65 virtual void tick(
double dt)
override;
74 virtual const char*
type()
const override;
Table-based access to Lua state for configuration data.
Definition initializer.h:38
virtual DtPlayerStation & player()
Gets the player station.
DtPlayerComponent()
Constructor.
Class for managing the user interface for engaged roles.
Definition playerStation.h:51
virtual void shutdown() override
Shuts down the sensor overlay updater component.
DtVrvSensorOverlayUpdater()
Constructor for DtVrvSensorOverlayUpdater.
virtual ~DtVrvSensorOverlayUpdater() override
Virtual destructor for DtVrvSensorOverlayUpdater.
virtual void tick(double dt) override
Called every frame to update the component state.
virtual bool initialize(makVre::DtPlayerStation *player, makVre::DtInitTable &config) override
Initializes the sensor overlay updater component.
virtual const char * type() const override
Returns the type identifier for this component.
constexpr const char * sections
Definition vrvSensorOverlayUpdater.h:26
Defines export/import macros for the vreCommonComponents library.
#define VRECOMMONCOMPONENTS_DLL
DLL export/import macro for the vreCommonComponents library.
Definition export.h:28
Definition vrvSensorOverlayUpdater.h:18
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
constexpr const char * DtVrvSensorOverlayUpdaterType
Type identifier for DtVrvSensorOverlayUpdater component.
Definition vrvSensorOverlayUpdater.h:32
Defines the DtPlayerComponent base class for VR-Engage role components.