17 #define DtDEC_APPEARANCE( P, p, T, N, n, E ) \
19 void set##N( const T& val ) {\
20 set##P##AppearanceAttribute( E, DtAppearAttrVal( val << E##BitShift ) );\
22 T n() const { return (T)( p##AppearanceAttribute(E) >> E##BitShift ); }\
66 virtual void setGeneralAppearanceAttribute(
67 DtAppearAttribute attr, DtAppearAttrVal val );
69 virtual DtAppearAttrVal generalAppearanceAttribute(
70 DtAppearAttribute attr )
const;
73 percentComplete, DtAppObjectPercentComplete );
75 damagedAppearance, DtAppObjectDamage );
77 objectPreDistributed, DtAppObjectPredistributed );
79 deactivated, DtAppObjectState );
81 smoking, DtAppObjectSmoking );
83 flaming, DtAppObjectFlaming );
91 virtual void setSpecificAppearanceAttribute(
92 DtAppearAttribute attr, DtAppearAttrVal val );
94 virtual DtU32 specificAppearanceAttribute(
95 DtAppearAttribute attr )
const;
101 breachedStatus, DtAppObjectMinefieldBreach );
103 mineCount, DtAppObjectMinefieldMineCount );
117 virtual unsigned int netSize()
const;
118 virtual void writeSelfToBuffer(
void* buffer )
const;
119 virtual void readSelfFromBuffer(
const void* buffer );
121 virtual std::ostream& printDataToStream( std::ostream& str )
const;