actuator component.
Definition vreTurretActuator.h:28
Base template class for VR-Engage simulation components.